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Thread: Fonts in Game

  1. #1
    Player annewandering's Avatar
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    Fonts in Game

    Recently I have been tweaking the resolutions for the game on my computer. I can get the nicest graphics, much better than I ever thought possible, but have run into a big problem or more accurately a small problem.
    The fonts are so small it is hard for me to see them. The better the graphics the more impossible the fonts. Is there a help for this?
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  2. #2
    Player Atomic_Skull's Avatar
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    Quote Originally Posted by annewandering View Post
    Recently I have been tweaking the resolutions for the game on my computer. I can get the nicest graphics, much better than I ever thought possible, but have run into a big problem or more accurately a small problem.
    The fonts are so small it is hard for me to see them. The better the graphics the more impossible the fonts. Is there a help for this?
    Not untill SE adds support for a scalable UI. they already did this on the title screen so it's a possibility.
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  3. #3
    Player annewandering's Avatar
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    Oh I hope so. My eyes are getting worse, which got me to wondering how many others have trouble with the fonts being so small. I cant be the only one out there playing.
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  4. #4
    Player Dragoy's Avatar
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    Hello~

    Have you tried setting the overlay resolution lower, but keeping the background resolution higher?

    If you play in full-screen mode, this might help you a bit, though it will make the GUI space more tight and in windowed mode, the game window will be smaller at least initially.


    Kind Regards,
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    Last edited by Dragoy; 09-06-2011 at 04:16 PM.
    ...or so the legend says.


  5. #5
    Player Alhanelem's Avatar
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    Quote Originally Posted by annewandering View Post
    Oh I hope so. My eyes are getting worse, which got me to wondering how many others have trouble with the fonts being so small. I cant be the only one out there playing.
    If your vision isn't that good, you should just leave the game at a lower resolution. It is too difficult to see the difference if your vision isn't "normal."

    Making the fonts bigger kind of counters one of the benefits of a high resolution for me, which is having the UI cover less of the screen. If you can't read the text, you most likely can't see the benefit of the resolution you chose.
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  6. #6
    Player annewandering's Avatar
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    Changing the overlaying resolution is the answer to the fonts problems. It works great! Alhanelan, I dont know if that is going to be a problem but I hope not.
    It is just wonderful to be able to see log and menu well again! Thanks!
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  7. #7
    Player Alhanelem's Avatar
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    Quote Originally Posted by annewandering View Post
    Changing the overlaying resolution is the answer to the fonts problems. It works great! Alhanelan, I dont know if that is going to be a problem but I hope not.
    It is just wonderful to be able to see log and menu well again! Thanks!
    The "overlaying resolution" is the screen resolution. the background resolution is for the 3D. background = to screen resolution means that every 3D rendered pixel maps to 1 pixel on the screen. Thus, if the background is lower than the overlay resolution, then the graphics will be pixelly while the overlay will not. however, the overlay resolution (your screen resolution) limits the potential quality of the 3D graphics. having the 3D resolution BIGGER than the overlay resolution simply gives you a faux anti-aliasing effect.
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  8. #8
    Player Atomic_Skull's Avatar
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    Quote Originally Posted by Alhanelem View Post
    having the 3D resolution BIGGER than the overlay resolution simply gives you a faux anti-aliasing effect.
    No it's true anti aliasing, it's full scene supersampling. It's just not driver forced anti aliasing. Supersampling is a brute force way of doing it, but it is anti aliasing.

    Note also that DirectX 10 and higher do not allow forced anti-aliasing due to problems with deferred rendering and forced anti aliasing (you can't anti-alias "behind the back" of deferred rendering, it has to be aware of the AA or it causes artifacts and glicthes) with DirectX 10 and 11 developers are supposed to implement anti-aliasing support in the application rather than having users turn on forced AA in the drivers.
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    Last edited by Atomic_Skull; 09-06-2011 at 05:51 AM.

  9. 09-06-2011 12:17 PM
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