Could you revamp blood weapon since its an ability that can only be used once every two hours, and is terrible?
In the time it took to make these new spells, and balance them twice.
Jobs that desperately need an update to their 2hr i.e
DRK
RNG
THF (Doesn't dodge ranged attacks.)
Could have already happened.
Samurai Archery is said to be a thing of the past, but it isn't dead yet!
Player
I agree. A simple potency boost or timer extension on the 2hrs that Urteil mentioned would always be welcomed (among other changes). However, I don't think this is the right thread for that discussion. It would probably also make more of an impact if it had it's own thread where SE could more openly see it.
im still somewhat mildly perplexed that they mentioned how they wanted to go an alternate course for healing on sch, more towards a regen type healing, yet in order for us to have a better regen than whm (regen was sch leading spell, what happened to that) we have to use our 2hr. So if they wanted to continue on that path of regen type spells, i'd be hard pressed to see what our healing potential would be in the future.
2 hour abilities are nice and all but you can only use them once every 2 hours or so, i know you said you plan to focus more on sch than you have before, but ......yeah.
perhaps as a suggestion you could add regen to the list of spells that can be used with rapture? additionally another unrelated idea that came to mind earlier today: giving sch a trait that will give them a fast cast type trait if using spells of the same element as the weather they have up.
I definitely think that changes to two hours for certain jobs could even be implemented by a job trait you get at a certain level if SE absolutely had to implement them this way. For example, THF could dodge ranged attacks and get increased magic evasion (more resist rates) while under the effects of Perfect Dodge at level 95. Or White Mage could have a 100% chance to remove Doom with Benediction at level 99. I think every job could use a boost to two hours by 99.
Or this could be a piece of gear. A throw slot piece that gives day/weather: Fast Cast +10% and MAB+2 would be a solid piece, or if SE really loves us, when they finally give a quest to combine all the elemental obi into one, it will become a higher level item that also has fast cast for corresponding day/weather. Spells that are always affected by the weather should get an even greater bonus to the fast cast given by such an effect.
Additionally, perhaps a piece of gear that makes Rapture give an additional effect of Regen when used with cure spells?
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