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  1. #71
    Player scaevola's Avatar
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    Mar 2011
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    Scaevola
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    Cerberus
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    THF Lv 99
    Quote Originally Posted by Sparthos View Post
    Spare us all the RL card, it scores you no points here.
    Well, what do you want me to say? If you're hell-bent on telling me to start groups, I can only assume you're fishing for an explanation of why I haven't. I'd be happy to just agree that starting groups is a much faster if less flexible way to get this done, I'm aware of that, and if it were a viable way for me to have done this, I wouldn't be soloing coins.

    This is an online multiplayer game and thus if you know time is an issue for you, perhaps scuttling 1-2 Carabosse per day until you finish is the best course of action however as it stands, WoE is currently a failure of an event. Naturally, SE is attempting to address that with this oncoming patch.

    The needs of the many, outweigh the needs of the few.
    Absolutely. Coins dropping from random mobs don't hinder anyone under the new system any more than they did under the old one; I was to understand the complaints were based on soloers ranking over groups and taking brown-casket spoils. Both of those are gone now. Problem solved, right?

    Before jumping to the conclusion that the event is ruined for you, at least acknowledge the fact that popularity may surge and this event could become similar to Campaign where people team up to clear chambers due to the individual loot system making everyone who walks out a winner.



    I dont see how you can't analyze why this change is being made.

    WoE failed and the only people who use the event are soloists and linkshells who are bored with XI and want something other than Abyssea to do. As it stands, the community teamwork ideal SE wanted pushed in this event is non-existent.

    The "new" WoE encourages teamups and removes many of the issues that would make people wary of joining a PUG. You have instant RR, personal chests upon winning and the removal of single drops eliminates squabbling among the group or soloists holding up the chamber for their own selfish gains. The idea is to team up with people (this is an online multiplayer game afterall) and accomplish the challenges as they come.

    Perfect for the low time investment individual you profess yourself to be.

    Now we've established that, the last component is demand. If SE adds enough items to keep people going, the event will maintain itself as people /sh, group up and run strats for this Campaign 2.0. Failure means everyone loses out so much like Besieged, leaders will rise and guide the newbies on the best path to victory. Who knows - it could turn out to be something worth doing and an event that unifies the community rather than what we've had in Abyssea.

    The event could go from a barren wasteland where people solo coins ad infinitum to a community oriented, low risk, high reward arena where casuals rule and the iron grip of HNM shells is broken. Is this not what the casual community wanted?
    If all happens as you say, then there's still no reason to eliminate random coin drops.

    EDIT: wait, "squabbling among the group"? That's what this is about? You want to make WoE less rewarding for everyone because people cry about loot?
    (0)
    Last edited by scaevola; 09-10-2011 at 07:26 AM.
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  2. #72
    Player Zumi's Avatar
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    Mar 2011
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    To the people complaining about how they can't solo for coins anymore. Technically you still can. All you got to do is solo mobs hope a brew drops then finish the zone with the brew get coins.
    (0)

  3. #73
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    If the reward chests are worth the time investment, why ruin it with coin drops that individuals will squabble over? Yes, people in PUGs are so dimwitted that they'll plunge the whole run into the ground over some single drops so SE has simply stupid-proofed the event.

    Further, since the chambers are timed why would you want to create a situation where soloers go in and start the timer effectively locking the chamber down for an hour? Sounds like a great way to spite a group and waste peoples time.

    This way, SE ensures that you'll only enter a run when you have sufficient individuals to attempt clearing the chamber.
    (1)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  4. #74
    Player svengalis's Avatar
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    Gudda
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    Phoenix
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    NIN Lv 99
    Quote Originally Posted by xbobx View Post
    In a dying game, which it is, SE had the right idea to start and change things to focus on smaller groups. they made many changes and they were great. then Bam, woe changes and voidwatch and we back to the beginning again.

    Mood swings at SE?
    Its because of all the people complaining about content not being hard enough! We need stop those people from posting!
    (0)

  5. #75
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    It's called balance and if SE wants to keep the game going, they need group oriented events and things for lowman.

