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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,478
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    the auto does not continue as he was told in that if the mob move within his melee range he begins to melee even when he is not the mobs target.
    I don't know why so many people insist on keeping the sharpshot at range. Unless you can't keep it alive otherwise with the tools available to you and your party, you should have it in melee range and it should be meleeing so it gets more TP. The automaton ranged attacks way too slow to not have it melee for TP.

    If you absolutely can't have it up close because of too many AoEs, then really the mage frame is your best bet. If you have to restrain sharpshot to keep it alive, then you're not doing as much damage as you can with it.

    HOWEVER, if you DO want to keep it at range, and the mob moves out of range, the auto should only close to ranged attack range instead of rushing in (I've noticed the behavior in this situation seems inconsistent though...)
    (1)
    Last edited by Alhanelem; 10-16-2011 at 01:24 AM.

  2. #2
    Player Kajikuro's Avatar
    Join Date
    Aug 2011
    Location
    Bastok. Past, Present, Future
    Posts
    22
    Character
    Kajikuro
    World
    Shiva
    Main Class
    DRK Lv 99
    The reason i say that the PUP should be given a choice is because there are situations wear the sharpshot frame should not close to melee range. One example being that in places like WoE were 1 shoting AoE happen often and id rather the auto build tp from a range with proper Fire Attachments and land quick accurate shots with Wind to WS often enough so that i can avoid using a mage auto against high lvl magic resistant mobs like that and have the ability to chose what is best and have him act appropriately . A second example is that during a Turul fight with a Smn friend, i didnt have time amid AoE's to properly distance the my auto so i deployed at max range, to which he (automaton) ran up and started whaling on a shock spiked Turul taking a large amount of damage before i realized what he was doing and called him off and being forced to switch to Spiritreaver, which despite using a scanner, decided to often cast Thunder V on Turul. So im not saying that it is something that should always be used but against mobs that magic does little too and a melee puppet will kill itself attacking a mob with strong spikes or aura the option would provide a reasonable way to make the auto act appropriately to the situation.
    (0)