Yeah, any decent NIN is going to have 50% subtle blow with af3+2 boots auspice :/
Yeah, any decent NIN is going to have 50% subtle blow with af3+2 boots auspice :/
Nin gets nice spells, be very happy with them. As for the ichi only, i assume that it's to keep balance (although i do find the monomi suspect since tonko has a ni version) in that 1. players must choose when those ichi spells are important enough to be cast and 2. I feel the ichi spells like subtle blow, etc., are mostly used before a fight (buffs) and usually lasts a few mobs before recasting (abyssea) and lasts for most of a single fight outside abyssea (except hnm of course). We have to choose when and which ichi spells are worth the tp trade off during a fight. After all, we are not mages so its just nice to have those ichi spells available to us. As for Migawari, that's a prime example of an ichi spell i feel SE wants us to take a tp lose for because its a great spell thats cast during the the entire fight if it's needed (unlike your decision to cast or not cast a buff like subtle blow, Migawari if it's needed has to be cast and the tp lose is acceptable for such great results). Look at Nin's damage output, its spell assortment, and it's tanking ability. All round fantastic. There's a reason youtube has video's of Nin/Dnc soloing V.T. hydra mobs in Dynamis Beaucedine at 90 and making it look easy, and the solo Faffy Nin fight.
Last edited by Concerned4FFxi; 09-10-2011 at 01:20 PM.
If making a decision between two ninja spells is their idea of a "tough decision," then it's pretty poor. If that is suppose to be a mechanic, the effects need to be greater to cause greater polarity in decision making. Aisha is worthless because you don't get hit enough for it to matter. Yurin is worthless because you don't get hit enough for it to matter. Myoshu is worthless because your subtle blow should be damn near capped by default. Migawari is the only thing that might cause balance problems. Not because of the cast time, but the fact that you'd have it on two timers if there was a Ni version. If there were two timers, you'd be able to keep Migawari up almost indefinitely.
The only reason ninja can do that is because of their old abilities, not their new ones. That and because dancer as a sub makes ninja incredibly well-rounded. The uses of the new ninjutsu are limited as it is. The fact that people are more willing to forego their effects than wait 4 seconds (before or during a fight) should be enough to tell you that.
If your argument favors realism over fun, you've already lost.
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