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  1. #1
    Player Ank's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Erinael
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    If your LS/alliance is making you buff them without actually having a spot for you in the alliance, well, then they're just dicks.
    Well I haven't done anything in an alliance since before abyssea so its more a silly statement than not, but more a reference to brd switching and having outside healers to crap in the past. The zerg potential is pretty amazing, could buff up three full parties pretty quickly, not that that matters a whole lot.

    Still, 2 hours regardless and people whining that sch gets all the attention aside, I can't wait for future adjustments to the job over all.
    (0)

  2. #2
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    Quote Originally Posted by Ank View Post
    Still, 2 hours regardless and people whining that sch gets all the attention aside, I can't wait for future adjustments to the job over all.
    I've stopped caring about people's whining that we get all the attention. As long as we get the adjustments we want/need, I'll be happy.
    (3)

  3. #3
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Eric View Post
    I've stopped caring about people's whining that we get all the attention. As long as we get the adjustments we want/need, I'll be happy.
    Same.

    And thanks, Camate. This is great news.
    (1)

  4. #4
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Could you revamp blood weapon since its an ability that can only be used once every two hours, and is terrible?

    In the time it took to make these new spells, and balance them twice.


    Jobs that desperately need an update to their 2hr i.e

    DRK
    RNG
    THF (Doesn't dodge ranged attacks.)

    Could have already happened.
    (2)

  5. #5
    Player Sira's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Quote Originally Posted by Urteil View Post
    Could you revamp blood weapon since its an ability that can only be used once every two hours, and is terrible?

    In the time it took to make these new spells, and balance them twice.


    Jobs that desperately need an update to their 2hr i.e

    DRK
    RNG
    THF (Doesn't dodge ranged attacks.)

    Could have already happened.
    you aware of what would happen to these mobs in dynamis if those 2hrs were changed?
    (0)

  6. #6
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Sira View Post
    you aware of what would happen to these mobs in dynamis if those 2hrs were changed?
    Absolutely nothing because DRG mobs still have the crappy summon wyvern 2hr.
    (2)

  7. #7
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    Quote Originally Posted by Urteil View Post
    Absolutely nothing because DRG mobs still have the crappy summon wyvern 2hr.
    I agree. A simple potency boost or timer extension on the 2hrs that Urteil mentioned would always be welcomed (among other changes). However, I don't think this is the right thread for that discussion. It would probably also make more of an impact if it had it's own thread where SE could more openly see it.
    (0)

  8. #8
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Urteil View Post
    Absolutely nothing because DRG mobs still have the crappy summon wyvern 2hr.
    I definitely think that changes to two hours for certain jobs could even be implemented by a job trait you get at a certain level if SE absolutely had to implement them this way. For example, THF could dodge ranged attacks and get increased magic evasion (more resist rates) while under the effects of Perfect Dodge at level 95. Or White Mage could have a 100% chance to remove Doom with Benediction at level 99. I think every job could use a boost to two hours by 99.

    Quote Originally Posted by Sira View Post
    additionally another unrelated idea that came to mind earlier today: giving sch a trait that will give them a fast cast type trait if using spells of the same element as the weather they have up.
    Or this could be a piece of gear. A throw slot piece that gives day/weather: Fast Cast +10% and MAB+2 would be a solid piece, or if SE really loves us, when they finally give a quest to combine all the elemental obi into one, it will become a higher level item that also has fast cast for corresponding day/weather. Spells that are always affected by the weather should get an even greater bonus to the fast cast given by such an effect.

    Quote Originally Posted by Sira View Post
    perhaps as a suggestion you could add regen to the list of spells that can be used with rapture?
    Additionally, perhaps a piece of gear that makes Rapture give an additional effect of Regen when used with cure spells?
    (2)

  9. #9
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Economizer View Post
    I definitely think that changes to two hours for certain jobs could even be implemented by a job trait you get at a certain level if SE absolutely had to implement them this way. For example, THF could dodge ranged attacks and get increased magic evasion (more resist rates) while under the effects of Perfect Dodge at level 95. Or White Mage could have a 100% chance to remove Doom with Benediction at level 99. I think every job could use a boost to two hours by 99.
    I'd like to think that the development team is looking at all of the the 2-hour abilities one-by-one and updating the less useful ones, since Eagle Eye Shot, Familiar, and some of the other 2-hour abilities that were disappointing even at 75 have been mentioned.

    Of course, I'm probably wrong and the development team is currently hard at work building a box fort using the surplus of cardboard that came in along with the Final Fantasy XIV team's new office chairs. This kind of saddens me because Camate and Bayonne won't get to play in the epic fort due to being in a North American office.

    Quote Originally Posted by Economizer View Post
    Or this could be a piece of gear. A throw slot piece that gives day/weather: Fast Cast +10% and MAB+2 would be a solid piece, or if SE really loves us, when they finally give a quest to combine all the elemental obi into one, it will become a higher level item that also has fast cast for corresponding day/weather. Spells that are always affected by the weather should get an even greater bonus to the fast cast given by such an effect.

    Additionally, perhaps a piece of gear that makes Rapture give an additional effect of Regen when used with cure spells?
    I normally love adding stuff through equipment, like a protuberance kind of love, but Scholar already has a lot of equipment that's only useful during one job ability or spell. Eventually, I'm afraid a good Scholar will be stuck with nothing but 8 weather obis and 72 pieces of very situational equipment.

    It does go with the theme of the job, though, and those pieces of equipment are always amazing in those situations. So I guess this kind of addition would have some good and some bad.
    (0)

  10. #10
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    Quote Originally Posted by Sira View Post
    you aware of what would happen to these mobs in dynamis if those 2hrs were changed?
    Nothing would happen. DRGs still have call wyvern as their 2hr lol
    (0)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

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