Yar! Picked one for of those up the other day ^^ Been nice for RNG during VW too (screw you Tiamat!)
Yar! Picked one for of those up the other day ^^ Been nice for RNG during VW too (screw you Tiamat!)
If you all follow the Dev comments, you probably noticed today the post about how they do business. I want to thank you all for making this thread and idea so potentially important in comparison to the many other threads within the SAM subforum.
Samurai Archery is said to be a thing of the past, but it isn't dead yet!
Got a lil bored and started looking at different jobs skill caps. Correct me if i'm wrong, but i believe SAM's archery is the lowest ranked of all jobs that can use a relic weapon. Even BLM gets a B- in staff and it's not a "melee" job lol.
I can see people saying that being able to use 2 relics at once with i higher rating would be too OP, but some jobs already have this option: PLD sword(A+)/shield(A+), RDM sword(B)/dagger(B), etc. Other jobs have access to 2 relic weapons as well even if the can't equip them both at the same time: PLD Sword(A+)/GS(B), WAR GA(A+)/GS(B+), DRK Scythe(A+)/GS(A-).
I really don't see making SAM more level with these jobs would break the game. Making SAM's archery at least B+/B seems to only make sense when comparing it to similar DD classes like WAR and DRK.
Edit: Looking back, I see Hiko and Asraa already touched on this, but I'm reiterating it with respect to jobs with relics.
Last edited by Hyden; 10-02-2011 at 04:56 AM.
Thanks for putting this out there. I wasn't quite aware just how jipped we are compared to other jobs. Technically if you wanted to be picky about it, we could have a relic pole-arm before we have a relic bow as far as skill rank is concerned. Not that I want that pole-arm, just that B skill.
Last edited by Delvish; 10-15-2011 at 07:38 AM.
Samurai Archery is said to be a thing of the past, but it isn't dead yet!
Crossing my fingers that the new Relic armor upgrades will have some benefit to SAM archery :/ Belt and Head had ranged acc on them already so maybe we'll get a boost on those pieces at least ^^
Also, it occurs to me that they randomly raised PUP's H2H skill a while back. Wonder if SE would be willing to do this for SAM's archery as well.
Would be nice to see Camate pop his head in here and say "hi"!
I concur, B skill would be only right for SAM imho.
And the autumn of life has finally come
with the promise of winter thaw.
I completely forgot about Saotome Kabuto, because the RAcc on it was so minimal. That would be a good place to put it, right along with the belt piece.
Also, nice touch with the PUPdate. We would indeed like some feedback from devs for either yay or nay (or the classic 'we're looking into it'-maybe)!
Last edited by Delvish; 11-19-2011 at 10:06 PM.
Samurai Archery is said to be a thing of the past, but it isn't dead yet!
Overwhelm: "Grants a damage bonus to weapons skill performed face-to-face with an enemy"
if your shooting it from a ways away (not melee range) then why would you expect the bonus your no longer face to face with that mob if your not up close and personal.
B- in archery would be ok, anything more is overpowered. As far as other jobs getting more than one A ranked skill, Sam has too much going on with its awesome abilites to be given another A rank skill.
Little love from the test server
Saotome Kabuto +2
DEF:33 HP+28 STR+5
Attack+9 Accuracy+9
Ranged Attack+15
Ranged Accuracy+15
Lv.99 SAM
I will concede the face-to-face argument, but shouldn't bow WSs from "melee" range be subject to overwhelm bonus?
Last edited by Hyden; 11-20-2011 at 03:58 AM.
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