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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,919
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Kimara View Post
    lol this ^^. I love Voidwatch it's been nothing but fun since we started doing it. Voidwatch being hard is one of the things that make it great!
    Well there are enhancements designed to ease it after you've experienced it some, but it doesn't go as far as abyssea to make everything a walk in the park. Even with all that stuff, it's still tough.

    I just think with how much more difficult it is, it should be as or more rewarding than abyssea and it's not. The current available gear

    I don't know if people have been trying the new ones on the test server; but the rewards need to be better for it to be compelling, so I hope the new fights have better stuff.
    (2)

  2. #2
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Rearden View Post
    But Voidwatch is so harrrrrrd

    I want it like Abyssea (((((

    lol, welcome to CoP FFXI nubs
    Voidwatch is easy and the drops suck (included the new ones that were dat mined). It's also fail because all high tier mobs don't use normal mechanis vs defense/attack/ magic etc. I'm not sure why I'd want to farm a neck that increases my damage by 1%, when I take 10% more damage first, and secondly when there is no place where damage output matters, inluding VW, mind you, and when the only thing that matters in VW is damage taken. Apparently I should feel proud of owning a piece of gear that makes me 1% stronger in outdated content. Seriously can we do a dynamis/salvage style event ? We punch, we proc, mobs drop stuff, no specific jobs needed, fun.

    Btw, good luck getting 15 bodies with 3/3 tier IV access to farm the next paths (or 15 bodie with no access willing to help). It's going to be einherjar II soon.
    (3)
    Last edited by MarkovChain; 09-05-2011 at 06:47 AM.

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  3. #3
    Player Juri_Licious's Avatar
    Join Date
    Mar 2011
    Posts
    369
    I'm not even talking about Voidwatch.
    (0)

  4. #4
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    My personal favorite is trying my 50 pacts to proc "blood pact". So far I think I've proced 2 times in 15 when it was avatar procs. Just too many to go through.
    (4)

    Quote Originally Posted by Camate View Post
    We are currently looking into enhancing elemental spirits.
    Miracles do happen!

  5. #5
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    SE admitted they failed at the proc system in abyssea by designing dynamis and VW procs doable by any job.
    (0)

  6. #6
    Player Tsuneo's Avatar
    Join Date
    Mar 2011
    Posts
    163
    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    I think giving procs to all jobs was a good idea and also a bad idea. The reason it's good is always the reason that it sucks. No job is left out of being useful for procing but at the same time a group is likely to be missing a proc because of the large amount of possible procs. Abyssea should stay the way it is because of how low man oriented the event is.
    (0)

