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  1. #31
    Player Tsuneo's Avatar
    Join Date
    Mar 2011
    Posts
    163
    Character
    Tsuneo
    World
    Odin
    Main Class
    WAR Lv 99
    I think giving procs to all jobs was a good idea and also a bad idea. The reason it's good is always the reason that it sucks. No job is left out of being useful for procing but at the same time a group is likely to be missing a proc because of the large amount of possible procs. Abyssea should stay the way it is because of how low man oriented the event is.
    (0)

  2. #32
    Player Kavik's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    254
    Character
    Kavik
    World
    Fenrir
    Main Class
    PLD Lv 99
    First off, i would like to point out what everyone has failed to mention. The system in FFXI is of JOBS! not CLASSES. This is not WoW people -.-. Your moogle does not say "Change Class kuppooooooooooooo" he says "Change Job" Linkshells are not guilds either. Get your vocabulary straight, otherwise you just sound ignorant of the game, i don't see having even 95 of every job of people knowing anything about the game seeing as you can do that in a matter of days now. That being said, all JOBS have procs, if you're going to complain about it at least be specific enough to say what event you're talking about. Personally i think the need to 'proc' something outside of abyssea is stupid. I liked the old dynamis where you could come out with 500 coins. I maintain that all SE needed to do to 'fix' dyna was give us a one time paid for hourglass and reduce the time, this whole procing system is silly. I would also like to point out, that in voidwatch you will never be able to cover all procs with the main of each job, here is why... max alliance size is 18 people, there are 20 main jobs. Every job CAN proc something in abyssea, i have proc'ed yellow on my sch, my husband has proc'd yellow on his rdm/nin. I have proc'd red with drg, could the war have proc'd yellow with his polearm skill? sure, but my proc'ing it allowed him to move to blue which we needed also, he has proc'ed blue with his pup. Just because people do not want to have to shout for 3 hrs to get 18 people to proc an NM that can be trio'd does not mean they need to give every Job a proc, raising the possible amount of proc's from 13 (for red, war can cover 12 of them with certain sub jobs) 41 blue and 55 for yellow, raising the # of procs would be counterproductive to the player base. it would make it so that you have to get say 12 people to kill successfully proc an NM that drops 4-5 kinds of seals. I don't know about anyone else, but there is no way to find 8 people that simply go to the NM to help, which means you are going to have at least 3-4 per seal, taking people MUCH longer to get the gear they want which would make all the abyssea gear/NMs overcamped and have almost HNM gear status. All this would do is cause less loot to be dropped in general, because you would have a lower chance of proc'ing the mob, also, like i said with voidwatch, there would be no way to be 100% certain of proc'ing the mob at all, 18 ppl in ally 20 main jobs.
    (2)
    Last edited by Kavik; 09-05-2011 at 11:31 AM.
    FFXI forever! 99 PLD THF DRG DNC WHM SCH BRD BLM BLU BST
    Burtgang Excalibur Aegis Ochain


  3. #33
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Well actually, you can get 95 of every job in 60 seconds if you can type the number 95 fast enough, so there's that.

    Though I think the message of your initial points about class/guild make sense.

    On topic and @ OP: No, thank you.
    (2)

  4. #34
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Voidwatch
    yeah, because everyone cares about that event. /sarcasm
    (1)

  5. #35
    Player Winrie's Avatar
    Join Date
    Jun 2011
    Posts
    177
    Character
    Winrie
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Kavik View Post
    First off, i would like to point out what everyone has failed to mention. The system in FFXI is of JOBS! not CLASSES. This is not WoW people -.-. Your moogle does not say "Change Class kuppooooooooooooo" he says "Change Job" Linkshells are not guilds either. Get your vocabulary straight, otherwise you just sound ignorant of the game, i don't see having even 95 of every job of people knowing anything about the game seeing as you can do that in a matter of days now. That being said, all JOBS have procs, if you're going to complain about it at least be specific enough to say what event you're talking about. Personally i think the need to 'proc' something outside of abyssea is stupid. I liked the old dynamis where you could come out with 500 coins. I maintain that all SE needed to do to 'fix' dyna was give us a one time paid for hourglass and reduce the time, this whole procing system is silly. I would also like to point out, that in voidwatch you will never be able to cover all procs with the main of each job, here is why... max alliance size is 18 people, there are 20 main jobs. Every job CAN proc something in abyssea, i have proc'ed yellow on my sch, my husband has proc'd yellow on his rdm/nin. I have proc'd red with drg, could the war have proc'd yellow with his polearm skill? sure, but my proc'ing it allowed him to move to blue which we needed also, he has proc'ed blue with his pup. Just because people do not want to have to shout for 3 hrs to get 18 people to proc an NM that can be trio'd does not mean they need to give every Job a proc, raising the possible amount of proc's from 13 (for red, war can cover 12 of them with certain sub jobs) 41 blue and 55 for yellow, raising the # of procs would be counterproductive to the player base. it would make it so that you have to get say 12 people to kill successfully proc an NM that drops 4-5 kinds of seals. I don't know about anyone else, but there is no way to find 8 people that simply go to the NM to help, which means you are going to have at least 3-4 per seal, taking people MUCH longer to get the gear they want which would make all the abyssea gear/NMs overcamped and have almost HNM gear status. All this would do is cause less loot to be dropped in general, because you would have a lower chance of proc'ing the mob, also, like i said with voidwatch, there would be no way to be 100% certain of proc'ing the mob at all, 18 ppl in ally 20 main jobs.
    irrelevant complaint on terms used, even if you are correct. secondly on your dynamis comment, 500 coins on old runs and you miss it? proc system is silly? you realize if you farmed 500 coins a run with the old system you made 1,000 on average a week, as a trio i farm 300-400 coins a day.. off the 'stupid proc system' and thats on a bad day... so.. yeah...
    And no one cares about voidwatch, its flawed and stupid.


