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  1. #1
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    I got a question for the rest of the dark knights out there, dont you find it embarrassing that we are the only job with spells that have a freakin 3 MINUTE recast time. Seriously 3 minutes for spells, even RAISE III only has a 60 sec recast time, and Blm and pop off 4k-5k nukes with only a 48 sec recast time. Yet SE gives us 3 min recast timers for drain 2 and dreadspikes, oh and drain 1 has a recast time of 60 secs which is longer that blizzard V, Firaja, it basically on the same recast timer as a whm's raise 3.
    (5)

  2. #2
    Player Muras's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Muras
    World
    Leviathan
    Main Class
    RUN Lv 99
    Quote Originally Posted by Cljader1 View Post
    I got a question for the rest of the dark knights out there, dont you find it embarrassing that we are the only job with spells that have a freakin 3 MINUTE recast time.
    Not completely true, as BLU's Magic Hammer spell is on a 3 minute timer too. But yes, I still think 3 minute timers on spells is pretty silly.

    Since we're all tossing out JA changes that make sense, I got one that'd be fun and interesting that matches DRK. I dunno what to call it since I suck at naming things, but the name doesn't matter:

    Name: <Unknown>
    Lv: 65
    Duration: 30 seconds
    Recast: 180 seconds (3 mins)
    Description: Makes it possible for your elemental or damage dealing dark magic spells to be used in a skillchain, but not a magic burst.

    Yes, I stole SCH's skillchain strategem, but instead of lasting for 1 spell, it can be used as many times as you want within the 30 seconds. And it works with Dark Magic too. For the record, I'm also 90 SCH, so I don't mind DRK getting this unique ability. And given that SE is sharing things among jobs these days like DNC's Wild Flourish and SAM's Konzen-ittai, or WHM's Divine Seal and SCH's mini Divine Seal Rapture, why not?

    There's probably a lot of examples, but I won't bother looking them all up. And it honestly suits DRK better than SCH given that it's a melee job. When was the last time you saw a SCH seriously try to use Immanence anyways? And believe me, this'll get DRKs casting their elemental spells because they can do the following with it (Since SE apparently wants us to):

    Use Ability > Cast Aero > Cast Bio > *Creates Gravitation skillchain* > Torcleaver > *Creates Darkness Skillchain*

    Although this ability doesn't really sacrifice anything in particular, you could consider the time needed to cast the spells a sacrifice of your melee damage. I've said it before though, that I don't think the sacrifice mentality really fits DRK. I just don't think it works.

    On a final thought (And somewhat non-serious because I know this'll never happen even though it technically makes so much sense), if we really need to sacrifice something, and since SE is looking for things besides HP and MP, how about sacrificing our CHR for something useful? It'd sure give Absorb-CHR a purpose. Just a thought.
    (5)
    Last edited by Muras; 09-01-2011 at 09:21 PM.