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Thread: Maat 2.0

  1. #11
    Player Economizer's Avatar
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    Jun 2011
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    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Leonlionheart View Post
    Once the strategy is known, it's just a matter of time before average joe can beat it.
    One suggestion I can think of would be to require having some skills above a certain number to enter a fight. For most melee jobs, a bunch of skill in a weapon or two, and maybe a defensive skill, for White Mage, healing Magic, divine Magic, and club, for Red Mage, enfeebling magic and enhancing magic, and either sword or dagger... although certain jobs might be hurt by this... like Summoner.

    Thoughts? Is this a good idea or a horrible one?
    (0)

  2. #12
    Player Modoru's Avatar
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    May 2011
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    There is only Zuul~
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    229
    Character
    Foxfire
    World
    Siren
    Main Class
    RDM Lv 1
    I find that to be somewhat selfish, at best. Basically, what you're requesting, is a genkai that's unnecessarily hard and requires people to waste countless hours getting the best gear, just to get a level cap raise.

    I sympathize with the "knowing your job" sense, but making things hard to a ridiculous level seems... well, unnecessary, as I said. Sure, getting good gear and such is overall favorable, but expecting people with relic/myth/emp items to fail, when they're ideally the 'cream of the crop' as far as most weapons go...

    Yeah, no. I just don't think it's a generally good idea. Sorry.
    (1)
    Opinions are opinions. Keep 'em that way.

  3. #13
    Player Nefertiri's Avatar
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    Mar 2011
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    21
    Character
    Nefertiri
    World
    Quetzalcoatl
    Main Class
    RNG Lv 95
    I still say SCH G5 is harder than RDM, but less heard about because people who level SCH as their first job are probably rare. Anyway...

    I had always thought the Genkais, especially in later years, were a bit off. Not talking about the lazily-made newer ones (lol fetch moar kindred crests and yer done) which broke our limits from 75-90, as that's a different discussion.

    Genkai 5 specifically was meant to be a challenge to truly topple your limits, many jobs had it rougher than others but overall it was good to surpass our elderly mentor.

    I have to ask, though...why not add more flavor to G5 a bit? Any newer class that came after Aht Urghan expansion got an awesome storyline combined with the power to challenge a highly relevant NPC of their job instead of the same old man. What the heck?! The 15 original jobs got jipped! (I don't mean disrespect to Maat of course...)

    How about this instead, create new G5 battles for older jobs. MNK fight Oggbi or w/e, BLM fights either Ajido-Marujido or Shantotto, THF fights Nanaa Mihgo, RDM fights Rainemard and so on and so forth. However, this wouldn't mean seeing the end of Maat...as after clearing G5 the first time (which also nets us progress toward Maat's Cap for that job) we'd be able to challenge either our questline NPC again or Maat himself. Would choose Maat if still going after Maat's Cap. That's my idea on G5 "refinements"!

    Now for our still unknown Genkai 10, which will raise us to our ultimate limit of 99 someday. I'd like an absolute challenge for this...something fresh. I say we fight...ourselves. A perfect copy of ourselves, as beefed up as we are. Our clones wouldn't be mentally retarded like Seed Thralls or Vampyr's puppet clones, or the
    "Fourth Spitewarden"
    , they'd have access to all our equipment, spells and abilities, and they'd use them wisely, attempting to stun us when we're casting and Flash us when we have TP - stuff like that! To make it especially fun...make it so if we change equipment during the battle, so do they, so our target lock would be lost and we'd be forced to sheathe our weapon, nyehehehe.

    ...Oh c'mon don't gimme that look, 90% of the game depends on gear swaps, it'd be refreshing to have a battle without em for a change.

    I sure would like something epic like that for Genkai 10 though...
    (1)

  4. #14
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Economizer View Post
    One suggestion I can think of would be to require having some skills above a certain number to enter a fight. For most melee jobs, a bunch of skill in a weapon or two, and maybe a defensive skill, for White Mage, healing Magic, divine Magic, and club, for Red Mage, enfeebling magic and enhancing magic, and either sword or dagger... although certain jobs might be hurt by this... like Summoner.

    Thoughts? Is this a good idea or a horrible one?
    Well it's not a bad idea, but on the other hand you could just have that involved in the fight. Let's say for WAR fight he has a certain amount of evasion that you would need capped skill/accuracy food+gear to cap accuracy on Great Axe. Then at some points in the fight he can become immune to GA, forcing you to change weapons to Axe, but his evasion lowers a bit.

    Having it as a requirement to enter is kind of silly though, people should learn: If you can't be bothered to cap skills, don't expect to get far.
    (0)

  5. #15
    Player Economizer's Avatar
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    Jun 2011
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    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    It would help if any White Mage skill beyond Enhancing Magic actually did anything major in party situations.

    The proc system forcing White Mages everywhere to level club at the least (or club and staff if you really want to be useful) helped somewhat, but it doesn't help that healing magic is only marginally impacted by having no skill at all.
    (0)

  6. #16
    Player Gokku's Avatar
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    Mar 2011
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    Bastok
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    481
    with the text from he next genkai already out "10 merits 2 unknown items* and the 2 unknown items looking to come from some sort of synergy mini game. i really feel like threes no challenge at all atm.
    (0)

  7. #17
    Player Xellith's Avatar
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    Apr 2011
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    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    Leveling up isnt suppost to be the challenge. Mastering your skills is.

    EXP doesnt = talent.

    People used to exp back in the day for 5k an hour and still sucked. Some people will always suck even if they play the job all the time and some will kick ass. Its how the world works. Its why there are linkshells. So you can pick and choose who you play with.