    And for the love of god can someone hire isladar from bg to moderate whats posted on here XD
    (2)

  6. #36
    Player Saefinn's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria - Asura
    Posts
    259
    Character
    Saefinn
    World
    Asura
    Main Class
    COR Lv 99
    The trouble seems to be on one hand you've got a limited selection of jobs people will choose for a party just because they useful enough for procs on the other you don't want Abyssea to be any easier than it already is. My suggestion is just one that people will hate because it would reduce your chances of proccing in a low man situation. If we gave, say, Quick Draw the ability to proc yellow, on top of your BLM/BRD, BLU/NIN and WHM you'll need invite a COR as well, then adding helices would mean inviting a SCH, then add ranged attacks to red and you'll be inviting a RNG alongside your WAR and NIN. As for blue, well MNK has it covered, I'm not sure if there's any blunt WS's that a MNK can't use.

    So, such a solution is probably not worth it just to be more inclusive, especially as it'll probably piss a lot of people off. How do I get to play the jobs I enjoy playing? I just don't do shout parties anymore - I have occassionally gotten away with using jobs that people don't use to proc in shout parties, my general refusal to level a job because they're a 'necessity' does mean I'm at a disadvantage - except for blue procs, because I have a MNK but I stick with LS and friend groups and there's a lot more flexibility there. I go SCH to heal when fighting NMs that don't need somebody with Cure V (but we have people with WHM when we need it), I've been MNK to DD(not proc), DRK, COR for buffs and its ranged attack and even lolPUP. It doesn't always matter to proc, you may have to kill the NM more times, but normally I do stuff in 3 man groups, so it's not often we're gonna have all procs covered anyway.

    And if you need to do atma runs or wins, usually shout groups don't care what job you're on if you're not going to lot on anything. If you're able to help out with the heals, it's great, same if you're able to help zerg the NM after procs have been done...if you have some procs, that's an added bonus.
    (0)
    Saefinn on Asura
    Main Jobs: Corsair: i117, Scholar: i117, Monk: i117, Summoner: i117

  7. #37
    Player Juri_Licious's Avatar
    Join Date
    Mar 2011
    Posts
    369
    I noticed a lot of people that don't want change are Abyssea proc jobs.

    I doubt SE is going to overhaul the system but they might. Regardless, I don't care how it's done.

    All jobs should be able to participate in Seal parties and not just the select "chosen ones" that were blessed by Altana, aka SE.
    (1)

  8. #38
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Not this crap again.
    (2)

  9. #39
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    But all jobs are able to participate in seal or +2 item parties. Only downside is, your party setup won't be optimal without blm, blu, whm, brd (or blm/brd), nin or /nin. People normally want these parties to be as efficient as possible with as few people as possible. I don't see a way of improving the abyssea proc system without either a) making abyssea even easier, or b) having to go back to full alliances to make sure procs are covered. Either that, or start giving other jobs access to spells which are currently job-specific and too high lvl to access them with said job as sub.

    You want the proc system "fixed" but you don't care how it's done. I honestly think that when you are making a complaint like this, you should at least have a suggestion or 2 on how to fix it.
    (0)

  10. #40
    Player Mirabelle's Avatar
    Join Date
    Mar 2011
    Location
    DeadParrotSociety
    Posts
    354
    If you switch Abyssea to an any job can proc then speed will determine who becomes preferable. Jobs with the best tp gain, fastest casting, most instant job abilities, will be preferred. Until an intelligent proc system that will assess your parties jobs and provide a proc for each member and also provide a higher chance at a seal/item for that member if he is successful, we are stuck with there always being some job preferences.
    (0)
    Yo Ho Yo Ho, a pirate's life for me!

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