People who don't have time to play MMOs shouldn't play MMOs.
The problem is, in a party-based game, you go where the party is, amirite? And when beginning a new game, that's intended to be multiplayer, don't you want to play with other people instead of soloing? I think that if we were to put a level cap on abyssea that the number of new players would pretty much bottom out as well. In short, what we are dealing with are PS2 limitations, plain and simple.
Thank you.
Nihonjin ga daisuki desu hohoho! m(_ _)m
Yes, I know.
This makes me laugh just because he used SCH as his example... the 1 job in the whole game that really DOESN'T MATTER even half as much as any other job in the game whether your skill is capped, or if it's 0.
When SMN burn was all the rage, and all the salvage cheats got hit by the banhammer, this is the job they all levelled to get back into end-game. The melee equivalent is WAR, due to being able to skill a weapon from 0-cap in less than a day.
Whats funny is the OP has no idea how Sch works any way and knows nothing about how the job works. FYI sch has it made you can be use full with it with 0 skill. The get wonderful little JA that bumps your magic skill up to B skill level for that level no matter you currant skill level is. That makes skilling up so much faster its not even funny. I don't know if you said anything about it in that eye bleed wall of text but really 5 mins on wiki you would know that.
Not only that, but since's SCH's native magic skills without Light Arts or Dark Arts are all D level, which means that you have considerably less skill ups to get on top of the fact that you start at B skills.
I know some people feel this topic is like beating a dead horse but i completely 100% agree with you. I would really love to hear why exactly SE thought it was a good idea to let level 30 jobs into abyssea when they are completely useless at that level to begin with. Abysea has made everyone LAZY because of this.. grand it i love abyessa exp for 75 + it really is great.. but they should have never let anyone below 75 in to "leech".. it has essentially broken the game.. everyone has a matts cap now, and i am sure hardly anyone who has one even remotely knows how to play 90% of those jobs. But whats done is done and i doubt SE can go back and change it without half the people rage quitting over it... I miss the old party exps for the level 50-60s especially..
But seriously, to the moderator staff, What was The logic behind letting 30+ jobs in to Abyssea? Is there a specific reason we haven't discovered other then leeching exp yet? Just curious.
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The minimum level of 30 for abyssea was indeed a terrible idea, this isn't how I wanted to level...but whatever, there's no going back now. Suddenly raising it to 75 out of the blue, after well over a year, would do nothing to reverse the process and only alienate those who didn't access the content in time. Please let it go.
That said, what I would like to see is a little bit of consistency. Might as well remove the minimum level requirement as it makes no sense in an entirely different context as mentioned above. What's a level 30 player going to be able to bring to Abyssea that a level 1 player can't? All they're going to do is leech all the same, so just remove that silly level requirement.
Getting to 30 can be a bit of a chore nowadays for that very reason. Yes, we have Gates of Valor, but people still prefer Abyssea so GoV is not quite as common in most cases. I miss MMM...even if a PL was needed half the time (everybody dualboxes these days anyhow).
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