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Thread: 95 Limit break

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  1. #1
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Zagen View Post
    What does Curing a few thousand HP teach you about playing WHM?
    The Maat fight for White Mage has three possible ways to win, if it is your first fight, and thus can teach these lessons.

    A) White Mage can tank a mob for an extended period of time by curing itself.
    B) How to sleep a mob with Repose. See A for details on what happens when you get a resist.
    C) Hexa Strike is better then Asuran Fists.

    B and C have the added advantages of getting a White Mage to cap Divine Magic or Club skill respectively.
    (0)

  2. #2
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Economizer View Post
    The Maat fight for White Mage has three possible ways to win, if it is your first fight, and thus can teach these lessons.

    A) White Mage can tank a mob for an extended period of time by curing itself.
    B) How to sleep a mob with Repose. See A for details on what happens when you get a resist.
    C) Hexa Strike is better then Asuran Fists.

    B and C have the added advantages of getting a White Mage to cap Divine Magic or Club skill respectively.
    A) This has what to do with party dynamics or even learning how to play the job "properly"?
    B) Odd I slept him with Repose on my WHM mule and didn't win.
    C) Aside from being usable for the first Maat fight you're insane unless you're talking about abyssea which has nothing to do with Maat.


    Quote Originally Posted by Reiterpallasch View Post
    Well maybe those jobs are easier than the rest, but some teach you stuff.

    RDM Maat teaches you that swords are bad, and that you can't be gimp as @#$% with BS gear and expect to win. (Hint: RDM Maat wasn't hard either)

    MNK Maat teaches you to time your Hundred Fists juuuuuuust right.
    But then again she swore by RDM/DRK for meleeing not for CS Stun back at 75.

    MNK fight taught me Hundred Fists + Counterstance = Win. Ok maybe this fight teaches you how to play MNK >.> LOL j/k
    (0)
    Last edited by Zagen; 09-07-2011 at 11:53 AM.

  3. #3
    Player Economizer's Avatar
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    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Zagen View Post
    A) This has what to do with party dynamics or even learning how to play the job "properly"?
    White Mages can occasionally get hate, especially with all the hate reset moves mobs have these days. Knowing how to keep yourself alive with cure bombs so your party doesn't have a weakened White Mage when they get hate off you is a valuable skill.

    Quote Originally Posted by Zagen View Post
    B) Odd I slept him with Repose on my WHM mule and didn't win.
    Cap your Divine Magic. He can still resist however, but the Maat fight for White Mage is brain dead easy between a Light Staff, Earth Staff and AF1 pants.

    I suspect that White Mage just being a mule job to people could influence the lack of a win rate against Maat, the fight is incredibly easy with preparation.

    Quote Originally Posted by Zagen View Post
    C) Aside from being usable for the first Maat fight you're insane unless you're talking about abyssea which has nothing to do with Maat.
    I was being a bit cheeky, considering that the Maat fight is more of a Monk with White Mage sub vs. White Mage fight then a WHM v. WHM fight.

    A White Mage with good melee gear can defeat Maat between TP restore items. It isn't common, considering how much easier it is to just Repose him if it is your first fight. If you ever go after Maat for his cap, you'll need to be able to club him to death however.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    301
    Quote Originally Posted by Economizer View Post
    A White Mage with good melee gear can defeat Maat between TP restore items. It isn't common, considering how much easier it is to just Repose him if it is your first fight. If you ever go after Maat for his cap, you'll need to be able to club him to death however.
    Protip for these people: Have Black Halo for self-Light, and charge up your Holy lazors.
    (0)

  5. #5
    Player Kraggy's Avatar
    Join Date
    Mar 2011
    Posts
    401
    Character
    Kerinofsiren
    World
    Cerberus
    Main Class
    WHM Lv 1
    Quote Originally Posted by Economizer View Post
    The Maat fight for White Mage has three possible ways to win, if it is your first fight, and thus can teach these lessons.

    A) White Mage can tank a mob for an extended period of time by curing itself.
    B) How to sleep a mob with Repose. See A for details on what happens when you get a resist.
    C) Hexa Strike is better then Asuran Fists.

    B and C have the added advantages of getting a White Mage to cap Divine Magic or Club skill respectively.
    (B) wasn't available when the first WHMs were trying this fight, Respose makes the fight pretty easy now, 'back in the day' it was far from trivial.
    (0)

  6. #6
    Player Saefinn's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria - Asura
    Posts
    259
    Character
    Saefinn
    World
    Asura
    Main Class
    COR Lv 99
    I liked my G5 fight, but Maat v1 doesn't teach people to play their jobs and I bet Maat v2 wouldn't either. The fights don't really teach you that much - there's so much a party demands that a solo job specific fight isn't going to teach.

    A Maat 2.0 would be kinda fun.
    (0)
    Saefinn on Asura
    Main Jobs: Corsair: i117, Scholar: i117, Monk: i117, Summoner: i117

  7. #7
    Player Twille's Avatar
    Join Date
    Mar 2011
    Posts
    290
    Character
    Twille
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Another Maat style fight would be fun. And no, it wouldn't "teach" you anything about your job, and it wouldn't prevent noobs from reaching 95, but it would provide me additional entertainment, like that one time some nooby LS member died to Maat 17 times. hahahahahahahahahahahaha. good times.
    (0)

  8. #8
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    I thought that 95 cap will consist of 10 merits and 2 unnamed items (doesn't exist yet)
    (1)

  9. #9
    Player Gokku's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    481
    someones either a bad whm or a bad player... im not sure ill leave it at this
    a whm who can do A and B of that list is the difference between a wipe and a last min recovery.

    Perfect Example 2 hour'd War NM in dyna condemnation and double attack 1 shots me and the nin. our whm tanked the NM a Bst and its pets while raising us both and curing us as whm/sch. *wipe was due to my lolthf whm off pulling the bst while we tanked the War and Drk Nm's.

    TL DR shit happens and a good whm saves everything
    (1)

  10. #10
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Maat fight is easy as pie for any player who has half decent gear, buys consumables, and knows what the hell they're doing.

    Interesting fact, this is/was probably less than 1% of the playerbase that was hitting level 70 for the first time.
    (2)

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