Doesn't it depend on what puppet you use? sure do VS for aftermath , but if you using VE you would to use SP for the 3k + extra dark damage. I like VE over SS, easier to be lazy. I know I know bad pup.
Doesn't it depend on what puppet you use? sure do VS for aftermath , but if you using VE you would to use SP for the 3k + extra dark damage. I like VE over SS, easier to be lazy. I know I know bad pup.
if using VE, with its fast tp gain you could use tactical switch often and do VS> VS for an extra self light, which would arguably be stronger than the puppets ws. often when going all out (not wasting tp overflow) i end up not matching timing with string shredder, so the skillchain effect is rare.
on the subject of VS versus SP, my conclusion is VS will often win by about 10-20% in most situations (this could be related to accuracy).
VS 60% str 5.25-9.25/ SP 30%str 30% vit 5.75-7.75
i support theytak's previous post on the subject, though im more inclined to believe pummel is more consistent where VS has the higher cap. comparing to KKK, with 15% dmg increase, you also have the mythic aftermath, which should bring both vere/KKK in line at 95. (ODD vs Oa 2-3)
Last edited by esoR; 09-15-2011 at 07:33 AM.
Does skillchain damage matter that much to you people? Sure it's awesome and I'm not denying it, but it's just something I don't really get many chances to use... most of the times I use Vsmite (or Spummel) my target dies with a consequent ruby light... don't really get the chance to SC with my puppet this way![]()
And the autumn of life has finally come
with the promise of winter thaw.
if your puppet is stronger than you (VE) outside abyss, in its current state. you're doing something wrong. ws wise, it might rarely spike dmg to be equal to pummel (depending o the target) that being said,i often will ws 2x before my puppet hits 100 and decides to ws. i'd rather not wait for when my puppet decides to ws, to SC. its more of a bonus if/when it does happen.
if you're trying to wait on SC's you're probably waisting potential dmg and lowering you're overall DoT, to gain some extra spike dmg. that might be positive on small things, but in a prolonged fight, it's just going to slow you down. (hypothetical fight where you A: actually come pup or B: actually melee)
I never said my puppet is stronger than me or that I'm "wasting potential dmg" by waiting etc D:
Unless I gave that impression? Or maybe you were replying to someone else?
And the autumn of life has finally come
with the promise of winter thaw.
Well in abyessa when you are doing 3000 extra dmg, then yes skillchain damage is good. I find mine tp gain and VE are very close, I may sit on 10 to 20 tp at most before it Ws.
Many times I sit back waiting for trigger and go in while our tp is gaining with VV then do 8 to 9k dmg, so yes skillchain dmg is good.
outside of abyessa doing VS to AS could give you 6k dmg, I don't think any job can match that , considering how often we can do that. So again, yes skillchain dmg does matter these days.
Hmm maybe I got fooled by my knowledge of the english language but I wasn't trying to say "self skillchain is useless" or "skillchain damage isn't good enough".
With my "does skillchain really matter that much to you people?" I meant something different. For instance that I hardly ever get a chance to perform it, since I usually oneshot (or close to that) the targets on which I use my WS, hence giving me no chance to perform a skillchain.
Last edited by Zhronne; 09-17-2011 at 01:32 AM.
And the autumn of life has finally come
with the promise of winter thaw.
^ (replying to jar's reply)
in response to zhonne~ on normal mobs, my ws also tend to deal 80-90% of a mobs hp each time. usualy its a waste to let the puppet ws after that (in or outside)
average random lvl 70ish monster has say, 4500-5k hp. pummel will do up to 3k, SS will do 2.5k , if on the same monster, if both go off, i'm possibly wasting 1.5k at best, which could go to the next target. in these situations, yes its fun to 1 shot monsters with skillchains. however, i was referring to nm fights, which is where damage lost/gained counts.
if i want to skillchain with my puppet, 9 times out of 10 i'll have to retrieve my puppet after it gets tp, then deploy it again when i'm about to hit 100, not to mention the maneuvers required to make sure it does the correct ws for decent dmg. This opposed too letting the puppet run wild with (1 ws maneuver 2 haste) and only sc'ing by random chance.
generally on fights like that, i feel the risk of holding back for a SC is greater than the reward
Last edited by esoR; 09-17-2011 at 01:01 AM.
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