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  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    960
    Nuclear launch detected.
    (1)

    Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
    Sig by Kingfury

  2. #12
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    Abyssea SAM's who never had decent gear at 75 when SAM's were king complain about SAM not being good while the same SAM's who had decent gear at 75 when SAM's were king have improved and continue to be king.

    Eh?
    (1)

  3. #13
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Only flaw with SAM I can see is that it isn't the best job for everything.
    (1)

    Quote Originally Posted by Camate View Post
    We are currently looking into enhancing elemental spirits.
    Miracles do happen!

  4. #14
    Player Stiel's Avatar
    Join Date
    Aug 2011
    Posts
    3
    Character
    Stiel
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Well, i am not saying SAM is crap now. It's true samurai were quite strong back then,though what i mean is that for me,this job lost the use it used to have,because other jobs can do the same,or even better.I don't want SAM job to be the best,just have some real use,strategic use for extend,because for raw dmg many jobs are very similar.I'm not complaining tho,other jobs as well need to be adjusted and bringed back to a real purpose ^^
    (0)

  5. #15
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    That chainbound move is broken I see SAMs doing that move+Fudo for 4k light every 3min. What new abilities has DRG got that helps our damage?
    (1)

  6. #16
    Player Modoru's Avatar
    Join Date
    May 2011
    Location
    There is only Zuul~
    Posts
    229
    Character
    Foxfire
    World
    Siren
    Main Class
    RDM Lv 1
    Yeah, SAMs don't really need anything more. They've got quite a range of options as ridiculous damage dealers, much higher than any other class, and if they're not buffed via ja's every few new updates, they're buffed by ridiculously strong weapon/armor options.
    (2)
    Opinions are opinions. Keep 'em that way.

  7. #17
    Player butta's Avatar
    Join Date
    Mar 2011
    Location
    AOA
    Posts
    2
    sam is more fun now that it EVER was
    (0)

  8. #18
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Ophannus View Post
    That chainbound move is broken I see SAMs doing that move+Fudo for 4k light every 3min. What new abilities has DRG got that helps our damage?
    attack bonus II @91

    Quote Originally Posted by butta View Post
    sam is more fun now that it EVER was
    !
    (0)

  9. #19
    Player BorkBorkBork's Avatar
    Join Date
    Apr 2011
    Posts
    69
    Quote Originally Posted by Ophannus View Post
    That chainbound move is broken I see SAMs doing that move+Fudo for 4k light every 3min. What new abilities has DRG got that helps our damage?
    Sekka before it and you can kasha>>>light>>>Fudo>>> light for some extra fun. Seriously though outside abyssea if you have fudo, sam jack stomps just about every job while being able to straight DD or tank with the new zanshin stuff. Even inside of abyssea if you know what your are doing sams can still dole out a sh*t-ton of damage but aren't the king of the abyssea mountain.
    (1)

  10. #20
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Yeah SAM gets the cream of every update either gear/traits/JA or enhancments. Y/G/K ignore defense as a HIDDEN effect in addition to debuffing the mob 100% unless they're immune, while WS like Wheeling Thrust and Camlann's Torment ignore defense with TP. Having Hasso/Seigan/Meditate/Sekkanoki as your main job's abilities means you can sub WAR and get Berserk/DA/Aggressor and make the best of both. DRK and DRG main job abilities are meh and rely too heavily on /SAM for defense and TP gain. WAR and SAM abilities compliment eachother EXTREMELY well whereas DRK and DRG have to rely on /SAM and lose out on Berserk/DA/Aggressor that WAR/SAM and SAM/WAR both get.
    (2)

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