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  1. #1
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99

    Test Server Feedback - Dark Knight

    This is a new thread seperate from the manifesto thread, to save community reps and developers the hassle of reading/winding through the other one:


    And a concise place for Dark Knight discussion to ensue, like the other Job related threads on the board currently.

    We are all looking forward to community rep, and developer responses!



    Absorb - Attri:

    Overall this is a great addition, as long as it doesn't become nerfed into oblivion with horrible casting times, recast times or accuracy, it is a very nice gain. Thank you development team.


    Problems: - Doesn't absorb three buffs when used in conjunction with Nethervoid + Bale Flanchard +2.

    Possessing the mythic weapon "Liberator" shows no increase in the effects absorbed or potency in the spell whatsoever.



    Scarlet Delirium:

    Duration is far too short, the ability offers no noticable potency despite us being necessary to kill ourselves for it to function.

    Even if we attain this incredibly backwards goal of killing ourselves the reward we get is laughable at best.


    The duration needs to be vastly increased so it is feasible for the DRK to gain advantage of whatever 'boon' you had in mind, to use against our foes.



    Example:

    Scarlet Delirium

    Channels the damage the Dark Knight endures into increased attack and magic attack.

    Duration: 180s
    Recast: 300s


    At maximum potency (losing 50% or more of max hp), the Dark Knight will deal 25% more physical and magical damage.

    This will affect Weaponskills and all forms of Magic damage including Elemental WS's, Drains, and those T3 nukes that are borderline useless.



    That being said. . . . .

    The current potency is absolutley laughable and give Dark Knights absolutley zero incentive to cast more magical spells. Or to even push the button let alone make a macro hoping for a noticeable gain in melee/weaponskill damage

    Its even reported that this abiltity does not boost the potency of Aspir/Drain.



    This ability ranks right up there with Arcane Crest in futility and pointlessness, please replace it with something useful or make it worth while!






    Like:

    A Real 2hr
    Blood Weapon finally made a normal ability, because that's what it is.
    Perfect Parry
    Instacast Dark Magic spell with no recast.

    Anything.


    Thank you.
    (14)
    Last edited by Urteil; 09-01-2011 at 10:10 AM.