So I've been away from the game for a while. Seems I pushed one job to 80, but kept the other two at 75 before I took my little break. I've been keeping up with all these fancy new job adjustments that have been introduced on the road to level 99. Some of which are rather eye catching, but when I look at what's new with Puppetmaster and sit to think about it for a moment I start to wonder. Has anything really changed? In comparison to my other two jobs it was always Puppetmaster that seemed to pale in comparison and I get the impression that the situation would not be any better now than it was back then. I can see that a handful of suggestion topics have popped up over the course of this forum's life span and while a lot of them certainly do concern issues that need to be address I still get the feeling that it won't be enough.
At first I had a lot more written that basically led into an idea of Puppetmaster either gaining greater utility when playing specialized roles or an easier time being versatile, but perhaps for now I'll stick to my initial question. How's life? How's the current status on Puppetmaster in comparison to the good old days of level 75?

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We control the automatons and it's the automaton's that should take the spotlight... we natively possess high evasion and hand-to-hand/guard skills, that's pretty much it... without an automaton we are a pretty gimped monk that can't natively kick... which is pretty bad. The Automaton is the star of the job; the master simply pulls the strings and together the job shines. I see so many puppetmasters running around in gear pretty much designed to boost their own hand-to-hand abilities or skills etc, they tend to forget the real star of the show is the automaton...not themselves. 

