Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 97

Thread: Samurai Archers

  1. #51
    Player Dirtyfinger's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    115
    Character
    Dirtyfinger
    World
    Odin
    Main Class
    WAR Lv 95
    Might have a go at this new WS seeing as you can /WAR with it. Main reason I never did gear for Sidewinder is because of the /RNG and wanting to have better versatility by having a decent GK sub.
    (0)
    There is more to FFXI than Abyssea.

  2. #52
    Player Delvish's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    Explored SC possibilities. It shares the same properties as Tachi: Shoha from what I can see. Konzen-Ittai produced Fragmentation. Opening SC with Tachi: Kasha, Apex Arrow closed with light. Sad though, because the other two WS that we have available (Polearm and Sword) both produced Darkness with Konzen-Ittai.
    (2)
    Last edited by Delvish; 12-04-2011 at 05:17 AM. Reason: Tested myself
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

  3. #53
    Player
    Join Date
    May 2011
    Posts
    462
    also slightly sad that its agi mod, though probably woulda been OP with str mod considering how ranged damage calculations work still sad face. opps almost forgot to mention ignores defence with tp so might help abit with the skill difference wonder if using the moonshade (tp bonus) would be a good ws option for this.
    (1)
    Last edited by Nala; 12-04-2011 at 04:51 PM.

  4. #54
    Player Einalem's Avatar
    Join Date
    Apr 2011
    Posts
    49
    Character
    Einalem
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Doing COR and SAM research (independently, but looking at Ranged attack Parallels for making up my mind to Merit AGI or INT), not actively playing those jobs (94 SCH main).
    I know WAR is beastly and it's a good all around sub to SAM.
    Question: Does this also open up /COR? I hear they are upping active Rolls (not sure if /COR though) and some of those have nice abilities like more Store TP, Double Attack, Ranged Acc, etc. Pirate's Earring gives +5 Ranged Attack when /COR.
    Veteran SAMs, is this plausible or am I missing a core aspect of SAM subjobs that prevents this from balancing out?

    I'm in theoretical /COR land right now and want to know if I'm on the right track for Merit WS and Namas Arrow:
    For setup of Store TP/Haste then the swap to WS. Samurai's Roll to hit Store TP 97+ for 5 hit on 396 Delay, then swapping to Ranger's for Accuracy?

    Main Quint Spear
    Sub Rose Strap
    Ranged Yoichinoyumi
    Ammo Antlion Arrow
    Head Unkai Kabuto +2 Twilight Helm
    Body Unkai Domaru +2 Twilight Mail
    Hands Unkai Kote +2
    Legs Unkai Haidate +2 Ambusher's Hose
    Feet Ace's Leggings Dilaram's Sollerets
    Neck Houyi's Gorget Arctier's Torque
    Waist Accursed Belt Light Belt
    Ear1 Unkai Mimikazari Clearview Earring
    Ear2 Brutal Earring Pirate's Earring
    Ring1 Rajas Ring Arewe Ring
    Ring2 Blobnag Ring
    Back Misuuchi Kappa Terebellum Mantle
    (1)

  5. #55
    Player Delvish's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    I'd have to look into it further, but right off the bat I can tell you oot 2-4 magian weapon due to it's higher delay for more TP per hit. will win out because of it's increased delay resulting in more TO
    (0)

  6. #56
    Player Delvish's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    FYI for any SAMs needing to get their Archery skill back up to snuff (me), use a Lamian Kaman. The delay is so short that you will shoot about 3 times faster than 600 delay bows, not including /rng quick shot procs. On La-thien mobs, you should reach 365 base level fairly easily (cap is 378 at 99).
    (0)

  7. #57
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Delvish View Post
    I'd have to look into it further, but right off the bat I can tell you oot 2-4 magian weapon due to it's higher delay for more TP per hit. will win out because of it's increased delay resulting in more TO

    You can 5hit Quint and it has a better hit spread....the only reason to use 2-4 is the extra ACC but on mobs you need the ACC on you are probably using Shoha and a real GKT.
    (0)
    Masamune
    Arma up next!

  8. #58
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Well Apex Arrow is looking really really nice right now. If your a SAM who happens to have RNG leveled and all the toys that go with it, might want to try the built out. I used to use SAM/RNG for fights were it was lethal to get within aoe range.
    (1)

  9. #59
    Player VZX's Avatar
    Join Date
    Oct 2011
    Posts
    47
    Character
    Vrytreya
    World
    Asura
    Main Class
    RNG Lv 99
    You don't need to sub RNG to use Apex Arrow :x
    So you can have zerk to enhance your lack of atk in archery skill.
    (1)
    Last edited by VZX; 01-21-2012 at 03:57 PM.

  10. #60
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by VZX View Post
    You don't need to sub RNG to use Apex Arrow :x
    So you can have zerk to enhance your lack of atk in archery skill.
    *Cough*

    I know this,

    If your a SAM who happens to have RNG leveled and all the toys that go with it, might want to try the built out.
    Few SAMs are going to have the kind of +AGI and R.acc/R.atk gear around, plus merits in Archery to seriously give this a go. BUT there are some who have those things and could really flesh out a Apex Arrow spam set.
    (0)

Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast