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  1. #71
    Player svengalis's Avatar
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    Mar 2011
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    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    The problem with your suggestion is NEEDING certain jobs to process. Its better the way it is now cause you don't NEED certain jobs. I don't know how many times I logged off or didn't do certain things pre abyssea because you needed certain jobs to do things. I don't know why you are complaining TC if you don't have one of the jobs you listed that is fail.
    (0)

  2. #72
    Player Juri_Licious's Avatar
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    Mar 2011
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    369
    Quote Originally Posted by scaevola View Post
    Everybody playing right now has been playing over a year. Maybe one or two guys came out of the wordwork and were all HEY WHATS UP IN THIS EIGHT-YEAR-OLD GAME I ONLY JUST NOW DECIDED TO PLAY AND SUBSEQUENTLY GET IN TO END GAME AND NOT JUST QUIT AFTER A WEEK AFTER BEING COMPLETELY ALIENATED BY THIS STONE AGE INTERFACE AND CONTROL SCHEME but they are the outliers.

    Sorry; don't kid yourself. If World of Warcraft is not attracting new players, I find it hard to believe that a game with 0 (zero) advertising budget is raking them in.
    Yeah uh, tell that to my friend who's been playing since April. I see a lot of new players all the time maybe not on "Cerberus" but definitely on Asura.
    (1)

  3. #73
    Player svengalis's Avatar
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    Mar 2011
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    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Ophannus View Post
    The way they distributed certain procs was very unbalanced and not well thought out.
    Leaving jobs like BLM WAR and WHm being highly sought after for having a majority of the exclusive spells/WS available to them while jobs like RDM SCH DRG which only have a few being left to the side. Maybe they can make it so that weaknesses cycle in real time so when day changes, weakness changes while engaged not being set in stone at the time of the pull. At the same time they can remove the multiple procing aspect so you don't reproc weakness when the day changes. This lets all jobs be useful to an extent and if you can't find a certain proc, just wait till day change for weaknesses to cycle. Or even better make them cycle every 5-6 game hours if it hasnt' been proc'd yet.
    Actually it was thought out right. It now means you don't NEED 18 people to kill anything anymore anymore. I'm loving this game right now.
    (0)

  4. #74
    Player
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    Mar 2011
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    1,401
    No but you definitely need BLM,BRD,BLU,WHM if you want empryean armor. Abyssea brought back the mage-princcess mentality again. 2003-2006= "No [insert BLM,BRD,WHM,RDM]? No party." You literally could not exp without a BLM cuz everyone skillchained and you needed a RDM or BRD for refresh. 2006/2007 you needed a RDM for healing in a merit pt and a BRD for melees, BLM fell out of favor cuz everything in TOAU resisted magic badly and melee were desired. Now abyssea brought back "Nah we don't need a DRG or DRK or SAM we need BLM, if we cant get a BLM might as well break"

    I'm mostly talking about Yellow procs. Multiple jobs can use many of the red procs as well as blue procs but Yellow procs are job specific or semi job specific. Blue procs change with game time so you can control which time you pop to adjust to which jobs you have. Red proc is easy as NIN or WAR can use any of them mostly. Yellow strictly requires AT LEAST a BLM/BRD, WHM, BLU and a NIN minimum.(NIN main because impossible to land Kurayami as /NIN).
    (1)
    Last edited by Ophannus; 09-07-2011 at 06:07 AM.

  5. #75
    Player
    Join Date
    Aug 2011
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    1,749
    Quote Originally Posted by Ophannus View Post
    No but you definitely need BLM,BRD,BLU,WHM if you want empryean armor. Abyssea brought back the mage-princcess mentality again. 2003-2006= "No [insert BLM,BRD,WHM,RDM]? No party." You literally could not exp without a BLM cuz everyone skillchained and you needed a RDM or BRD for refresh. 2006/2007 you needed a RDM for healing in a merit pt and a BRD for melees, BLM fell out of favor cuz everything in TOAU resisted magic badly and melee were desired. Now abyssea brought back "Nah we don't need a DRG or DRK or SAM we need BLM, if we cant get a BLM might as well break"

    I'm mostly talking about Yellow procs. Multiple jobs can use many of the red procs as well as blue procs but Yellow procs are job specific or semi job specific. Blue procs change with game time so you can control which time you pop to adjust to which jobs you have. Red proc is easy as NIN or WAR can use any of them mostly. Yellow strictly requires AT LEAST a BLM/BRD, WHM, BLU and a NIN minimum.(NIN main because impossible to land Kurayami as /NIN).
    If only it weren't for those meddling procs, you could have made a party with no healing magic and gotten away with it!

    You really don't need to bring all of that stuff and get yellow on every single monster since you can always kill more monsters. If you're talking pure efficiency, it's actually better to cut out the Blue Mage and Nina (assuming that results in two more people who want seals). The only "extraneous" job that you're generally taking along is Black Mage, really.
    (0)

  6. #76
    Quote Originally Posted by Juri_Licious View Post
    I'm not sure how they'd do it but I think it would be a lot more fun for Abyssea if every class could trigger procs instead of a select few.

    More classes would be played which is always a good thing.

