Fixing Campaign might be as simple as adding WoE coins to the drop pool. Still wouldn't get them fast enough to make WoE obsolete but give solo players an option other than leaching from LSs doing WoE.
Fixing Campaign might be as simple as adding WoE coins to the drop pool. Still wouldn't get them fast enough to make WoE obsolete but give solo players an option other than leaching from LSs doing WoE.
Here is an ideas for the obsolete contents of old:
1. For gears dropped by sky, sea, einherjar etc...: just revamp the stats to be more current or slightly better than the gears you get from abbysea and AF3+2. Once this happened, everyone and their grandmas will pursue this till the end of the world due to be able to do it in smaller groups.
2. For everything else: you can use your points/notes you obtain via conquest, campaign, cruor etc for key augment specific to gears. For example: trade your conquest points for feet gears augment, campaign note for leg augments, etc. Once you have the augment key, trade to Moogle to augment any of your armors. Place restriction to AF1-2 augment, for example: summoner AF1, you can add perp cost -1 through -5 for every 2 augment key. Basically let players tweak their stats of the gears but not via synergy which is too complicated. Once this is in place, everyone will start doing party outside abby just because they want that points for augments items. This will make making a normal party on areas outside abby actually become desirable.
I'm sorry to say BUT DCUO is NOT, I repeat NOT cross platform. ps3 and pc has different servers. That does not count as cross platform imo.
I guess I should add another edit:
By definition, It is cross platform since it exists on more then one system. But in terms of MMO cross-platform set by Final Fantasy XI. It is not cross platform, allowing people on those different system to play on the same servers.
Last edited by Firesped; 03-13-2011 at 01:18 AM.
That would be an interesting incentive to campaign, I need a lot of coins it would make me campaign again if the drop rate was reasonable.Fixing Campaign might be as simple as adding WoE coins to the drop pool. Still wouldn't get them fast enough to make WoE obsolete but give solo players an option other than leaching from LSs doing WoE.
I can help ya with some insight to this. Unlike the other events, this is all about gil and birds. When racing first came out everyone was all over it because it was another way to make gil instead of farming, crafting, or mercing yourself out. It's the ffxi casino and all you need to do is place your bets and hope for lady luck. But after things calmed down, problems made themselves apparent.
1. The first problem was that in order to win big gil in a race, a lot of other people had to make bets to increase the reward amount. A player could win 50 million gil, but only if everyone bet out the whole race to the max. Because the event was new everyone was there, but as people lost interest there was less bets made per race. Later, SE added npcs to help make bets on each race due to lack of gamblers.
2. the 2nd problem was the people who raced in the races. There's no gil reward for a racer unless he becomes #1 and receives a trophy. The gil reward is only 100k which is not very much. Any player can commonly earn 100k easily alone instead of going through all the work a racer deals with. There are a general lack of player racers due to lack of interest and only a random few which still race for the fun of it.
3. The beginning of the end of racing. A player judging the races statistics and conditions while placing their bets is very well balanced. The current method of betting off intel makes a player feel like they can predict 99% of the race yet lose based off that 1% chance. A player can pick 1 of the 2 winning numbers and if lucky he might guess both winners. For a time this is what kept racing alive with a fan base loyal to it. You could win a few hundred gil.
But then someone figured out the racing system and discovered a pattern to what was suppose to be too random to figure out. After said player withdrew 40-60 million gil from the races, GM's pounced on him soon after. They accused him of hacking and banned him, and in a panic said player mailed his findings and results to SE to prove he didn't hack the game. SE then updated the races with a new variable so his findings didn't work anymore.
4. Death. If you wonder why racing is a dead event, the players are not to blame, the blame falls on SE for what they did next is what killed the event, the fan base, and any reason to step into the circuit zone except to receive the mog lottery rewards from the moogle. There are still a few who go to race their birds every now and then but the place is pretty dead. What did SE do? Right after they updated the races so there would be no pattern to winning, they nerfed all gil winnings so any player who bets and has a winning ticket can not make more then as much gil as they bet. Basically you can't win anymore. you bet 100k and if you win, you win 100-120k. Before this nerf you would have won 300-800k for a 100k bet.
