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  1. #1
    Player Melphina's Avatar
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    Jul 2011
    Posts
    8
    Character
    Melphina
    World
    Fenrir
    Main Class
    THF Lv 99

    It's time we ask the devs once again. How exactly DOES Treasure Hunter work?

    I know this question has been asked in the past and the devs refused to comment on the details, but a lot has changed over the eight years this game has been around and I think it's time to ask them again. I would like to ask the devs exactly what treasure hunter does.... not with a response that "it makes stuff drop more", but exactly what the different treasure hunter thresholds do.

    A lot of the strife revolving around the Thief job is the ambiguity of the drop system and the meaningfulness of our "Treasure Hunter" ability. In fact the drop system itself is a mystery. I have heard people who believed that every item has a specific chance to drop and when a mob dies the game rolls a random number to determine if the item falls based on its drop percentage. They believe that each level of treasure hunter allows a "reroll" of the die, so if an item has a 10% chance of dropping then with Treasure Hunter 7 the game will random up to seven times until either the item is dropped (resolving in the item dropping) or all chances are used up (The item does not drop). A second belief is that each item has a set percentage to drop with no TH and each level of Treasure Hunter increases the actual percentage of the item dropping, but you still get only one roll of the random number generator when the mob dies (in other words if it had a 10% drop rate Treasure Hunter 7 may make it a 40% drop rate)

    Players have tried to test treasure hunter for years. We used to think the job traits and equipment bonuses were separate in strength ( TH 1 and TH 2 job traits were commonly accepted to be vastly stronger than TH 3 (knife) or TH4 (Knife + AA), and so players used to say TH4 was actually TH2 + 2, or Treasure hunter 2 job trait plus a 2% bonus (hands and knife each equating to a 1% increase).

    Now we are playing under a system where the mob's treasure hunter level is visible in the chat log and we still can't determine how useful higher levels of treasure hunter actually are. As far as the eye can tell there is very little difference in noticeable drop rate between a mob inflicted with Treasure Hunter 6, and a mob with a whopping Treasure Hunter 12. For all we know drop rates have a cap like everything else in this game.

    S-E changed the rules of play when they made Treasure Hunter show up in the chat log, but it really hasn't helped the job's image because we have no way to measure what these numbers actually DO. I must reiterate that it is extremely difficult to tell the difference between a mob procced with Treasure Hunter 6 and a mob procced with treasure Hunter 11. It feels as if the entire worth of our job is based on the outcome of a single roll of the dice.

    In summary S-E's vision for thief revolves highly around our coveted "Treasure Hunter" ability; so much so that in order to balance this all powerful ability they have nerfed much of our other potentials to preserve balance. If the devs at S-E feel this ability is so powerful and important I think it's fair to ask them for a more clear definition of what the ability specifically does.
    (10)

  2. #2
    Player noodles355's Avatar
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    Mar 2011
    Posts
    883
    Putting money on them not telling us and the reason they're not telling us is because:
    Adding a more significant drop rate to things would unbalance the game.
    They dont want to admit it does nothing as thief would lose it's spot in an alliance.
    (0)

  3. #3
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Melphina View Post
    It's time we ask the devs once again. How exactly DOES Treasure Hunter work?
    Because if we just keep on asking, like a kid asking 'why?' they're bound to listen to us? Oh wait or they might just send us to bed without any supper
    (1)

  4. #4
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Babekeke View Post
    Because if we just keep on asking, like a kid asking 'why?' they're bound to listen to us? Oh wait or they might just send us to bed without any supper
    Maybe. But I also think it's time we knew what it does...specifically.
    (0)

  5. #5
    Player Scribble's Avatar
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    Aug 2011
    Posts
    171
    I still believe that says certain drops remain unaffected by treasure hunter.

    I also think they added the spell effect and counter for the sake of thieves being told their TH sucks. Now instead of hanging your head in shame when you don't get dorpz people can see that you did your part stacking it up and they leave you alone about it.

