If making a decision between two ninja spells is their idea of a "tough decision," then it's pretty poor. If that is suppose to be a mechanic, the effects need to be greater to cause greater polarity in decision making. Aisha is worthless because you don't get hit enough for it to matter. Yurin is worthless because you don't get hit enough for it to matter. Myoshu is worthless because your subtle blow should be damn near capped by default. Migawari is the only thing that might cause balance problems. Not because of the cast time, but the fact that you'd have it on two timers if there was a Ni version. If there were two timers, you'd be able to keep Migawari up almost indefinitely.
The only reason ninja can do that is because of their old abilities, not their new ones. That and because dancer as a sub makes ninja incredibly well-rounded. The uses of the new ninjutsu are limited as it is. The fact that people are more willing to forego their effects than wait 4 seconds (before or during a fight) should be enough to tell you that.


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