Quote Originally Posted by Cljader1 View Post
I even think the function of this ability is screwed up...listen to yourself "let the mob get off a throat stab so you can pop SD" thats ridiculous why would you let the mob get that off, you just cast stun to prevent the throat stab




FALSE we dont get drains of over 500, a good drain I is in the mid 200's or mid 300's range, and drain II rarely ever touch the 500 mark. Nether Void is used to make Drains reach a respectable number. Absorb stats are trash absolutely trash the time it took you to cast that useless spell you just missed a melee swing. Absorb stats need to also deal dark element damage as well. BTW how can you say a dnc's drain and aspir samba are crappy just the dnc sub only offers more survivability and utility then a lvl 90 main drk's entire arsenal.
Not just throat stab, any throat stab like attack. You won't have stun up for all tp moves and you can't even stun most of the really dangerous mobs, or at very least not reliably. If your healer doesn't suck, they'll have you cured up to safety before the animation of the tp move is even done.

And we don't get drains to 500? Really? Drain 1 is programmed in a way that scales with you as your dark magic skill rises. At 75 with capped skill, strong skill gear build, and boosts to Drain/Aspir gear, 500 Drains on Dark weak enemies were very possible, pre-Nethervoid. This is amazing for 21mp.

If you couldn't do it, blame the player, not the game.

Absorb-stat spells do damage to a target's stats, there's no need for direct damage. If the decay is removed and the duration is Haste or Refresh-like, Absorb-Stat spells would be awesome. With the Dark Celerity we're supposedly getting in the future.

DNC sub isn't awesome for Drain/Aspir sambas, they're a perk sure, but the TP based Waltzes are what make /DNC survivability so awesome.