Hey Dev team, just tossing this back up on the radar. I know SAM/RNG is a largely overlooked subjob and yes compared to things like Tachi: Fudo it pales in comparison. However I never really liked cutting cookies and as such I prefer straying from the norm and excelling at it. I've had a lot of hope for SAM/RNG's return due to additions like Refulgent Arrow (much appreciated substitute to Sidewinder) and SAM's ungodly Unkai Kote. That said, I still find myself cursed in many regards.
- C+ Skill in Archery even when fully merited pains me.
- No weapon skills unless /RNG, and even then a very poor selection (1 blue !!).
- No magian trials, making RNG the ONLY bow user.
- Speaking of, Beursault and Murti bows are the only available SAM bows post 75 (sans relic).
- SAM main supporting Job Abilities.
Those are my primary complaints. I'm not saying add anything new that is exclusive to SAM archery, just allow us a little bit of flexibility on the subject.
Here are some of my proposed adjustments:
- Up archery proficiency. B- would be a significant improvement but I wouldn't complain with B either. While you are at it you can up Polearm to B to keep that proficiency > Archery if you like, or equal to is fine.
- Honestly, I'm fine with SAM not having native archery WS. Not a bad mechanic. However I would like AT LEAST 2-3 of the RNG exclusive archery WS to be expanded to SAM when subbed, if only for blue !!.
- Weapon selection is terrible. I can pick and choose my Great Katana, but with bow I can only choose two valid options and of them, there really is only one option. There are two ways to expand upon this.
- Open up Magian bows to SAM, particularly the elemental oriented ones (you can keep the Empyrean ones if you like. RNG exclusive there is understandable) but at least something for the rest of us and/or our own SAM oriented line of Bow.
- Release another SAM primary bow (I liked my old one) or expand our selections at least a little bit.
- Finally, I would greatly appreciate abilities like Konzen-Ittai, Hasso/Seigan, and Zanshin to include archery in some way if possible.
- Little more range on Konzen-Ittai maybe?
- Increased RATT/RACC for Hasso/Seigan respectively?
- Chance for increased damage based upon Zanshin attack rate? (a stretch, but with the recent Zanshin update it's worth a shot)
Please tell me I'm not the only one who enjoyed the early days of SAM/RNG?