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  1. #1
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99

    Level 99 Dancer Merits

    List what you think we will get, and also list what you want just for fun. =p

    What I thing we'll get:
    1) Flourishes III recast (-3% recast per merit)
    2) Increased Flourish accuracy (+2 Acc per merit)
    3) Ternary Flourish potency (+10% Crit rate per merit)
    4) Feather Step Potency (+1% crit rate per merit)
    10 category cap, 5 individual cap.

    What I would like:
    1) Flourishes II recast (-5% recast per merit)
    2) Flourishes III recast (-6% recast per merit)
    3) Job Ability delay reduction (-1 second at 5 merits)
    4) Step Potency (+20% potency per merit)
    5) Waltz recast (-10% recast per merit)
    25 category cap, 5 individual cap
    (1)

  2. #2
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    I'd always wanted the level 99 merits to involve big bonuses across your whole character costing millions of XP or the completion meaningful tasks in endgame (the Mythic weapon model, without all the lolalex), but that works.

    At any rate, they'd better be way more expensive than the 75 merits because I miss having something to look forward to with my XPzzzz.
    (2)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  3. #3
    Player Alkalinehoe's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    442
    What I would like:
    Job Trait, gives 20% chance per merit to retain the extra finishing move you lose when you are 5/5 a step for a total of 100% at 5/5 merits.

    Step effects: Adds 1% potency per merit to steps. Example: Feather Step gives 5% Crit Rate without AF3+2 feet, it would now give 10% before feet.

    Violent Flourish Accuracy: Causes monsters that are normally unsusceptible to stun to be afflicted with Violent Flourish's additional effect. Increasing merits increases additional effect accuracy.

    Waltz Potency (Just because SE already said they won't lower the recast, but dear god SE, if you're reading this, fucking lower the recast instead): 20% increase to HP healed per merit for a total of 100%.

    Seduction Dance: Enmity + 25, Attack +10%, TP bonus +25, while mob is engaged to the DNC using this ability, the mob will receive a blind effect equivalent of -30 ACC. Mob may occasionally be intimidated. Each merit increases attack bonus and blind potency by 2%. Waltzes are unusable. Shares timer with Fan Dance. Saber Dance will stack.

    Psalm Dance: Enmity -35, all damage dealt from the DNC will be reduced by 35%. DNC receives a large Subtle Blow bonus and may occasionally reduce the enemy's TP by 1-3 when striking. Waltz recasts are halved. Each merit increases the -enmity bonus by 2 and reduces the amount of damage the DNC deals by 1%. Saber Dance/Fan Dance do not stack.

    Rainbow Step: Decreases a mob's magic defense by 12% for the initial step, and 3% for each merit afterwards. Cost: 10TP/step

    Fire Dance: Grants a Raise and/or Reraise effect to the target selected. If person is revived using this ability, they will receive the effect of Reraise upon revival. Can be self targeted to inflict RR upon self. effect Recast: 10 mins, each merit reduces recast by 1 Min.

    Just throwing out ideas, I know a lot of this stuff could be considered very overpowered.
    (0)
    Quote Originally Posted by Rosina View Post
    wasn't hear when that was added. but still I think gear swaping is stupid. That is my opinion, anfd I have the right to say it. If you care to insult me over my opinion then you just prove how childish you are
    Translation: I'm rubber and you're glue, everything bounces off of me and sticks to you, you noob brat gear swapping elitist soloists.

  4. #4
    Player Aiace's Avatar
    Join Date
    Aug 2011
    Location
    Bastok
    Posts
    4
    Character
    Aiace
    World
    Ragnarok
    Main Class
    PUP Lv 90
    Some of these ideas are interesting. I do agree that the final lvl 99 merits should be game changing yet hard (take longer) to attain. A big boost to each job as Abyssea brought to us, not subtle like the previous merits (although some are incredibly good such as fan dance or sabre dance).

    If we are meant to heal from a front line position, we should get a trait to allow us to actually reduce a mob's TP with our hits as opposed to giving TP. As mentioned, maybe a stance that decreases our emnity, gives us a way to reduce a monster's TP, gives us increased accuracy or increases our own TP gain, but reduces our damage.

    A reraise/raise ability (maybe a jig?) would be a good idea as well. Maybe Resurrecting Jig that has a Raisaga I effect?

    I still think we need something to compliment our solo ability. In the other thread I suggested a Shadow Flowrish (steps converted to shadows). It would directly decrease our damage output, but give us a way to protect us in party or solo situations. It would also give DNC the option of playing around with different subjobs and not being restricted to /NIN (which, apart from utsusemi, does nothing for us). We would be free to use /SAM for added TP gain, /Mage for support, or /WAR for added damage. It would give the job a lot more flexibility especially if the timer on the ability makes it as efficient as Utsusemi Ichi and Ni.

    Abilities like these in merits or pre-merits would make me a happy DNC. Right now I have nothing to look forward to on the way to 95.
    (0)

  5. #5
    Player Serei's Avatar
    Join Date
    Sep 2011
    Location
    Windy
    Posts
    22
    Character
    Serei
    World
    Phoenix
    Main Class
    DNC Lv 99
    i agree with the waltz pot% that would be a goddess send... the suduction dance would be interesting... i wonder what se would use for a graphic for that... (Hey rdm's we're going to take your J-emote and make a dnc move out of it.. hope you dont mind.)

    violent flurish acc would be nice.. stack that with the relic body... /think
    (0)

    I shall dance upon thy grave.

  6. #6
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Aiace View Post
    I still think we need something to compliment our solo ability. In the other thread I suggested a Shadow Flowrish (steps converted to shadows). It would directly decrease our damage output, but give us a way to protect us in party or solo situations. It would also give DNC the option of playing around with different subjobs and not being restricted to /NIN (which, apart from utsusemi, does nothing for us). We would be free to use /SAM for added TP gain, /Mage for support, or /WAR for added damage. It would give the job a lot more flexibility especially if the timer on the ability makes it as efficient as Utsusemi Ichi and Ni.
    Absolutely NO.
    (0)