    -Edit-

    I don't mean every single class gets every single proc that's in the game.
    it's been suggested before in multiple threads and the answer from most always seems to be "level on of the wanted jobs"... from the players. SE has never made so much as a peep about this that I can recall. I believe they have a vested interest in making Abyssea largely exclusive to a few jobs (at least for gear farming) but I can't think what that interest might be. However, if you made other jobs able to proc !! then players of those other jobs would have to be allowed in so you could cover those procs, and that wouldn't be good for those players with a vested interest in monopolizing content. They would have to share, allow other players to benefit from the contributions they make to parties and such. The whole idea is contrary to the accepted end-game dynamic as it has stood for years. Seriously, if you want to bring your little alliance along so that other players have a chance at doing end-game content and getting the rewards from it wait until after 4 a.m. EST so you don't interfere with other players and you damn well better be done before they get back on at about 8:30 a.m. EST.

    Seriously, I'm on board with you, but it would probably be to late. We're getting close to the next level cap increase and there's one more after that. If the pattern holds true there will be all new gear released with it that will make the stuff you are asking to get obsolete (probably gained through VNM and then augmented via a combo of Magian trials and that synergy system they seem determined to ram down our throats). The time for the outcry (and a resulting action by SE) was before the release of Heroes, not today. Anyone not playing war, blm, whm, blue or nin (and one with a /brd) can prolly just stand back and hope for a pity party spot from a good friend as far as procs go, that's the established Aby party dynamic after over a year. Oh sure, a monk, thief or a dancer might get a spot to round out a 6th (and to tank while those on the fortunate 5 go AFK to watch TV), but the rest... nah.
    (2)

  7. #77
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
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    11,116
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    It's really mostly a coincidence that the current bandwagon jobs coincide with the ones with the most procs. the jobs named for procing in abyssea are more or less the most popular for anything. This is part of why adding more procs to other jobs won't accomplish much. For instance MNK is already popular. it would still be used even if it didn't have access to key procs.
    (2)

  8. #78
    Player hiko's Avatar
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    Mar 2011
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    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Ophannus View Post
    Yellow strictly requires AT LEAST a BLM/BRD, WHM, BLU and a NIN minimum.(NIN main because impossible to land Kurayami as /NIN).
    from earthday to iceday (half the week) you cover all proc with blu/nin+blm/brd,
    (0)

  9. #79
    Player Vortex's Avatar
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    Mar 2011
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    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    Quote Originally Posted by hiko View Post
    from earthday to iceday (half the week) you cover all proc with blu/nin+blm/brd,
    and during lightsday/darksday you have a high chance to cover procs with just a whm/blm+nin infact if it's lightsday proc blm is pretty much useless unless they are subed whm
    (0)

  10. #80
    Player Karinya_of_Carbuncle's Avatar
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    Mar 2011
    Posts
    66
    Character
    Karinya
    World
    Carbuncle
    Main Class
    RDM Lv 90
    Quote Originally Posted by Alhanelem View Post
    It's really mostly a coincidence that the current bandwagon jobs coincide with the ones with the most procs.
    For some jobs it is, for others it isn't. NIN & WHM can duo most NMs, so after that, you're either adding procs, you're adding TH, or you're adding nothing. And who wants to take along the jobs that add nothing?

    * NIN is the only real tank right now. On weak enough mobs you can get away with things like THF or DNC and just have everyone else hold back, or MNK and spam cure VI, but it's better to have a NIN. So they don't depend on procs to be wanted (but, ironically, have a quite good selection anyway).

    * Healers other than WHM can't heal for enough to be useful. So WHM is always necessary.

    * If people want treasure then they want Treasure Hunter and there's only one job that's really good at it. So THF doesn't rely on its procs to be wanted.

    * More damage isn't that useful in general. Killing faster is of little use outside of timed zones like Dynamis or Nyzul, and anyway, multiple DDs on a mob means more TP moves which makes your chances of winning the fight worse, not better (and also interferes with proc timing). Even low-TP-granting nukes would be of little significance if BLM didn't also have a ton of procs (as you can see from the desirability of other nuking jobs -- SCH can still nuke for almost as much damage as BLM, but because their procs are inferior, nobody wants them). The number of NMs you can kill is equal to the number of NMs you can pop, and damage contributes little or nothing to that. And the more favored jobs probably already include 3 DDs (NIN or other DD/tank, THF, BLM), so how much can a DRG, DRK, SAM, RNG, etc. really add?

    * Buff jobs are irrelevant because atmas are much stronger. BRD is tolerated for its procs, but COR is completely unwanted because of this.

    * What am I leaving out? Oh yeah, the job designed as a tank that can't tank anymore, PLD. Being designed to trade off damage for toughness is horribly crippling when damage becomes the only way to get or hold hate anymore. (Actually, it's pretty bad in general when you have to compete with a job that takes less damage while dealing more, but PLDs somehow managed to put up with that from RotZ through WotG. It was Abyssea that really crushed the job beyond recognition.) They contribute nothing of significance and nobody wants them.

    For the clearest example of how procs rule, look at WAR. Do you want WAR for seals or +2 items? No, why would you? NIN WHM BLM THF, maybe BLU or BRD. Do you want WAR for key items that rely on red proc? Hell yeah. WAR does the same amount of damage either way, but depending on whether its procing ability is godly (red) or nonexistent (yellow), its desirability is hugely different.

    P.S. "Just level one of the good jobs" is not a solution to job balance problems. It's more of a concession that they're so severe no amount of player effort can overcome them.
    (1)

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