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Thread: DRK in Aby

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  1. #3
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    Join Date
    Aug 2011
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    Quote Originally Posted by Rafien View Post
    Does anyone have a good gear setup for DRK's playing in Aby. I noticed how incredibly weak DRK's are there. I'm watching THF, NIN, and MNK put up 1000-2000 damage vs my 200.

    Also, why can every DD tank mobs but if DRK gets hate once, we're dead. Does anyone know if the updates will fix DRK's becoming top tier damage dealers again?
    I can't provide a specific equipment set-up, other than to say go for 25% haste in equipment and make friends with Last Resort. Last Resort is an awesome bro and it will wing-man for you every time. Well, assuming the trashy college bar is referring to Vana'diel and the freshmen so drunk that they've technically already said no are actually monsters in Abyssea. You get the idea, though! Last Resort is awesome!

    1000-2000 isn't so good in and of itself, unless you're talking really difficult Notorious Monsters. I'm pretty sure that my averages are higher than that on Blue Mage with general purpose Atmas and Beast Master with not-so-good equipment and Atma choices that took my pet into account.

    If you're averaging 200 on weapon skills, I'd say the problem is some combination of lack of food, poor Atma choice, or not having a weapon skill set rather than simply a mediocre equipment set. I'm not trying to be a jerk when I say this, but 200 is a melee hit in Abyssea.

    Assuming you're using Guillotine, I have no ideas which atma to recommend since the weapon skill benefits from neither TP bonus nor critical hit bonuses. My tentative guess is Atma of the Voracious Violet/Strong Arm (depending on if the regain from VV affects hits to 100 TP), Atma of the Razed Ruin solely for benefits to your melee phase, and Atma of the Apocalypse.

    I have no jobs similar to Dark Knight, so I've never done the math about equipment nor have I memorized another party's math. Sorry that I can not be more help.

    I will encourage you by saying this, though. Any melee can be a beast within Abyssea. Certain melee are BETTER and BEST, beyond all doubt, but any melee can perform well enough to kill anything within a completely reasonable timeframe. So if you really enjoy Dark Knight, keep at it.

    As for the dying thing, that's pretty much fixed the same way by all jobs. A White Mage with a brain and a -Magic Damage Taken set for stuff that would kill you faster than Cure V would un-kill you. Monk and Ninja have a lead in defenses, but almost any melee can survive in Abyssea. So, again, don't get down and keep at it!
    (3)
    Last edited by SpankWustler; 09-07-2011 at 12:16 AM. Reason: Editted for clarity. Damned painkillers.