  7. #7
    Player Kavik's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    254
    Character
    Kavik
    World
    Fenrir
    Main Class
    PLD Lv 99
    First off, i would like to point out what everyone has failed to mention. The system in FFXI is of JOBS! not CLASSES. This is not WoW people -.-. Your moogle does not say "Change Class kuppooooooooooooo" he says "Change Job" Linkshells are not guilds either. Get your vocabulary straight, otherwise you just sound ignorant of the game, i don't see having even 95 of every job of people knowing anything about the game seeing as you can do that in a matter of days now. That being said, all JOBS have procs, if you're going to complain about it at least be specific enough to say what event you're talking about. Personally i think the need to 'proc' something outside of abyssea is stupid. I liked the old dynamis where you could come out with 500 coins. I maintain that all SE needed to do to 'fix' dyna was give us a one time paid for hourglass and reduce the time, this whole procing system is silly. I would also like to point out, that in voidwatch you will never be able to cover all procs with the main of each job, here is why... max alliance size is 18 people, there are 20 main jobs. Every job CAN proc something in abyssea, i have proc'ed yellow on my sch, my husband has proc'd yellow on his rdm/nin. I have proc'd red with drg, could the war have proc'd yellow with his polearm skill? sure, but my proc'ing it allowed him to move to blue which we needed also, he has proc'ed blue with his pup. Just because people do not want to have to shout for 3 hrs to get 18 people to proc an NM that can be trio'd does not mean they need to give every Job a proc, raising the possible amount of proc's from 13 (for red, war can cover 12 of them with certain sub jobs) 41 blue and 55 for yellow, raising the # of procs would be counterproductive to the player base. it would make it so that you have to get say 12 people to kill successfully proc an NM that drops 4-5 kinds of seals. I don't know about anyone else, but there is no way to find 8 people that simply go to the NM to help, which means you are going to have at least 3-4 per seal, taking people MUCH longer to get the gear they want which would make all the abyssea gear/NMs overcamped and have almost HNM gear status. All this would do is cause less loot to be dropped in general, because you would have a lower chance of proc'ing the mob, also, like i said with voidwatch, there would be no way to be 100% certain of proc'ing the mob at all, 18 ppl in ally 20 main jobs.
    (2)
    Last edited by Kavik; 09-05-2011 at 11:31 AM.
    FFXI forever! 99 PLD THF DRG DNC WHM SCH BRD BLM BLU BST
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  8. #8
    Player Winrie's Avatar
    Join Date
    Jun 2011
    Posts
    177
    Character
    Winrie
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Kavik View Post
    First off, i would like to point out what everyone has failed to mention. The system in FFXI is of JOBS! not CLASSES. This is not WoW people -.-. Your moogle does not say "Change Class kuppooooooooooooo" he says "Change Job" Linkshells are not guilds either. Get your vocabulary straight, otherwise you just sound ignorant of the game, i don't see having even 95 of every job of people knowing anything about the game seeing as you can do that in a matter of days now. That being said, all JOBS have procs, if you're going to complain about it at least be specific enough to say what event you're talking about. Personally i think the need to 'proc' something outside of abyssea is stupid. I liked the old dynamis where you could come out with 500 coins. I maintain that all SE needed to do to 'fix' dyna was give us a one time paid for hourglass and reduce the time, this whole procing system is silly. I would also like to point out, that in voidwatch you will never be able to cover all procs with the main of each job, here is why... max alliance size is 18 people, there are 20 main jobs. Every job CAN proc something in abyssea, i have proc'ed yellow on my sch, my husband has proc'd yellow on his rdm/nin. I have proc'd red with drg, could the war have proc'd yellow with his polearm skill? sure, but my proc'ing it allowed him to move to blue which we needed also, he has proc'ed blue with his pup. Just because people do not want to have to shout for 3 hrs to get 18 people to proc an NM that can be trio'd does not mean they need to give every Job a proc, raising the possible amount of proc's from 13 (for red, war can cover 12 of them with certain sub jobs) 41 blue and 55 for yellow, raising the # of procs would be counterproductive to the player base. it would make it so that you have to get say 12 people to kill successfully proc an NM that drops 4-5 kinds of seals. I don't know about anyone else, but there is no way to find 8 people that simply go to the NM to help, which means you are going to have at least 3-4 per seal, taking people MUCH longer to get the gear they want which would make all the abyssea gear/NMs overcamped and have almost HNM gear status. All this would do is cause less loot to be dropped in general, because you would have a lower chance of proc'ing the mob, also, like i said with voidwatch, there would be no way to be 100% certain of proc'ing the mob at all, 18 ppl in ally 20 main jobs.
    irrelevant complaint on terms used, even if you are correct. secondly on your dynamis comment, 500 coins on old runs and you miss it? proc system is silly? you realize if you farmed 500 coins a run with the old system you made 1,000 on average a week, as a trio i farm 300-400 coins a day.. off the 'stupid proc system' and thats on a bad day... so.. yeah...
    And no one cares about voidwatch, its flawed and stupid.


    And for the love of god can someone hire isladar from bg to moderate whats posted on here XD
    (2)

  9. #9
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Well actually, you can get 95 of every job in 60 seconds if you can type the number 95 fast enough, so there's that.

    Though I think the message of your initial points about class/guild make sense.

    On topic and @ OP: No, thank you.
    (2)

  10. #10
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Voidwatch
    yeah, because everyone cares about that event. /sarcasm
    (1)

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