I agree. A simple potency boost or timer extension on the 2hrs that Urteil mentioned would always be welcomed (among other changes). However, I don't think this is the right thread for that discussion. It would probably also make more of an impact if it had it's own thread where SE could more openly see it.
I definitely think that changes to two hours for certain jobs could even be implemented by a job trait you get at a certain level if SE absolutely had to implement them this way. For example, THF could dodge ranged attacks and get increased magic evasion (more resist rates) while under the effects of Perfect Dodge at level 95. Or White Mage could have a 100% chance to remove Doom with Benediction at level 99. I think every job could use a boost to two hours by 99.
Or this could be a piece of gear. A throw slot piece that gives day/weather: Fast Cast +10% and MAB+2 would be a solid piece, or if SE really loves us, when they finally give a quest to combine all the elemental obi into one, it will become a higher level item that also has fast cast for corresponding day/weather. Spells that are always affected by the weather should get an even greater bonus to the fast cast given by such an effect.
Additionally, perhaps a piece of gear that makes Rapture give an additional effect of Regen when used with cure spells?
I'd like to think that the development team is looking at all of the the 2-hour abilities one-by-one and updating the less useful ones, since Eagle Eye Shot, Familiar, and some of the other 2-hour abilities that were disappointing even at 75 have been mentioned.
Of course, I'm probably wrong and the development team is currently hard at work building a box fort using the surplus of cardboard that came in along with the Final Fantasy XIV team's new office chairs. This kind of saddens me because Camate and Bayonne won't get to play in the epic fort due to being in a North American office.
I normally love adding stuff through equipment, like a protuberance kind of love, but Scholar already has a lot of equipment that's only useful during one job ability or spell. Eventually, I'm afraid a good Scholar will be stuck with nothing but 8 weather obis and 72 pieces of very situational equipment.
It does go with the theme of the job, though, and those pieces of equipment are always amazing in those situations. So I guess this kind of addition would have some good and some bad.
That's why I was suggesting it should have MAB +2 (so you don't have to macro into another piece during cast) if it was a throw slot item, or being the bonus of combining all the elemental obis. Basically, Scholar should get more gear that is like the Twilight Cape and less gear that is eight different pieces for each element with extra gear if you want to prioritize something like accuracy instead of attack. Actually, not just Scholar, but every job that casts magic.
I can understand having to swap between eight or nine different staffs (not seventeen however), but that's about the extend of where elemental focuses should go. Obis and straps and subligars need to be one piece per slot. Lets hope the guys in the box fort give the guys who want to merge these items together the password to get in the fort so they can implement this...
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