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  1. #41
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Eric View Post
    I've stopped caring about people's whining that we get all the attention. As long as we get the adjustments we want/need, I'll be happy.
    Same.

    And thanks, Camate. This is great news.
    (1)

  2. #42
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Could you revamp blood weapon since its an ability that can only be used once every two hours, and is terrible?

    In the time it took to make these new spells, and balance them twice.


    Jobs that desperately need an update to their 2hr i.e

    DRK
    RNG
    THF (Doesn't dodge ranged attacks.)

    Could have already happened.
    (2)

  3. #43
    Player Delvish's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    Quote Originally Posted by Camate View Post
    Based on all of the feedback we have received, we will be making the below changes to SCH:
    Tabula Rasa
    Effect duration will be changed from 90 seconds to 180 seconds.

    Embrava
    MP cost will be changed from 30% of your max MP to 20%.
    Changed to make it possible to be used on players outside of your party.

    Kaustra
    MP cost will be changed from 30% of your max MP to 20%.
    Increased damage slightly.
    As you all have mentioned, since this is an ability/spell that can only be used once every two hours, we revamped it as much as possible.

    The idea of the adjustments this time, including the reason for adding Embrava and Kaustra, is to increase the usage of Tabula Rasa. In the future we will be looking at adjustments other than effect duration, but consider this the first phase.


    There are still a lot of things we would like to adjust, so we are placing SCH adjustments at a pretty high priority for the future as well.
    As Karbunckle posted in the THF forums, I too would recommend a restraining order because my two favorite jobs just got a whole lot nicer. Give my third job SAM a major archery revamping and... yea... lets just say my fiancee wouldn't be too pleased.
    (0)
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

  4. #44
    Player Sira's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Quote Originally Posted by Urteil View Post
    Could you revamp blood weapon since its an ability that can only be used once every two hours, and is terrible?

    In the time it took to make these new spells, and balance them twice.


    Jobs that desperately need an update to their 2hr i.e

    DRK
    RNG
    THF (Doesn't dodge ranged attacks.)

    Could have already happened.
    you aware of what would happen to these mobs in dynamis if those 2hrs were changed?
    (0)

  5. #45
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Sira View Post
    you aware of what would happen to these mobs in dynamis if those 2hrs were changed?
    Absolutely nothing because DRG mobs still have the crappy summon wyvern 2hr.
    (2)

  6. 09-07-2011 10:37 AM

  7. #46
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    Quote Originally Posted by Urteil View Post
    Absolutely nothing because DRG mobs still have the crappy summon wyvern 2hr.
    I agree. A simple potency boost or timer extension on the 2hrs that Urteil mentioned would always be welcomed (among other changes). However, I don't think this is the right thread for that discussion. It would probably also make more of an impact if it had it's own thread where SE could more openly see it.
    (0)

  8. #47
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Based on all of the feedback we have received, we will be making the below changes to SCH:
    [cut]
    Despite a few perplexities that remain I can say I'm very very very satisfied by these announced changes, at least from how they sound on paper.
    Thanks for sharing Camate!
    (1)
    And the autumn of life has finally come
    with the promise of winter thaw.

  9. #48
    Player Sira's Avatar
    Join Date
    Mar 2011
    Posts
    83
    im still somewhat mildly perplexed that they mentioned how they wanted to go an alternate course for healing on sch, more towards a regen type healing, yet in order for us to have a better regen than whm (regen was sch leading spell, what happened to that) we have to use our 2hr. So if they wanted to continue on that path of regen type spells, i'd be hard pressed to see what our healing potential would be in the future.

    2 hour abilities are nice and all but you can only use them once every 2 hours or so, i know you said you plan to focus more on sch than you have before, but ......yeah.

    perhaps as a suggestion you could add regen to the list of spells that can be used with rapture? additionally another unrelated idea that came to mind earlier today: giving sch a trait that will give them a fast cast type trait if using spells of the same element as the weather they have up.
    (5)

  10. #49
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Urteil View Post
    Absolutely nothing because DRG mobs still have the crappy summon wyvern 2hr.
    I definitely think that changes to two hours for certain jobs could even be implemented by a job trait you get at a certain level if SE absolutely had to implement them this way. For example, THF could dodge ranged attacks and get increased magic evasion (more resist rates) while under the effects of Perfect Dodge at level 95. Or White Mage could have a 100% chance to remove Doom with Benediction at level 99. I think every job could use a boost to two hours by 99.

    Quote Originally Posted by Sira View Post
    additionally another unrelated idea that came to mind earlier today: giving sch a trait that will give them a fast cast type trait if using spells of the same element as the weather they have up.
    Or this could be a piece of gear. A throw slot piece that gives day/weather: Fast Cast +10% and MAB+2 would be a solid piece, or if SE really loves us, when they finally give a quest to combine all the elemental obi into one, it will become a higher level item that also has fast cast for corresponding day/weather. Spells that are always affected by the weather should get an even greater bonus to the fast cast given by such an effect.

    Quote Originally Posted by Sira View Post
    perhaps as a suggestion you could add regen to the list of spells that can be used with rapture?
    Additionally, perhaps a piece of gear that makes Rapture give an additional effect of Regen when used with cure spells?
    (2)

  11. #50
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    Quote Originally Posted by Sira View Post
    you aware of what would happen to these mobs in dynamis if those 2hrs were changed?
    Nothing would happen. DRGs still have call wyvern as their 2hr lol
    (0)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

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