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  1. #1
    Player Karinya_of_Carbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    66
    Character
    Karinya
    World
    Carbuncle
    Main Class
    RDM Lv 90
    Quote Originally Posted by Alhanelem View Post
    It's really mostly a coincidence that the current bandwagon jobs coincide with the ones with the most procs.
    For some jobs it is, for others it isn't. NIN & WHM can duo most NMs, so after that, you're either adding procs, you're adding TH, or you're adding nothing. And who wants to take along the jobs that add nothing?

    * NIN is the only real tank right now. On weak enough mobs you can get away with things like THF or DNC and just have everyone else hold back, or MNK and spam cure VI, but it's better to have a NIN. So they don't depend on procs to be wanted (but, ironically, have a quite good selection anyway).

    * Healers other than WHM can't heal for enough to be useful. So WHM is always necessary.

    * If people want treasure then they want Treasure Hunter and there's only one job that's really good at it. So THF doesn't rely on its procs to be wanted.

    * More damage isn't that useful in general. Killing faster is of little use outside of timed zones like Dynamis or Nyzul, and anyway, multiple DDs on a mob means more TP moves which makes your chances of winning the fight worse, not better (and also interferes with proc timing). Even low-TP-granting nukes would be of little significance if BLM didn't also have a ton of procs (as you can see from the desirability of other nuking jobs -- SCH can still nuke for almost as much damage as BLM, but because their procs are inferior, nobody wants them). The number of NMs you can kill is equal to the number of NMs you can pop, and damage contributes little or nothing to that. And the more favored jobs probably already include 3 DDs (NIN or other DD/tank, THF, BLM), so how much can a DRG, DRK, SAM, RNG, etc. really add?

    * Buff jobs are irrelevant because atmas are much stronger. BRD is tolerated for its procs, but COR is completely unwanted because of this.

    * What am I leaving out? Oh yeah, the job designed as a tank that can't tank anymore, PLD. Being designed to trade off damage for toughness is horribly crippling when damage becomes the only way to get or hold hate anymore. (Actually, it's pretty bad in general when you have to compete with a job that takes less damage while dealing more, but PLDs somehow managed to put up with that from RotZ through WotG. It was Abyssea that really crushed the job beyond recognition.) They contribute nothing of significance and nobody wants them.

    For the clearest example of how procs rule, look at WAR. Do you want WAR for seals or +2 items? No, why would you? NIN WHM BLM THF, maybe BLU or BRD. Do you want WAR for key items that rely on red proc? Hell yeah. WAR does the same amount of damage either way, but depending on whether its procing ability is godly (red) or nonexistent (yellow), its desirability is hugely different.

    P.S. "Just level one of the good jobs" is not a solution to job balance problems. It's more of a concession that they're so severe no amount of player effort can overcome them.
    (1)

  2. #2
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Karinya_of_Carbuncle View Post
    * NIN is the only real tank right now. On weak enough mobs you can get away with things like THF or DNC and just have everyone else hold back, or MNK and spam cure VI, but it's better to have a NIN. So they don't depend on procs to be wanted (but, ironically, have a quite good selection anyway).
    Pretty much any melee job does okay if you use Cure V instead of Cure VI.
    (1)