    If I wanted all lowman, id go play FFXII where everything can be 3manned.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  6. #76
    Player svengalis's Avatar
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    Gudda
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    Phoenix
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    Quote Originally Posted by Zagen View Post
    How is WoE changing from being small man friendly?

    Everything that was proposed was party size (4-6 people) friendly. The only nerf is to the soloers because most of the "soloers" would wait for a group to show up and they'd enter the same zone and focus on getting max points so they placed in the top 5 even though without the group that went in they would have gotten 1-2 coins if that. Some "soloers" who jumped in on a run they weren't needed/wanted also would lot everything not just 1 coin which is the standard for groups going in as a group.
    I have a friend who always solos conflux #4or5 can't remember which one (anticans) lesser mobs and hates when other people show up! Now with this new update he wont be able to do that.
    (0)

  7. #77
    Player scaevola's Avatar
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    Scaevola
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    Cerberus
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    THF Lv 99
    Quote Originally Posted by Sparthos View Post
    If the reward chests are worth the time investment, why ruin it with coin drops that individuals will squabble over? Yes, people in PUGs are so dimwitted that they'll plunge the whole run into the ground over some single drops so SE has simply stupid-proofed the event.
    haha what

    Further, since the chambers are timed why would you want to create a situation where soloers go in and start the timer effectively locking the chamber down for an hour? Sounds like a great way to spite a group and waste peoples time.
    Groups and soloers do different fluxes. No soloer is going to bother with 2 or 7, and 3 is not particularly friendly to sac-pulling. If a soloer sees a group in a group-friendly flux, the new system strongly encourages him to go to that flux, and the group in there is no poorer for his presence. If nobody's there, he'd go to 3.

    Also, what sad, scary world do you live in where soloers routinely spite groups rather than, I don't know, work towards actually getting stuff?

    This way, SE ensures that you'll only enter a run when you have sufficient individuals to attempt clearing the chamber.
    SE ensures people will try to clear runs whenever possible by making doing so individually rewarding enough to always be better than screwing around with antlions. It's like that now and will be vastly more so post-update. They don't need to remove coin drops to make that happen.
    (0)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  8. #78
    Player svengalis's Avatar
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    Gudda
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    Phoenix
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    NIN Lv 99
    Quote Originally Posted by Sparthos View Post
    If the reward chests are worth the time investment, why ruin it with coin drops that individuals will squabble over? Yes, people in PUGs are so dimwitted that they'll plunge the whole run into the ground over some single drops so SE has simply stupid-proofed the event.

    Further, since the chambers are timed why would you want to create a situation where soloers go in and start the timer effectively locking the chamber down for an hour? Sounds like a great way to spite a group and waste peoples time.

    This way, SE ensures that you'll only enter a run when you have sufficient individuals to attempt clearing the chamber.
    Makes a lot of sense of why they took away the random coin drops from lesser mobs, I just wish SE would explain this to us!
    (0)

  9. #79
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    Quote Originally Posted by scaevola View Post
    haha what
    You've never been in a group acting petty over loot? I envy you.


    Groups and soloers do different fluxes. No soloer is going to bother with 2 or 7, and 3 is not particularly friendly to sac-pulling. If a soloer sees a group in a group-friendly flux, the new system strongly encourages him to go to that flux, and the group in there is no poorer for his presence. If nobody's there, he'd go to 3.
    You're merely limiting yourself to the current conditions of WoE. Some servers don't have access to the upper fluxes meaning they'd need wins to unlock and that means the soloers would be merely a roadblock.

    Further, the endloot could be valuable enough (Devious Dice which upgrade +2 WoEs to +3s are almost certainly going to be WoE loot and are sellable like currency) that groups desire wins to sell loot and that again means soloers would be acting as a roadblock. Why can't we enter flux 1? Oh because a soloer is hogging crabs with his dualbox sac.

    Hurray! -_-

    Also, what sad, scary world do you live in where soloers routinely spite groups rather than, I don't know, work towards actually getting stuff?
    It happens now so what would lead you to believe it'd change? The loot was removed to force party play and eliminate any possibility someone goes jackass and tries to solo a chamber.
    (0)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

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