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  1. #1
    Player Dimitrius's Avatar
    Join Date
    May 2011
    Posts
    21
    Character
    Dimitrias
    World
    Shiva
    Main Class
    PLD Lv 50

    First person camera

    Could we get an improvement with the first person camera view. I play on Windows pc with just a keyboard. For examle when ever i'm just sitting bazarring and i switch to first person i try to look around with the arrow keys and the camera jurks around insanly. Any way to make it so that the arows move the camera around smoothly while in 1st person, expecially when looking up and down?
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  2. #2
    Player Jeez's Avatar
    Join Date
    Jun 2011
    Posts
    20
    Character
    Terramundii
    World
    Phoenix
    Main Class
    BLU Lv 90
    Unfortunately, when you translate a digital input (arrow key) to an analog input (the emulated camera stick), you lose all the freedom of control inbetween 0 and 100%. Since the keyboard is emulating PS2 controls, this isn't possible. At least, that's my assumption on how it works.
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  3. #3
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    What do you mean with 'jurks around insanly'? I use it occasionaly to rotate to better shield against 10-15 mandies while aoe killing, but it looks pretty smooth.
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    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  4. #4
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,040
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    ><)))°v

    Quote Originally Posted by Kristal View Post
    What do you mean with 'jurks around insanly'? I use it occasionaly to rotate to better shield against 10-15 mandies while aoe killing, but it looks pretty smooth.
    I believe it means when 'looking around' in that Point of View with the arrow-keys (not num-pad).


    As Jeez mentioned, the keyboard only has an on/off function for this while the analog-stick of a game-pad actually moves the 'camera' smoothly according to how much you are moving it. When replaced with a keyboard, this indeed translates to 0% and 100% of the stick-movement.

    I imagine it would very likely require 'too much work' to implement an alternate behaviour for the 'camera' 'at this time', but I for one would certainly welcome it.
    (0)
    Last edited by Dragoy; 09-08-2011 at 08:42 PM.
    ...or so the legend says.