    It wouldn't have much (if any) affect other than placebo even if you did know. If a dev were to come on this thread and say 'Each level increase of TH increases drop percentage by .5%' you would still log on tomorrow and try to stack it as high as possible. The same thing you would be doing prior to having this knowledge.
    (0)

  6. #6
    Player noodles355's Avatar
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    Mar 2011
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    883
    Quote Originally Posted by Scribble View Post
    I still believe that says certain drops remain unaffected by treasure hunter.
    That's been proven for years. NMs with 2 different items that share the same drop slot, with one of them dropping 100% is unaffected by treasure hunter. Like Okote, Dring, etc.
    (0)

  7. #7
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Scribble View Post
    If a dev were to come on this thread and say 'Each level increase of TH increases drop percentage by .5%' you would still log on tomorrow and try to stack it as high as possible. The same thing you would be doing prior to having this knowledge.
    I don't do that now.
    (0)

  8. #8
    Player Scribble's Avatar
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    Aug 2011
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    171
    Quote Originally Posted by noodles355 View Post
    That's been proven for years. NMs with 2 different items that share the same drop slot, with one of them dropping 100% is unaffected by treasure hunter. Like Okote, Dring, etc.
    Right. I guess I worded that improperly. I was just pointing out that with the given knowledge and now that we understand exactly what increases the chance of gaining TH levels, we don't really need to know anything else.

    We know some items are not affected at all. It's also likely that there are items intended to be more rare that are only affected up to a certain point. It just seems like overkill to me when the general consensus is 'stack it as high as possible for good measure' anyway.
    (0)

  9. #9
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Scribble View Post
    It just seems like overkill to me when the general consensus is 'stack it as high as possible for good measure' anyway.
    True, but the biggie infos here that we want to know more than anything is 1)how does TH3 work differently from THII, because it does. It's either gimped or there's some kind of cap on drops in game so it's not gonna work for common drops, and 2)can I just kick my THF to the curb in favor of WAR/THF when I'm farming so I can kill infinitely faster. And #2 is exactly why they'll probably never answer the TH question.

    From what I can tell so far, my days of farming TW stuff on THF are over, and is still a go for anything EP or higher. Which is a shame because I enjoy farming old school targets. I enjoy going to beastmen strongholds. I enjoy playing my THF. And when I heard we were getting THIII it was the best news I've had in years. But it's not really THIII. It's more like THII +1-10 and you need +7 and up to see any decent change. Whatever the case may be with the TH system, it's clear to me they restrict it in some form to keep drops in check. Which is fine and dandy but the least we could have got was a THIII boost that was significant enough that we wouldn't be questioning it months after it came into the picture.

    My TH6 drop rates aren't much different from THII. So basically 3-6 are next to worthless, making that shiny new THIII trait nothing more than a look at and feel good thing. THIII has the appearance of a Lamborghini but it runs like a Yugo.

    Here's some more conspiracy nut math: TH12. 1+2=3. TH12 = real TH3. But since the only time you really see TH12 is in Voidwatch where drop rates are crap, no one is the wiser. Could this be the case? Where they sort of stretched TH out so we could benefit from it but not cause the end of the world on weaker stuff? Who knows.
    (0)


    Regular "John" Doe
    - Not on the Community Team

  10. #10
    Player Scribble's Avatar
    Join Date
    Aug 2011
    Posts
    171
    If I had to make a guess concerning drops that any TH works on(main or subbed), I would say that the traits act separately from the increases. That is, the moment someone with TH strikes a mob, the % chance or roll restrictions are established and increase from there. The effect of this increase is different depending on the possible treasure pool, but only applies once for each item.

    Example disclaimer: Not accurate maths!
    Lets say a 89 WAR/THF and a 89 Thf/XXX are in East Ron slaughtering Carrion Worms. The warrior kills worms only applying TH I trait so their chance of getting a silver ore is only 3%. 90 Thf on the other hand is applying TH II and this alone gets them a base 5% chance to get a silver ore.

    At level 90 increase the WAR and THF go back out to test again. The WAR now has a 5% chance with TH II and the THF with TH III also has a 5% chance of seeing the same drops, but can increase that with procs. If by chance the THF gets a proc then their drop rate increases by X% or the range for their roll is increased, but only on loot which is eligible to be affected by increases.

    I think the idea is that when you are farming for items from TW mobs which already have a fairly high drop rate, further TH trait increase will have a smaller effect on those rates than on something more rare. For those rare items, increasing your TH procs has more effect than just the trait. So if you have say a 20% drop rate on flint stones then the added 2% you would pick up by switching from TH I to TH II traits isn't nearly as important as if you're dealing with a piece of gear that has a 3% drop rate that you could increase to 5% with procs increasing that even further. Theoretically you would go from increasing your chance by 10% on easy drops to doubling your chance on something that is very rare.

    All speculation, but I still don't think it's a big deal either way. If I really wanted a drop I would try to stack as much TH procs as I could. For farming something with a fairly high drop rate, your killing speed vs the extra drop rate would probably even each other out.
    (0)

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