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  1. #41
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Yes, I know.
    (0)

  2. #42
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by FANCY60 View Post
    I decided to lvl sch the other day cause my ls members were upset as i have no mage jobs at high levels and all DDs @90. Anyway it was rough the first few levels (1-30)took forever its a ghost town out there for low levels.Your listening to someone who last levelled in the dunes July 2005 so yea it was sad to see fun places like that empty and i was seeking for days before I even got a party @level 10 as I wanted to do it the old fashion way and learn the job as well as have an understanding of it rather than burn it to 90 and have to spend the next 6months skill it up and buying scrolls for it to be any good but i digress. Anyway i believe that abyssea was and still is a great idea but to a point, people abuse it too much and it should stop. Id say a capping its starting point @70 or even 75 would really help the lower level citizens or even people new to the game improve their skills. I'm tired of kids with multiple lvl 90 jobs having no clue how to use them effectively properly cause it was burnt in a FC abyssea party from 35-90 any thoughts
    This makes me laugh just because he used SCH as his example... the 1 job in the whole game that really DOESN'T MATTER even half as much as any other job in the game whether your skill is capped, or if it's 0.

    When SMN burn was all the rage, and all the salvage cheats got hit by the banhammer, this is the job they all levelled to get back into end-game. The melee equivalent is WAR, due to being able to skill a weapon from 0-cap in less than a day.
    (3)

  3. #43
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Whats funny is the OP has no idea how Sch works any way and knows nothing about how the job works. FYI sch has it made you can be use full with it with 0 skill. The get wonderful little JA that bumps your magic skill up to B skill level for that level no matter you currant skill level is. That makes skilling up so much faster its not even funny. I don't know if you said anything about it in that eye bleed wall of text but really 5 mins on wiki you would know that.
    (1)

  4. #44
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    Not only that, but since's SCH's native magic skills without Light Arts or Dark Arts are all D level, which means that you have considerably less skill ups to get on top of the fact that you start at B skills.
    (0)

  5. #45
    Player Babygyrl's Avatar
    Join Date
    Mar 2011
    Location
    Bastok woot!
    Posts
    169
    Character
    Babygyrl
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by FANCY60 View Post
    I decided to lvl sch the other day cause my ls members were upset as i have no mage jobs at high levels and all DDs @90. Anyway it was rough the first few levels (1-30)took forever its a ghost town out there for low levels.Your listening to someone who last levelled in the dunes July 2005 so yea it was sad to see fun places like that empty and i was seeking for days before I even got a party @level 10 as I wanted to do it the old fashion way and learn the job as well as have an understanding of it rather than burn it to 90 and have to spend the next 6months skill it up and buying scrolls for it to be any good but i digress. Anyway i believe that abyssea was and still is a great idea but to a point, people abuse it too much and it should stop. Id say a capping its starting point @70 or even 75 would really help the lower level citizens or even people new to the game improve their skills. I'm tired of kids with multiple lvl 90 jobs having no clue how to use them effectively properly cause it was burnt in a FC abyssea party from 35-90 any thoughts
    I know some people feel this topic is like beating a dead horse but i completely 100% agree with you. I would really love to hear why exactly SE thought it was a good idea to let level 30 jobs into abyssea when they are completely useless at that level to begin with. Abysea has made everyone LAZY because of this.. grand it i love abyessa exp for 75 + it really is great.. but they should have never let anyone below 75 in to "leech".. it has essentially broken the game.. everyone has a matts cap now, and i am sure hardly anyone who has one even remotely knows how to play 90% of those jobs. But whats done is done and i doubt SE can go back and change it without half the people rage quitting over it... I miss the old party exps for the level 50-60s especially..

