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Thread: Maat 2.0

  1. #1
    Player Gokku's Avatar
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    Mar 2011
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    Bastok
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    481

    Maat 2.0

    I really hope SE will entertain this idea. Id love for the 95-99 Genkai to be another Maat fight , but not in the same vien as 70 level fight. I want a Maat fight so brutal most relic / empy / mythic players lose. A fight that requires players to know there job and be good at there job and that has to be completed on each job a player wants to level to 99. Why? im sick of seeing the mass of horrid players running around at the current cap they have made the game so easy that its become a problem with player quality. There used to be a feeling of accomplishment at once time when it came to maat , horror story's of how grandpa packed fudge day in and day out and shouts of joy abounded upon his defeat.

    I'd also settle for something along the lines of a King of the Hill style Genkai , were your forced to Fight the copy of the last player to beat said battle. it could reset every week with the severs. id love to see someone zone in and a Empy player loads up and just wrecks havok for a week as other players try to best him.
    (3)

  2. #2
    Player
    Join Date
    Mar 2011
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    503
    More than that, there should be a Maat's Cap 2.0.

    To get this, one should have to get every job to 99, and beat Maat on all 20 jobs.
    (0)

  3. #3
    Player Ank's Avatar
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    Aug 2011
    Posts
    137
    Character
    Erinael
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    I was always jealous that the aht urghan and wings jobs got job specific quests for their 75 cap, I'd love to fight ol' drunken Oggbi.

    Don't rightly care about trying to restrict people for ones own pleasure though.
    (3)

  4. #4
    Player Seriha's Avatar
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    Mar 2011
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    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Ank View Post
    Don't rightly care about trying to restrict people for ones own pleasure though.
    Which is pretty much why the idea shouldn't come to be.

    I'm for more stylized job quests, which as a result could yield new spells or JAs, sure, but content with an important purpose to player growth should not be impossible to all but a select few.
    (2)

  5. #5
    Player Tohihroyu's Avatar
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    Mar 2011
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    North Altepa island
    Posts
    256
    Character
    Tohihroyu
    World
    Leviathan
    Main Class
    DRK Lv 99
    But what about Non Maat jobs? I would imagine Blu G5 2.0 to be a horror story (Especially if he gets Unbridled knowledge AND gets Cerb's Gate of Hades among other ToAU HNM/ZNM spells)

    Also what about Maat's rival/friend? I thought for 99 we would have to fight him instead... or both!
    (0)

  6. #6
    Player Gokku's Avatar
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    Mar 2011
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    Bastok
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    Quote Originally Posted by Ank View Post
    I was always jealous that the aht urghan and wings jobs got job specific quests for their 75 cap, I'd love to fight ol' drunken Oggbi.

    Don't rightly care about trying to restrict people for ones own pleasure though.
    if it forces people to actually learn to play there jobs and gear semi decently ill take that i can get.
    (0)

  7. #7
    Player Ank's Avatar
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    Aug 2011
    Posts
    137
    Character
    Erinael
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    I like to think that I gear and play my jobs better than what an arbitrarily difficult nm would teach me. But thanks, sensei.
    (0)

  8. #8
    Player Economizer's Avatar
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    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Gokku View Post
    if it forces people to actually learn to play there jobs and gear semi decently ill take that i can get.
    There are jobs with multiple roles. For example, should a uncap fight for White Mage focus on the White Mage healing? Casting Divine Spells? Beating up Maat with the best club proficiency in the game?

    Making a very hard version of Maat (who, lets be honest, isn't your job, he is a freaking Monk subbing your job, the cheating jerk) isn't my ideal fight to uncap to 99. Individualized fights would be my preference, and they shouldn't be horrifically hard, but they should have the same difficulty for each job, so that a Warrior couldn't have an easier time then a Red Mage.

    I would also like to see individual uncap fights that only uncap for your job that you won with. The fights don't have to be that hard, but making it just hard enough that someone can't just win the fight for their White Mage dual box mule would make the day of every real White Mage ever. It would also be a boon if people couldn't just burn their jobs to 99 by beating a fight on one job, but instead had to win for every job they take to 99. A bit of an annoyance, but definitely a proposal I think that could work.
    (0)

  9. #9
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    There are strategies to beat all fights, even if it is incredibly hard people would just learn a way around it.

    It'd probably just come down to who is the most prepared, blink, stoneskin, reraise items, tp items beforehand and during, MP/HP pots, poison pots etc.

    Once the strategy is known, it's just a matter of time before average joe can beat it.
    (1)

  10. #10
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    I guess you never fought matt redmage pre nerf. I litterally was about to quit because I could not beat him. I had asked multiple people before I found someone to do it for me.
    (0)

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