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Thread: Samurai Archers

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  1. #1
    Player Hyden's Avatar
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    Mar 2011
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    Character
    Hyden
    World
    Asura
    Main Class
    SAM Lv 99
    Yar! Picked one for of those up the other day ^^ Been nice for RNG during VW too (screw you Tiamat!)
    (0)

  2. #2
    Player Delvish's Avatar
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    Mar 2011
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    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    If you all follow the Dev comments, you probably noticed today the post about how they do business. I want to thank you all for making this thread and idea so potentially important in comparison to the many other threads within the SAM subforum.
    (0)
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

  3. #3
    Player Hyden's Avatar
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    Mar 2011
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    Character
    Hyden
    World
    Asura
    Main Class
    SAM Lv 99
    Got a lil bored and started looking at different jobs skill caps. Correct me if i'm wrong, but i believe SAM's archery is the lowest ranked of all jobs that can use a relic weapon. Even BLM gets a B- in staff and it's not a "melee" job lol.

    I can see people saying that being able to use 2 relics at once with i higher rating would be too OP, but some jobs already have this option: PLD sword(A+)/shield(A+), RDM sword(B)/dagger(B), etc. Other jobs have access to 2 relic weapons as well even if the can't equip them both at the same time: PLD Sword(A+)/GS(B), WAR GA(A+)/GS(B+), DRK Scythe(A+)/GS(A-).

    I really don't see making SAM more level with these jobs would break the game. Making SAM's archery at least B+/B seems to only make sense when comparing it to similar DD classes like WAR and DRK.

    Edit: Looking back, I see Hiko and Asraa already touched on this, but I'm reiterating it with respect to jobs with relics.
    (0)
    Last edited by Hyden; 10-02-2011 at 04:56 AM.

  4. #4
    Player Delvish's Avatar
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    Mar 2011
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    Bastok Rank 10
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    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    Quote Originally Posted by Hyden View Post
    Got a lil bored and started looking at different jobs skill caps. Correct me if i'm wrong, but i believe SAM's archery is the lowest ranked of all jobs that can use a relic weapon. Even BLM gets a B- in staff and it's not a "melee" job lol.

    I can see people saying that being able to use 2 relics at once with i higher rating would be too OP, but some jobs already have this option: PLD sword(A+)/shield(A+), RDM sword(B)/dagger(B), etc. Other jobs have access to 2 relic weapons as well even if the can't equip them both at the same time: PLD Sword(A+)/GS(B), WAR GA(A+)/GS(B+), DRK Scythe(A+)/GS(A-).

    I really don't see making SAM more level with these jobs would break the game. Making SAM's archery at least B+/B seems to only make sense when comparing it to similar DD classes like WAR and DRK.

    Edit: Looking back, I see Hiko and Asraa already touched on this, but I'm reiterating it with respect to jobs with relics.
    Thanks for putting this out there. I wasn't quite aware just how jipped we are compared to other jobs. Technically if you wanted to be picky about it, we could have a relic pole-arm before we have a relic bow as far as skill rank is concerned. Not that I want that pole-arm, just that B skill.
    (1)
    Last edited by Delvish; 10-15-2011 at 07:38 AM.
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

  5. #5
    Player Hyden's Avatar
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    Mar 2011
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    16
    Character
    Hyden
    World
    Asura
    Main Class
    SAM Lv 99
    Crossing my fingers that the new Relic armor upgrades will have some benefit to SAM archery :/ Belt and Head had ranged acc on them already so maybe we'll get a boost on those pieces at least ^^

    Also, it occurs to me that they randomly raised PUP's H2H skill a while back. Wonder if SE would be willing to do this for SAM's archery as well.

    Would be nice to see Camate pop his head in here and say "hi"!
    (0)

  6. #6
    Player Zhronne's Avatar
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    Mar 2011
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    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    I concur, B skill would be only right for SAM imho.
    (2)
    And the autumn of life has finally come
    with the promise of winter thaw.

  7. #7
    Player Delvish's Avatar
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    Mar 2011
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    Bastok Rank 10
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    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    I completely forgot about Saotome Kabuto, because the RAcc on it was so minimal. That would be a good place to put it, right along with the belt piece.

    Also, nice touch with the PUPdate. We would indeed like some feedback from devs for either yay or nay (or the classic 'we're looking into it'-maybe)!
    (0)
    Last edited by Delvish; 11-19-2011 at 10:06 PM.
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

  8. #8
    Player Concerned4FFxi's Avatar
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    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Overwhelm: "Grants a damage bonus to weapons skill performed face-to-face with an enemy"
    if your shooting it from a ways away (not melee range) then why would you expect the bonus your no longer face to face with that mob if your not up close and personal.

    B- in archery would be ok, anything more is overpowered. As far as other jobs getting more than one A ranked skill, Sam has too much going on with its awesome abilites to be given another A rank skill.
    (0)

  9. #9
    Player Hyden's Avatar
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    Mar 2011
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    Character
    Hyden
    World
    Asura
    Main Class
    SAM Lv 99
    Little love from the test server

    Saotome Kabuto +2
    DEF:33 HP+28 STR+5
    Attack+9 Accuracy+9
    Ranged Attack+15
    Ranged Accuracy+15
    Lv.99 SAM

    I will concede the face-to-face argument, but shouldn't bow WSs from "melee" range be subject to overwhelm bonus?
    (3)
    Last edited by Hyden; 11-20-2011 at 03:58 AM.

  10. #10
    Player Concerned4FFxi's Avatar
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    May 2011
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    borg
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    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Hyden View Post
    Little love from the test server

    Saotome Kabuto +2
    DEF:33 HP+28 STR+5
    Attack+9 Accuracy+9
    Ranged Attack+15
    Ranged Accuracy+15
    Lv.99 SAM

    I will concede the face-to-face argument, but shouldn't bow WSs from "melee" range be subject to overwhelm bonus?
    Absolutely if your gonna shoot someone in the face with a bow at melee range "overwelmed" should proc, perhaps the help text could state melee weapons only or the Dev could fix it so any ws facing the mob and in melee range processes that.
    (2)

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