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  1. #1
    Player Sira's Avatar
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    Mar 2011
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    83
    Quote Originally Posted by Urteil View Post
    Could you revamp blood weapon since its an ability that can only be used once every two hours, and is terrible?

    In the time it took to make these new spells, and balance them twice.


    Jobs that desperately need an update to their 2hr i.e

    DRK
    RNG
    THF (Doesn't dodge ranged attacks.)

    Could have already happened.
    you aware of what would happen to these mobs in dynamis if those 2hrs were changed?
    (0)

  2. #2
    Player Urteil's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Sira View Post
    you aware of what would happen to these mobs in dynamis if those 2hrs were changed?
    Absolutely nothing because DRG mobs still have the crappy summon wyvern 2hr.
    (2)

  3. #3
    Player Eric's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    Quote Originally Posted by Urteil View Post
    Absolutely nothing because DRG mobs still have the crappy summon wyvern 2hr.
    I agree. A simple potency boost or timer extension on the 2hrs that Urteil mentioned would always be welcomed (among other changes). However, I don't think this is the right thread for that discussion. It would probably also make more of an impact if it had it's own thread where SE could more openly see it.
    (0)

  4. #4
    Player Economizer's Avatar
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    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Urteil View Post
    Absolutely nothing because DRG mobs still have the crappy summon wyvern 2hr.
    I definitely think that changes to two hours for certain jobs could even be implemented by a job trait you get at a certain level if SE absolutely had to implement them this way. For example, THF could dodge ranged attacks and get increased magic evasion (more resist rates) while under the effects of Perfect Dodge at level 95. Or White Mage could have a 100% chance to remove Doom with Benediction at level 99. I think every job could use a boost to two hours by 99.

    Quote Originally Posted by Sira View Post
    additionally another unrelated idea that came to mind earlier today: giving sch a trait that will give them a fast cast type trait if using spells of the same element as the weather they have up.
    Or this could be a piece of gear. A throw slot piece that gives day/weather: Fast Cast +10% and MAB+2 would be a solid piece, or if SE really loves us, when they finally give a quest to combine all the elemental obi into one, it will become a higher level item that also has fast cast for corresponding day/weather. Spells that are always affected by the weather should get an even greater bonus to the fast cast given by such an effect.

    Quote Originally Posted by Sira View Post
    perhaps as a suggestion you could add regen to the list of spells that can be used with rapture?
    Additionally, perhaps a piece of gear that makes Rapture give an additional effect of Regen when used with cure spells?
    (2)

  5. #5
    Player
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    Aug 2011
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    Quote Originally Posted by Economizer View Post
    I definitely think that changes to two hours for certain jobs could even be implemented by a job trait you get at a certain level if SE absolutely had to implement them this way. For example, THF could dodge ranged attacks and get increased magic evasion (more resist rates) while under the effects of Perfect Dodge at level 95. Or White Mage could have a 100% chance to remove Doom with Benediction at level 99. I think every job could use a boost to two hours by 99.
    I'd like to think that the development team is looking at all of the the 2-hour abilities one-by-one and updating the less useful ones, since Eagle Eye Shot, Familiar, and some of the other 2-hour abilities that were disappointing even at 75 have been mentioned.

    Of course, I'm probably wrong and the development team is currently hard at work building a box fort using the surplus of cardboard that came in along with the Final Fantasy XIV team's new office chairs. This kind of saddens me because Camate and Bayonne won't get to play in the epic fort due to being in a North American office.

    Quote Originally Posted by Economizer View Post
    Or this could be a piece of gear. A throw slot piece that gives day/weather: Fast Cast +10% and MAB+2 would be a solid piece, or if SE really loves us, when they finally give a quest to combine all the elemental obi into one, it will become a higher level item that also has fast cast for corresponding day/weather. Spells that are always affected by the weather should get an even greater bonus to the fast cast given by such an effect.

    Additionally, perhaps a piece of gear that makes Rapture give an additional effect of Regen when used with cure spells?
    I normally love adding stuff through equipment, like a protuberance kind of love, but Scholar already has a lot of equipment that's only useful during one job ability or spell. Eventually, I'm afraid a good Scholar will be stuck with nothing but 8 weather obis and 72 pieces of very situational equipment.

    It does go with the theme of the job, though, and those pieces of equipment are always amazing in those situations. So I guess this kind of addition would have some good and some bad.
    (0)

  6. #6
    Player Economizer's Avatar
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    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by SpankWustler View Post
    I normally love adding stuff through equipment, like a protuberance kind of love, but Scholar already has a lot of equipment that's only useful during one job ability or spell. Eventually, I'm afraid a good Scholar will be stuck with nothing but 8 weather obis and 72 pieces of very situational equipment.
    That's why I was suggesting it should have MAB +2 (so you don't have to macro into another piece during cast) if it was a throw slot item, or being the bonus of combining all the elemental obis. Basically, Scholar should get more gear that is like the Twilight Cape and less gear that is eight different pieces for each element with extra gear if you want to prioritize something like accuracy instead of attack. Actually, not just Scholar, but every job that casts magic.

    I can understand having to swap between eight or nine different staffs (not seventeen however), but that's about the extend of where elemental focuses should go. Obis and straps and subligars need to be one piece per slot. Lets hope the guys in the box fort give the guys who want to merge these items together the password to get in the fort so they can implement this...
    (0)

  7. #7
    Player Raksha's Avatar
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    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by SpankWustler View Post
    Eventually, I'm afraid a good Scholar will be stuck with nothing but 8 weather obis and 72 pieces of very situational equipment.
    ^implying this isnt already the case.
    (1)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  8. #8
    Player Xellith's Avatar
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    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    Quote Originally Posted by Sira View Post
    you aware of what would happen to these mobs in dynamis if those 2hrs were changed?
    Nothing would happen. DRGs still have call wyvern as their 2hr lol
    (0)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

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