    If you are upset that some level 90 drk doesnt have great sword skill then fine. Be upset. Just dont play with him and dont complain to us.

    Jeeze. What he does with his 13$ a month is their own business. You do NOT have to play with them. Ive had people be morons in parties giving me the "its my 13$ a month" argument. You know what I did? I either kicked them and got someone better or I left. Learn to do the same.

    once again. Exp does not equal skill. Skill is something you either have or you do not. Its very hard to learn it.

    Point is this. Don't complain. The original maat fights were never about skill. They were about whether he used asuran fists on your face 10 times in a row for no reason other than he could.

    Took me 7 attempts to beat him on black mage. Why? After every nuke he would run over to me and asuran fists me killing me in about 5 seconds. The final time he stood there and tried casting against me instead. Gave me the time I needed to do what I had planned the last few attempts.

    Every maat fight was just as annoying and I either won or lost. Skill didnt really play a part. Random number generator did. Maat version 2.0?

    PUUULEASE. That isnt going to make a blind bit of difference. Thats just going to stop players whether they are good or bad from progressing. This idea is terrible.
    (0)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

  8. #18
    Player Gokku's Avatar
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    Mar 2011
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    481
    And a level cap that requires more then just "10 merits and a mini game" doesn't = a challenge

    for alot of people Maat fight was a defining moment in there XI history regardless of how luck based it was ask any player who struggled with it and they remember how good it felt.

    Toss it up to me loving demon souls but id rather play a brutal ffxi that rewards the players who excel then playing kirby's yarn game were even if you lose you win.Some people dont enjoy being a walking god in ffxi and some people would love to do 99999dmg every hit with a soboro and solo everything.
    (0)

  9. #19
    Player Saefinn's Avatar
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    Mar 2011
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    San d'Oria - Asura
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    Character
    Saefinn
    World
    Asura
    Main Class
    COR Lv 99
    I think this is a horrible idea on several levels. Think me mad, I actually enjoyed G5, it was a good challenge and one reason I like FFXI has been for some of its challenging gameplay. It frustrated me, yes, but it felt great winning. I enjoy challenges and I think with SE making FFXI more accessible, there should still be challenging content.

    If you had a semi-impossible Maat fight, chances are, you'd need the best gear to do it and a good strategy to do it (either from multiple tries or successful testimonials). You wouldn't believe how many skilled players that already rules out. Difficult for people with emps means it's even more difficult for people without - or at least in general, so that in itself limits down to how many people go to 99, but also, how many jobs they take to 99 too. A lot of folk level jobs not because it's their preferred choice but because it's useful for events. Chances are, they'll take their preferred jobs to 99, not the ones they levelled to just be useful. Fewer players and fewer jobs means fewer people to party with that you need.

    Then how many people will decide to quit? I'm willing to bet after people fail this ultra difficult Maat fight a number of times that they'll give up. If they've done most of the other content it wouldn't really be worth them staying.

    So why should people be telling others how they should play the game and how to enjoy it. I find having patience with people in a party and explaining things clearly and offering advice is usually the successful option, I can't assume everybody knows everything or that they're well experienced. There's going to be failures, it's a game and it's not important and it's lessons for next time. People learn by doing. Maat 2.0 would be very limited and would probably not teach anybody anything of value...at the very best it'll teach them to solo...at best. The only thing I learned from SCH G5 was...how to do SCH G5. SCH G5 isn't how you solo SCH in a normal situation, then there's soooooo many other important lessons that a Maat fight can't teach you that's best learned by teaming up with other people like: keeping people in alliance healed, prioritising heals, maintaining enmity, when to buff, good AoE distance, avoidoing AoEs, when to time self-cast AoE buffs without taking a lot of damage, avoiding deadly strikes, dealing with mobs that charm, crowd control, stunning at the right time, keeping claim, knowing who to best raise and when, how to deal with specific NMs, mob weakness, strengths and absorbs, what moves certain mobs use - how to prevent them, how to resist them, the best set up to deal with them, best gear setups for different things, multitasking the job's different purposes, how to effectively manage recast and cast times and a whole number of other things.

    How have I learned all that? By doing it. By making mistakes and learning from them, learning from other people, listening to advice and asking for advice and experimentation.

    But face it people of different experiences play the game and when they start something new they need to be able to learn. They can't be expected to be perfect straight away - I know there's arrogant gamers, but I at least try my best to educate people in any group so that the end result is successful, rather than just getting frustrated at them. Does it work out? Yes. If you feel it's too much to babysit them, then fine, don't let them come, find somebody else to do the job. But being selective limits your choices (but it's your party at the end of the day).

    So in my opinion, I should be the one selecting what kind of people I want in my group, not the game design.
    (0)
    Last edited by Saefinn; 09-04-2011 at 10:48 AM.
    Saefinn on Asura
    Main Jobs: Corsair: i117, Scholar: i117, Monk: i117, Summoner: i117

  10. #20
    Player Inafking's Avatar
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    Jul 2011
    Location
    Windurst
    Posts
    298
    Character
    Kingofswords
    World
    Asura
    Main Class
    BLU Lv 99
    Let's see, you're complaining about the game being too easy but you think it's too hard to spot the n00bs? Maybee your advanced playing ablities and years of experience on FFXI haven't given you the keen detection skills you so desprately need. Or maybee you're so mentaly ill you only want everyone to suffer as much as you have and can't muster any sympathy for others trying to play the game. Either way this is a bad idea.
    (0)
    The Original Blue Mage

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