[[ 1) recomends to every pup to use tactical processor: ]]
[[ 1) Absolutely-- and let me add, combine this with the Optic Fiber attachment ]]
[[ 2) offers nor proof or evidence to why or what it does ]]
[[ 2) By doing what I ask, the proof is in the puddingYou'll experience it for yourself. ]]
We have no way of knowing how to prove this ourselves, and further "It's true because I say it's true, if you don't believe me, go do the testing for me and prove it yourself" is not a viable argument. Also, tactical processor was released in 2006, and countless amounts of testing has been done and the overall conclusion of 5 years worth of testing by dozens of different people disagrees with you. Provide the MATHEMATICAL PROOF of your findings, and your statement will be valid.
[[ 7) says SD is a dd atma, discounts slow as negligible, calls 15% TA minor. ]]
[[ 7) edit...never called TA 15%.... i stated that the triple attack was small and that the slow given by SD was more like 12% and not 15%, and yes it is negligible when you use a multi-weapon, and your pet has a +7 tp regain effect (if you liked using Burts, using this atma combined with VV, your automaton will most likely spam it's tp move, or if you have an inhibitor attached, you'll be able to do wonders setting up a mob for major pain). ]]
Let me show you just why sea daughter hurts your damage. Using basic math that anyone with a high school education should be capable of.
Let's just assume a TP set including cirque legs +2 and cirque necklace, that also has capped gear haste (multiple ways to do it, all that matters for this math is that your gear haste is capped). Now, it'll vary a tiny bit based on weapon delay, so I'll do both 61 delay (Taipan+2) and 51 delay (burts/vereth). Assume TP gear includes brutal earring, and warrior sub since we're talking damage output. Not gonna bother with apoc, because I'm just doing baseline math and I don't feel like accounting for Triple attack, note however that apoc would, in this scenario, only further the difference.
Pup90, base h2h delay 340, -20 from gear, +51:
- total delay 371
- TP/hit: 12.5~12.6/round, 6.2-6.3/fist (I don't have any +51 delay weapons on hand to check; if someone knows off the top of their head which it is, since the round tp comes out at 12.55 and tp truncates to the the tenth position, and I can't remember for the life of me what the tp/hit should be here. I'll do both to be safe)
- delay between attack rounds: 6.183 seconds BEFORE HASTE
- Apply 25% Haste: 278.25 delay; 4.6375 seconds between attack rounds
- Apply 10% Haste (with SD): 333.9 delay; 5.565 seconds between attack rounds
Pup90, base h2h delay 340, -20 from gear, +61:
- total delay: 381
- TP/hit: 13/round, 6.5/fist
- delay between attack rounds: 6.35 seconds BEFORE HASTE
- Apply 25% haste; 285.75 delay; 4.7625 seconds between attack rounds,
- Apply 10% haste (with SD): 342.9 delay; 5.715 seconds between attack rounds
Assuming 15% DA rate: TP gain over 5 minutes (300 seconds):
----- 25% haste -----
+51: 64 attack rounds; ~147 punches
- Accounting for 95% acc cap: ~140 successful attacks
- Total TP gained: 868 / 882 (6.2 / 6.3 per hit respectively)
+61: 62 attack rounds; ~142 punches
- Total TP gained: 923
- Accounting for 95% acc cap: ~135 successful attacks
----- 10% haste -----
+51: 53 attack rounds; ~122 punches
- Accounting for 95% acc cap: ~116 successful attacks
- Total TP gained: 719.2 / 730.8 (6.2 / 6.3 per hit respectively)
+61: 52 attack rounds; ~120 punches
- Accounting for 95% acc cap: ~114 successful attacks
- Total TP gained: 741
Atma of the Sea Daughter: TP gain over 5 minutes (300 seconds)
100 regain ticks at 5 tp/tick; total gain 500 TP
In terms of TP, you can effectively round down to the base hundred for this part, because it's related to WS frequency.
+51 with 25% haste: 8 ws in 5 min
+61 with 25% haste: 9 ws in 5 min
+51 with SD: 12 ws in 5 min
+61 with SD: 12 ws in 5 min
Note: This is what I meant in regards to Apoc, +25% haste would likely gain at least one additional WS each, while +10% would not (but honestly I'm completely guesstimating that bit).
So yes, Xioxan is correct that he has a greater WS frequency using Atma of the Sea Daughter. However, note that in both cases, the resulting number of successful attacks with sea daughter is lowered by ~25 for the +51, and ~20 for +61. If you assume a generic RR/SS/GH atma set up, and an average of ~80% crit rate, capped h2h skill/merits for a base 42 damage, and a+29 damage weapon (burts/taipan), 71 dmg. Now, I haven't done crit damage math post abyssea, but I do know that with destroyers' +18 at 75 mnk had a ~186 crit damage cap. It's a lot higher in abyssea. Averaging 200+ damage per crit is relatively easy and common. if you assume 200~250 damage per crit (can be higher/lower depending on skill/gear/atma), you lose about 4000~5000 damage just from your melee damage (2~3 stringing pummels accounting for acc variance, crit variance, and "lol, you suck" variance(yes, I consider this a credible variable; it stands for the likelihood of a ws doing shit damage for no explainable reason)).
Effectively, this loss in melee DoT negates any gain SD's regain would give you. These numbers will not be quite as grand for Sharpshot, since sharpshot's damage is primarily WS, but with valoredge, it should come out to roughly the same, if not even more of a loss, depending on your wind maneuver frequency (you need 2 wind maneuvers active at all times while meleeing to negate the loss of haste from SD). If your delay drops into the negative (ie: higher than base). Also keep in mind that the higher your base delay, the more effect slow will have; valoredge's 360 delay should keep it roughly around the same effect as your own h2h, but sharpshot's 400 delay will take a more noticeable hit.
And yes, I realize that you're also trying to use skill chaining as reason for this SD being good, but you also have to realize that these numbers don't account for two things: 1) how rare it is you actually WS at exactly 100% TP, and 2) how much TP gets wasted between master and puppet during the SC process. it's not difficult to lose 30~50 TP per skill chain, and that excess TP is what will lead to an overall loss in damage output.
tl;dr: Atma of the Sea Daughter sucks for damage output. No exceptions.
Ok, that's just insulting. I've been pup main since 2006, when aht urgan was released, and it has been both my favorite and most played job over the last 5 years. And yes, freedom of speech is a constitutional right. However, freedom of speech does not prove your statements, nor does it exclude you from the human birthrite, the freedom to be really stupid.See, unlike a lot of folks that profess to be PUP mains... I actually am. So all this is based on my experience, not some random spreadsheet with fudged formulas.
If you don't like what I say, ignore it. But I'm sharing my experiences... I love that key word: Experience^^
PS: I apologize in advance for my uneducated game mechanics... but last time I checked, "Freedom of Speech" was a constitutional rightYou use it, well so can I.

You'll experience it for yourself. ]]
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