Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 25

Thread: Barrier Tusk

  1. #1
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99

    Barrier Tusk

    This spell is certainly interesting. Most of us would have perferred it to function like RDM's Phalanx but, giving it a -15% reduction actually can give this spell a unique utility. It seems like you made this with intention of not displacing Phalanx. Which is good because now we have a counter for quick but lower damage (Phalanx) and slower but heavier damage (Barrier Tusk). Having these options is nice.

    However, I'd like to ask if you could:

    -Lower recast by at least half, to 3~ seconds
    -Increase duration to at least 3~ minutes
    -Leave the MP cost as it is, at 41MP

    It's going to be very difficult to utilize this spell properly without these or similar changes. This can be a big help to our tanking abilities or at least it would be if not for a 6 second casting time and a 1 minute duration for 41 MP. Granted, that MP cost seems alright at first glance but if you have to recast ever minute, it adds up. Every spell's pros and cons have to be properly balenced for it to see sufficent use. As it stands now, I'm afraid that this spell may get relegated to non-use. That it's upkeep cons outweigh it's protective pros.

    What do you other Blue Mages think? Should this spell be adjusted? If so, this is the best time to ask for it.
    (4)
    Last edited by Mefuki; 09-07-2011 at 04:52 AM.

  2. #2
    Player KayRagnarok's Avatar
    Join Date
    Aug 2011
    Posts
    3
    Character
    Kay
    World
    Ragnarok
    Main Class
    BLM Lv 90
    I think that the duration should be adjusted. 1 minute is too low (even lower than Cocoon/harden shell) and it makes the fighting mechanics very anoying. I think it should last more or less like the normal phalanx spell.

    I try it up several times in the test server while fighting against normal mobs and hard NMs, and i should say that the extremly short duration of this spell made me giving up the fun of the fight, because i was every minute spamming the macro of the spell, and that was really breaking the fun of the fight.

    In the other hand, the spell is very usefull in almost every fight, so I recommend every Blu to make a macro with this spell, and spamming it every minute when soloing. I can see in this spell a must-have-use.
    (0)

  3. #3
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    The casting time and duration need to be adjusted, this spell is far too costly to keep up otherwise. You could argue that it's meant only for spikes, but what type of spike damage is going to wait 6 seconds to launch?

    I propose a duration of 3 minutes minimum, and a casting time of 3 seconds or less. A 60 second duration and 6 second casting time are just far too high to make this spell worth anything.

    Fix it please.
    (6)

  4. #4
    Player KayRagnarok's Avatar
    Join Date
    Aug 2011
    Posts
    3
    Character
    Kay
    World
    Ragnarok
    Main Class
    BLM Lv 90
    I agree with Prothscar. The casting time is too high to maintain the spell during a fight that last more than 1 minute, so 6 seconds is just... to high.

    3 seconds cast and 3 minutes duration would make the spell more useful, because with the existing duration and cast, this spells is going to be very annoying to use.
    (0)

  5. #5
    Player Mightyg's Avatar
    Join Date
    Apr 2011
    Posts
    66
    Character
    Fredrico
    World
    Carbuncle
    Main Class
    PLD Lv 90
    I agree, I can deal with the casting time, but the duration needs to be a bit longer to justify using it. This is a problem for almost all blu enhancing magic. I think enhancing magic as a rule should last at least 2-3 mins unless it's REALLY potent.
    (0)

  6. #6
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Prothscar View Post
    The casting time and duration need to be adjusted, this spell is far too costly to keep up otherwise. You could argue that it's meant only for spikes, but what type of spike damage is going to wait 6 seconds to launch?

    I propose a duration of 3 minutes minimum, and a casting time of 3 seconds or less. A 60 second duration and 6 second casting time are just far too high to make this spell worth anything.

    Fix it please.
    This. Well said.

    I'm pretty much in agreement with you so maybe I'll change the OP accordingly. I wanted to just present some increase in duration and see if you other Blue Mages felt it was reasonable or not reasonable enough.

    Do you think we'd have to see a greater MP cost though for a 3 minute duration?
    (0)
    Last edited by Mefuki; 09-07-2011 at 03:25 AM.

  7. #7
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Quote Originally Posted by Prothscar View Post
    The casting time and duration need to be adjusted, this spell is far too costly to keep up otherwise. You could argue that it's meant only for spikes, but what type of spike damage is going to wait 6 seconds to launch?

    I propose a duration of 3 minutes minimum, and a casting time of 3 seconds or less. A 60 second duration and 6 second casting time are just far too high to make this spell worth anything.

    Fix it please.
    ^ This....

    I'll take a point increase as well as mp increase....

    JUST FIX IT!!!
    (0)

  8. #8
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    No MP increase necessary, it's high enough as is.
    (0)

  9. #9
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    Wow, I just looked up Phalanx and I think you're right. Phalanx only costs 21 MP. If SE is willing to have it at 21 then there's certainly nothing gamebreaking about 41.
    (0)

  10. #10
    Player Ladycandygem's Avatar
    Join Date
    May 2011
    Posts
    35
    Character
    Ladycandygem
    World
    Asura
    Main Class
    MNK Lv 99
    Maybe duration is one minute because SE is going to give Blu Composure, and they think 3 minutes per cast is long enough.

    * crosses fingers in hope *

    But I agree, anything less than 3 minutes for enhancing magic that you would want to keep up full time is just annoying.
    (0)

Page 1 of 3 1 2 3 LastLast