    But seriously, to the moderator staff, What was The logic behind letting 30+ jobs in to Abyssea? Is there a specific reason we haven't discovered other then leeching exp yet? Just curious.
    (3)
    *BabyGyrl* Ragnarok Server~ 99 THF WHM RDM BLM DRG Husband Doluka <3

  6. #46
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Man I really wish we didn't have cars. It was sooo much more rewarding to travel when you had to feed your horses and smell their butts on the long and fruitful journey to your destination. Progress sucks.

    I swear I think all the people who want to go back to the old level grind would have us buying arrows and ninja tools the same we we bought potions in the original NES FF1 - one at a time. Now that was some challenge!

    Seriously, there is a lot to enjoy in this game now. SE finally fixed the old and boring system that prevented us from enjoying it on any job we want.

    The Abyssea burn = bad player nonsense is a mistake of correlation vs. causation. Yeah you can burn a job in a day or two and yeah there are bad players. Did the burn cause the bad playing? Maybe for some, but for most they would have been bad anyway.
    (4)

  7. #47
    Player Nefertiri's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Nefertiri
    World
    Quetzalcoatl
    Main Class
    RNG Lv 95
    The minimum level of 30 for abyssea was indeed a terrible idea, this isn't how I wanted to level...but whatever, there's no going back now. Suddenly raising it to 75 out of the blue, after well over a year, would do nothing to reverse the process and only alienate those who didn't access the content in time. Please let it go.

    That said, what I would like to see is a little bit of consistency. Might as well remove the minimum level requirement as it makes no sense in an entirely different context as mentioned above. What's a level 30 player going to be able to bring to Abyssea that a level 1 player can't? All they're going to do is leech all the same, so just remove that silly level requirement.

    Getting to 30 can be a bit of a chore nowadays for that very reason. Yes, we have Gates of Valor, but people still prefer Abyssea so GoV is not quite as common in most cases. I miss MMM...even if a PL was needed half the time (everybody dualboxes these days anyhow).
    (1)

  8. #48
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Abysea level cap is 30 because you can do some quests at lvl 30 since it only required that you have sneak and invisible. Also by lowering level cap you can sell the expansion to more people from newbie to veteran players. It is all business decision, get the content available to the majority of your consumers.

    As for people who bitched and moaned about how fast we level to 90, please get over it. The game has changed. Now you no longer grind for xp to lvl your jobs. The new grind is on magian weapon trials and gears. To get that moving along you need to be at least level 75 and up. Making people have to grind to lvl their jobs for a year, then do another grinds for weapon and gears are just dumb, not to mention counter intuitive when it comes to marketing.

    Your actual training of the jobs now begin at lvl 90, when you start grinding for the seals or atma, or those +2 items and those empyrian weapon. Even with elemental magian weapon, where you can solo kill those 200-300 mobs, giving you time to test different job abilities and reach your comfort levels. The downside of this, you have plenty of people who are new at their jobs trying to join you and farm seals and events - which often results in wiped or disasters because they have no idea how to make macro and what their jobs can do. Since xp loss is no longer and issue, this should matter less other than the inconvenience of having to get new pop items. Perhaps it is time you get to know other people more and start doing things together more as a small group. Isn't that why you play this game?
    (3)

  9. #49
    Player Modoru's Avatar
    Join Date
    May 2011
    Location
    There is only Zuul~
    Posts
    229
    Character
    Foxfire
    World
    Siren
    Main Class
    RDM Lv 1
    I argued this when abyssea came out. You people are still complaining >:l
    (0)
    Opinions are opinions. Keep 'em that way.

  10. #50
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,202
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I'm tired of kids with multiple lvl 90 jobs having no clue how to use them effectively properly cause it was burnt in a FC abyssea party from 35-90 any thoughts
    Abyssea didn't create people who don't know how to play their jobs. Those people already existed before abyssea and just stood out more afterward. I'm just sick of people saying "we need a minimum level for abyssea because I met some noob." We don't need a level cap. You have the power to control who you play with. If someone sucks, kick them out, blacklist them, and/or never play with them again.
    (5)

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