I think it's time FFXI dropped the PS2 like Microsoft dropped Windows XP support. If ps2 could be dropped SE could update the graphics so it would look new again.Still supporting PS2 when it's 2011 and everyone, their 90 year old grandpa's and their dogs own a computer or something upgraded from a ps2 = BAD IDEA. I know there are many arguments for and against PS2 support, but in general I think no one can disagree that PS2 hold the potential of FFXI back by 50% or more. It just seems a bit silly to me, to limit yourself and your product that much.
Last edited by rufuslupus; 03-13-2011 at 03:52 AM.
Merging the AH would be a great idea too. Adding Abby NPC on all 3 nations plus Tazvania safehold would be very helpful. Giving us a npc with direct teleport access to sky and sea once you unlock them would be nice. Outpost tele is great, but we also need an npc that would port us inside dungeons on older contents area, and also the avatar telecrystals once you have accessed the lvl 60s avatar battles. While we are on avatar battles, perhaps updates the gears you can obtain to be more desirable and on par with things nowadays in 2011.
Another add for the Chocobo Circuit could be rewards for winners of so many races/placing to be able to:
1- Leave the circuit back to the Home Nation no matter which Nation location they entered
2- To be able to leave to any 1 nation after the home one, once meeting another set number of wins/placings
3- Then to have it increase until finally being able to leave to any Nation no matter where you entered from.
You'd have to move Pankration, feasibly, from Whitegate, to do that.
Pankration is dead because the one system meant to keep it going (ZNM's) never really took off with the player base.
Maybe for the bettors -- I think they tried to make a throwback to FF VII and it didn't go as well as they'd hoped.
The only real way you could save Ballista is to seriously upgrade the rewards for being the #1 nation and making Ballista part of that process. Otherwise, (Thanks for the offer, but I'll have to pass.).
Then get rid of Campaign completely.
I say it again:
THEN GET RID OF CAMPAIGN COMPLETELY.
There are not enough rewards that can satisfy the player-base on any of these mechanisms to save them. ZNM's/Pankration are a bit too fluky on the rewards.
Besieged is now completely dead, with Siren's first loss. It was a statement for the server, and little more than an abusive bunch of people exploiting the system quite like what Square-Enix had to nerf out of Campaign.
The only real way you could save Besieged is punitive -- significantly increase the penalties for loss of the Astral Candescence.
Laziness of the playerbase, again. The whole idea was that players would actually deign to *gasp!* fix the Pulse Martellos.
Bastion is dead because, even with it crapping XP like a sailor with scurvy, it wasn't enough for these people.
Too late. The players did so before Square-Enix did.
Pretty much anything outside of Abyssea is only meant to get the players high enough level to get into Abyssea.
I think besieged is dead *only* because the exp (and other rewards) is so low compared to abyssea. It was low even before abyssea raised the bar, but at least then it meant something to have Astral Candy, as well as the IS you got from it was useful for more things. I still think it is a fun event, but it is a shame that it doesn't really give any rewards at all.
Campaign should probably be revamped to perhaps grant more good items. I'm not sure how good the drop rate is for shit that matter, never did it too much. Do you still have to run back to the campaign NPC multiple times during a battle to avoid losing exp/AN because of capping out? If so, that needs to go away, it is just annoying. I also wasn't too impressed with the exp i got from it last time i did it.
With abyssea having raised the bar so massively as it has, it is certainly not game breaking to increase exp rewards for other events a lot. It's not even about trying to make non-abyssea *more* attractive than abyssea.it is about giving players options, options that don't feel like a waste of time because they make 0.5% of the exp they could have gotten in abyssea.
I like exping in abyssea, and doing events in there. There are however times when I don't feel like going there. Times when I don't have enough time to join a multi-hour exp alliance. Times when I feel like doing something else. Abyssea would not be affected in any way at all if players who were in similar situations got better rewards for the content they actually had time and interest in doing.
Lack of rewards in one event compared to the rewards in a different event is the only thing that obsoletes things. Change the rewards, and whatever event is no longer obsoleted. Or at least not as obsoleted as it was.
Last edited by Mirage; 04-25-2011 at 11:58 AM.
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