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  1. #61
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Ank View Post
    Pretty sure blm has been clamoring for a "rainbow staff" since time immemorial.
    I think there is a difference between the weather obis and the mythical rainbow staff. As per said Rainbow Staff, I think asking SE to fix the Dorje by involving the magian trials in a combined trail that you can only start with a Dorje would be a nice fix. But I think we'd benefit most from combined Obis, as this would encourage their use.
    (0)

  2. #62
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Yeah it's pretty frustrating that the biggest challenge in the game right now is managing my inventory...

    With all the situational and specific gear added lately, the recent inventory control changes are less of boon and more of a requirement to remain in the bad state we were in instead of getting worse. Actually I do think it's worse now because instead of just being out of space, we get to be out of space in 10 different locations...

    That said, I fully support the super obi. It would need to require the completion of all the others and an additional quest. A nice FC on it would be great, to bring SCH closer to elemental celerity and give other mages the chance to cast faster.
    (0)

  3. #63
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    I love the idea of a super obi. It would be a great way to handle the inventory woes of SCHs (and BLMs as well). You also have the perk of breathing life back into some old content. The quest should be handled by the same NPC as the original obi quests and would require all 8 obis plus an additional item from an NM or something.

    I like the idea of more fast cast for SCH, but I'm against it coming in the form of gear. As said, we already have a lot of gear to carry around. It would be very difficult to balance the piece so that you still wouldn't need multiple grips for different situations. As I've said before, I would prefer the boost to come in the form of an upgrade to the grimoire. I think the bonuses for Light/Dark Arts should improve as you level. I believe a post from the dev team said they agreed and would look into it.

    I would keep the current bonuses as they are so that they are available via /SCH. I'd like to see a bonus of -20% spell casting time by lv99. That would still be behind BLM, RDM and WHM (with gear included). Recast time could be lowered to -12.5%.

    I suppose you could make it a category 3 merit item. My only concern is that we will have to sacrifice another possible bonus in order to receive it. That is the nature of merits of course, but I do think some aid in casting speed is needed.
    (0)

  4. #64
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    I'm very disappointed by the current Staves system, the Magian ones I mean. Sure they are powerful (and look good! :P) but you can't make 2 of the same element with different affinities. Say accuracy and damage. Well I suppose you could make a +3 damage and +2 accuracy, maybe, but still, do they really expect us to bring around that much gear?
    8 staves for damage, 8 staves for accuracy, one for resting, one for Sskin, one for pdt, one for healing... I mean... that's way beyond.
    Also it's sad that you can't get something balanced and "in between" like the old HQ staves were. They had elemental affinity 2 with everything: avatar perpetuation, elemental accuracy, elemental damage etc. Why can't you get something that's, say, 3 in everything?

    I really hope there will be a way to "merge" staves into one (or at least two, light alligned elements and dark alligned elements) and it would be nice if the same could happen for Sea Gorgets (they need a revamp in damage as well! 0.2ftp modifier maybe?), belts and obis.
    (3)
    And the autumn of life has finally come
    with the promise of winter thaw.

  5. #65
    Player Annalise's Avatar
    Join Date
    Mar 2011
    Posts
    161
    Character
    Annalise
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Harnao View Post
    This may not be considered a "bug" per sey, however it is an odd concept I noticed.

    Kaustra and Embrava are level 5 spells that can only be cast while under Tabula Rasa. However, when SCH is a sub job, that spells are present in the spell list however the spells are always uncastable. As far as I know, there are no other similar situations in the game where a spell is listed and there is no way to make that spell castable.

    The spell does meet all the criteria of being "allowed' to show up in the list but it seems wrong that an uncastable spell should be there.
    While not a spell, call beast is the same way on subjob. Any other job subbing beast has access to call beast, but it cannot be used, as all jug pets are BST only. So this type of thing isn't new. I don't think I'd say it's a bug.

    The only other thing I can think of with a spell not being castable was before Galka Paladins got an mp boost, they had 146 mp at level 75 and couldn't cast raise without +mp. Completely different there but yeah...
    (2)

  6. #66
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Can you tell from the test server how Kaustra and Embrava are obtained? I know, "subject to change, blah blah" but currently did the spell just show up in your list, is it available from NPCs, etc.?

    I'm really hoping good ol' Silke sells them in Bastok Markets [S], and that they don't make them like the SMN 2-hour avatars and require me to finish WotG missions.
    (0)
    Last edited by Merton9999; 09-10-2011 at 02:29 AM.

  7. #67
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Merton9999 View Post
    Can you tell from the test server how Kaustra and Embrava are obtained? I know, "subject to change, blah blah" but currently did the spell just show up in your list, is it available from NPCs, etc.?

    I'm really hoping good ol' Silke sells them in Bastok Markets [S], and that they don't make them like the SMN 2-hour avatars and require me to finish WotG missions.
    There's a moogle who has an option to 'give you all spells/rolls/songs/etc' That's how i got it. didnt think to check if i had it before then.
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  8. #68
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    We implemented the previously stated adjustments to Embrava and Kaustra on the Test Server. Check ‘em out
    (4)
    Devin "Camate" Casadey - Community Team

  9. #69
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    126
    I hopped on the test server as soon as I heard about this. Tested Kaustra. I'm quite liking the enhanced duration of Tabula Rasa. I've yet to test Embrava, but I will shortly.

    Pre-update, I tested with Cosmos/Minikin/Ultimate atmas, did 2861 initial damage to Licorices in Abyssea - Konschtat. I casted a few times in the 90 second window that I was able to. The damage was the same each time.
    Post-update, I am now doing 4351 initial damage. Same atma, same gear. All tests were done on one target instead of multiple, so I haven't had a chance to test against multiple targets with Manifestation.

    (Of course it won't beat Blizzard V (7166 damage wut?) but it's a very fun 'helix' spell that can be made AoE )

    Personally, I'm happy with the buff to these thus far, and I'm more excited at things to possibly be on the way for Scholar... but I'd still like stuff I can use more often that is unique to SCH that's actually useful. I rarely use Adloquium or the enmity spells, but I know they've got their uses.
    (4)
    Last edited by Fredjan; 09-10-2011 at 08:13 AM.
    WAR, WHM, BLM, RDM, DRK, BRD, SMN, BLU, SCH, GEO, RUN 99

  10. #70
    Player Ahrana's Avatar
    Join Date
    Mar 2011
    Posts
    69
    Character
    Ahrana
    World
    Cerberus
    Main Class
    SCH Lv 96
    All I really want is for SE to find a vision for scholar. A job is more then a set of spells and abilities, it's a role. Right now scholar is missing that.
    (5)

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