
Originally Posted by
Kavik
First off, i would like to point out what everyone has failed to mention. The system in FFXI is of JOBS! not CLASSES. This is not WoW people -.-. Your moogle does not say "Change Class kuppooooooooooooo" he says "Change Job" Linkshells are not guilds either. Get your vocabulary straight, otherwise you just sound ignorant of the game, i don't see having even 95 of every job of people knowing anything about the game seeing as you can do that in a matter of days now. That being said, all JOBS have procs, if you're going to complain about it at least be specific enough to say what event you're talking about. Personally i think the need to 'proc' something outside of abyssea is stupid. I liked the old dynamis where you could come out with 500 coins. I maintain that all SE needed to do to 'fix' dyna was give us a one time paid for hourglass and reduce the time, this whole procing system is silly. I would also like to point out, that in voidwatch you will never be able to cover all procs with the main of each job, here is why... max alliance size is 18 people, there are 20 main jobs. Every job CAN proc something in abyssea, i have proc'ed yellow on my sch, my husband has proc'd yellow on his rdm/nin. I have proc'd red with drg, could the war have proc'd yellow with his polearm skill? sure, but my proc'ing it allowed him to move to blue which we needed also, he has proc'ed blue with his pup. Just because people do not want to have to shout for 3 hrs to get 18 people to proc an NM that can be trio'd does not mean they need to give every Job a proc, raising the possible amount of proc's from 13 (for red, war can cover 12 of them with certain sub jobs) 41 blue and 55 for yellow, raising the # of procs would be counterproductive to the player base. it would make it so that you have to get say 12 people to kill successfully proc an NM that drops 4-5 kinds of seals. I don't know about anyone else, but there is no way to find 8 people that simply go to the NM to help, which means you are going to have at least 3-4 per seal, taking people MUCH longer to get the gear they want which would make all the abyssea gear/NMs overcamped and have almost HNM gear status. All this would do is cause less loot to be dropped in general, because you would have a lower chance of proc'ing the mob, also, like i said with voidwatch, there would be no way to be 100% certain of proc'ing the mob at all, 18 ppl in ally 20 main jobs.