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  1. #31
    Player Limecat's Avatar
    Join Date
    Mar 2011
    Posts
    303
    Character
    Limecat
    World
    Carbuncle
    Main Class
    WHM Lv 99
    The thing I'd like to see the most is a chat filter type of interface for dictating fellow actions. Such as, do/don't cast Haste on yourself, and do/don't cast Haste on me, so I could stop my NPC from wasting time/MP buffing itself. Hell, even a more simple enable/disable would be good, I never want them using Blink/Aquaveil/Stoneskin. Or a toggle for whether they should use a WS as soon as they have TP or wait for your own, to include never WSing unless you're ready. And of course, the ability to manually enable and disable WSes, so you don't have them constantly slapping around with low-skill ones.

    If all that seems a bit much, I'm completely fine with it taking time/quests/friendship rating to enable the customization options, like with the armor locks and so on.
    (1)

  2. #32
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,046
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    ¿°(((><

    As for how to enable any new options, I would certainly welcome nice quests as I actually really liked the ones we had before The Trials of them Magians... even if they started to be quite obviously quickly written ones, they still had something there (like the fight between you two).

    But please, lay off with the Trials of The Magians. It's an easy route to pull off quests, I understand this fully from a developers view. Little time used and the system is there, just add it in and do it, but it's not fun, yeah, really.

    In all simplicity, there could be a run over there for some fun NPC dialogue and bring something to the other NPC, instead of just killing X amount of YZ creature. I like 'NM' battles, so those would be something to puzzle on about, but only if it was a 'forced spawn' instead of... ~shudders~ a lottery spawn one.


    Sheesh, I almost went into rambling_mode!
    I blame Limecat.

    Regards,
    (0)
    ...or so the legend says.


  3. #33
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,929
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I think more quests for your adventuring fellow (for when you talk to him and say "let's talk about quests") that are repeatable other than the promyvion mini-quest would be a great addition. More things that specifically benefit from having an adventuring fellow would motivate a lot more people to level them up since it's a lot more annoying than leveling a player character.
    (0)

  4. #34
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,046
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    Alhanelem,

    I agree. Just figured I never really thought of that part, just more about the level limits. It would be nice to have something more to do like that. It would really open a lot of possibilities; there might be an issue with how much they 'have space' to expand on it, though...
    (0)
    ...or so the legend says.


  5. #35
    Player
    Join Date
    Jul 2011
    Posts
    597
    All I could ask for is either a gambit system (FFXII) you could adjust at the rendezvous point, or strictly have a list of toggle functions for her AI regarding spell and weapon skill usage.

    My adventurer wastes way too much MP trying to keep buffs up when all I need is just a backup cure partner.
    (0)

  6. #36
    Player Huckster's Avatar
    Join Date
    Mar 2011
    Posts
    18
    Another cool addition would be getting a special ability / "spell" called "Summon Fellow" with 15min recast so you won't have to use Signal/Tactics Pearl. (extra inv space!)

    This could be done by a special quest with prerequisites of eg. getting the NPC to level 80 or completing "Yet Another Trial in Tandem".
    (0)

  7. #37
    Player Huckster's Avatar
    Join Date
    Mar 2011
    Posts
    18
    bah - only level cap increase in this patch - no more fellow adjustments....;( reps - can we get the reply on the ideas posted on the first page?
    (0)

  8. #38
    Player Lastranger's Avatar
    Join Date
    Aug 2011
    Location
    Basty
    Posts
    40
    Character
    Lastknight
    World
    Fenrir
    Main Class
    RDM Lv 1
    A lot of nice idea's for Fellow.

    I wonder if they could have added a Gambit like system ( like in FF12) ive seen it in other games too, basicly it lets u set conditions for what actions npc will take when a criteria is meet in battle.

    Example:
    When hp =50% Ability/magic = cure3
    Enemy casting magic Ability/magic = Silence
    When MP=10% Go to 25 yalm from <me> /Rest

    they could have added it as a advanced tactics manual, requiring u to buy gambits with fellowship points, some u get once u done some starter quest for it others are availible with Points from npc, specials ones could be added to NPC special BCnm's like mentioned in OP

    Then once u have one u trade it to npc andtalk to it, and talk about combat and go to submeny for setting advanced mode

    There could even be ones for giving signal for ws/magic/ability like :
    ( /npccall would be a new macro command, with syntax <ability/magic/ws> u want it to use)
    When /npccall <any> excute <command> or
    When /npccall <weponskill> after i use my weponskill. excute <command>
    when /npccall <keepdistance> Excute <command> +20 yalms ( moving the npc backwards 20 from enemy)

    the gambits could be limited a bit like Blu magic setup so u get more the higher level your npc is using Gambit points so u would set a certain setup u prefeer.

    being able to chose more spesific the gear or doing AF quests for unlocking gear on npc would rawk to ( npc specific quests)

    Fellow's has allways had great potential and i love that they last longer now but more time would be awsome, and i would love if the npc was callable even when u sync and that they didnt count as party member meaning they disapear if party goes from 5 to 6 but rather was in a specific slot since their HPbar is same spot as pet's

    being able to do bcnm with npc's could also been a fun adition, it would still mean u have to plan the battle and be even more focused then if u did it with all RL players, finding people to do some of the older bcnm's can be a real drag, reminds me of waiting on party in old days in jeuno, is why i got like 20 stacks of seals now a days.
    it would help a little with restock of some of the BC scrolls since people doing them now probably going for the new BC's and spells there.

    Anyways a lot of nice ideas in thread for fellow, i support it ^^
    (0)
    Last edited by Lastranger; 09-23-2011 at 03:58 PM.

  9. #39
    Player Huckster's Avatar
    Join Date
    Mar 2011
    Posts
    18
    shameless bump for reps to reply!
    (0)

  10. #40
    Player Ryce's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    143
    Character
    Ryce
    World
    Odin
    Main Class
    PLD Lv 99
    Quote Originally Posted by Huckster View Post
    shameless bump for reps to reply!
    shameless +1 to this.
    (0)

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