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Thread: Ability idea...

  1. #1
    Player Clou777's Avatar
    Join Date
    Mar 2011
    Location
    Bastok, Shiva Server
    Posts
    396
    Character
    Cloudius
    World
    Asura
    Main Class
    SMN Lv 99

    Ability idea...

    im thinking maybe an ability that drains an extra 2mp per tick but doubles the avatars physical attacks and doesnt allow for any BP usage for 5 minutes
    (0)
    Cloudius

    Shiva

    SMN99 WHM99 BLM99 THF99 PLD99 SAM99 NIN99 BLU99 DNC99 MNK99 WAR99

  2. #2
    Player Ezekieal's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    88
    Character
    Ezekieal
    World
    Lakshmi
    Main Class
    THF Lv 99
    eh i dont think what would be worth it, overall dps would stay the same if not go down a little.
    (0)

  3. #3
    Player Infidi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    283
    Character
    Infidi
    World
    Fenrir
    Main Class
    WAR Lv 99
    I'd rather be doing all those bps I could do in five minutes but it could be situational if it added like crit hit/ dmg or something as well.
    (0)

  4. #4
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Not worth using at all.

    BPs generate a lot of spike damage, and with the set proc, can generate between 11k to 13k in spike damage.
    (0)

  5. #5
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    Grab a sacrifice torque...it does this... At -3mp for I think +20 ATT?
    Could also get yourself a pet staff I suppose?
    (0)

  6. #6
    Player Sargent's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    A boost to avatar's melee swings would be great, but it still won't be worth losing Blood Pacts altogether for.
    (0)
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

  7. #7
    Player Myrrh's Avatar
    Join Date
    Mar 2011
    Posts
    86
    Character
    Myrrhcat
    World
    Carbuncle
    Main Class
    SMN Lv 95
    This is a horrid idea. Like KORPG said. You'd lose out on much more dmg.
    (0)

  8. #8
    Player Arciel's Avatar
    Join Date
    May 2011
    Posts
    139
    Character
    Arciele
    World
    Bahamut
    Main Class
    SMN Lv 99
    increasing avatar's attack doesnt do very much for you to begin with. Definitely won't be worth losing out on 5 minutes of BPing.

    As is, SMN doesnt need a JA that reduces the number of BPs you can do within a set time for some other benefit, but rather to increase the number of BPs within a short period of time - in other words to increase the total spike damage within burst speed intervals.

    The emphasis on BPs is rather simple, because they are in fact our bread and butter and the single most useful tool in a SMNs arsenal. Limiting that not only takes away our usefulness but also what defines our job most.
    (0)

  9. #9
    Player Vangoh's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    99
    Character
    Vangoh
    World
    Fenrir
    Main Class
    SMN Lv 90
    cocain is a hell of a drug...
    (0)

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    1,067
    Simpler solution:
    Blood bond: increase perp by 2, avatar level by 1, once a minute for up to 5 levels. ends when unsummoned. Standard exp penalties apply.

    If they add that, I will finally concede to nirvana.
    (0)