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  1. #21
    Player Anathiel's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    99
    Character
    Anathiel
    World
    Sylph
    Main Class
    NIN Lv 95
    Quote Originally Posted by Cljader1 View Post
    I'm really tired of this, dark knight needs some love. Camate can you please issue us dark knights some responses on what is going on with the job and what the hell happened to "Scarlet Delirium." Plus can you please address "Blood Weapon" it shouldn't be our 2hr ability, its duration is only 30 secs its basically a techinique that dnc's can use at will. "Blood Weapon" should be a regular job ability with the duration being 30 secs and the recast being 15 mins.

    Moreover for us to be the KINGS of dark magic and absorption, dncs sure do embarrass us with the utility of their absorptions techniques "drain and aspir samba" to just mention a few. Oh and then there's blm who have access to more useful top tier dark magic the drks themselves, blm have 2 break timers with "Break, Breakaga" and a dark magic nuke "Comet." Please SE help drks you have embarrassed us enough
    THEY TOOK OUR JOBS!!!!!!!

    (South park quote)
    (1)
    Haiku's are easy
    But sometimes they don't make sense
    Refrigerator

  2. #22
    Player Arek's Avatar
    Join Date
    Mar 2011
    Posts
    41
    Character
    Slayerofgods
    World
    Asura
    Main Class
    DRK Lv 99
    I agree with the fact that Scarlet Delirium is far too short to use it correctly as a physical enhancement and more as a Magical enhancement, 1min... Like 1 or 2 spell casting ?

    Very disappointing right now...

    For the rest pointed in this topic, some ideas are good, others are probably unreal
    (0)

  3. #23
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Cljader1 View Post
    Job Trait

    Blood Soul lvl 50 -adds a 10% chance that your melee strike will be completely absorbed as HP. Does not work with weaponskills.
    See this is the kinda of small stuff we need SE it doesn't add much to DRK but it fits DRK well and also take a bit of strain off the WHMs which is probably one of the main issues with DRK also this would work well as DRK Double attack lol.

    Like if u made SD a DMG negate ja as well it would be nice because avoiding 1 attack every 3 mins isn't overpowered and if you use it to avoid a Large attack then you'll get a DMG boost as your reward.

    As for Blood weapon change making 30->60/120 secs doesn't seem that bad of an idea you can make it 1/2 effect with a 1 handed weapon if kclub is the issue cause i'm sure 90%-95% of all DRKs would agree kclub zergs are a thing of the past and we should focus on our main weapons.
    (0)
    Last edited by Rezeak; 09-03-2011 at 03:17 AM.
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  4. #24
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    If your main concern about DRK is using a club for 30 seconds every 2 hours.

    You were never a real DRK and need to gtfo.


    Just like how the PS2 is holding FFXI back, you are holding our job back.
    (0)

  5. #25
    Player Anathiel's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    99
    Character
    Anathiel
    World
    Sylph
    Main Class
    NIN Lv 95
    Realistically the only update I think we could get, is making our 2hr a JA. What would replace the 2hr? no idea. The fastcast is a cool idea, but I'm sure they're worried about us doing asborb zergs so....maybe.
    (0)
    Haiku's are easy
    But sometimes they don't make sense
    Refrigerator

  6. #26
    Player Chriscoffey's Avatar
    Join Date
    Jul 2011
    Posts
    214
    Character
    Darkchris
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Urteil View Post
    If your main concern about DRK is using a club for 30 seconds every 2 hours.

    You were never a real DRK and need to gtfo.


    Just like how the PS2 is holding FFXI back, you are holding our job back.
    A 300 quote comes to mind about this entire topic but as that sort of thing has been run into the ground i shall refrain myself from it. IN OTHER NEWS SAM GETS 10% OVER CAP HASTE BOOST WITH WARRIOR GETTING 50% TRIPLE ATTACK RATE.
    (0)

  7. #27
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    Some of the ideas in this thread are so abysmally horrible they make me wish I could prick my wrists repeatedly with the vorpal safety pin of weeping and unleash vast cataracts of blood droplets.

    1) SD needs a duration boost for sure. The function can work fine as is for now, just save it for when you anticipate a wicked AoE or Throat stab like move and then pop SD, Max power achieved, but the duration must, MUST be at least 3 minutes.

    2) Sleep is a not a dark magic. It's a dark element spell, but it's enfeebling magic.

    3) Of course the MAB part of SD does nothing for Drain/Aspir, they aren't affected by MAB.

    4) BW does suck as a two-hour. No two-hour should be 100% useless on whole superfamilies of mobs! (Undead)

    5) DRK doesn't really need a major fix, if you make all physical WSes capable of critical hits, you just balanced a lot of DD, not just DRK.

    6) DNC doesn't have "better absorbs" than DRK. They get a crappy Drain/Aspir Samba, we get drains capable of over 500 damage each BEFORE Nether Void, making them some of the most mp efficient damage spells in the entire game, we can steal stats, soon will be able to steal enhancements, we can steal TP, and Aspir I and II are good tools when applicable.

    7) If they want to be extremely extra nice, they can add Absorb-SPEED which would give us a 50% haste that stacks with WHM haste and inflicts a slow effect that stacks with slow. This would make DRK more powerful as a DD and desired for contributions outside of melee thanks to slow being a great enfeeble effect on higher level NMs.
    (1)

  8. #28
    Player Modoru's Avatar
    Join Date
    May 2011
    Location
    There is only Zuul~
    Posts
    229
    Character
    Foxfire
    World
    Siren
    Main Class
    RDM Lv 1
    Quote Originally Posted by Return1 View Post
    4) BW does suck as a two-hour. No two-hour should be 100% useless on whole superfamilies of mobs! (Undead)
    PDodge doesn't dodge magic.

    ...Thief usually gets 2~3 shot by high-tier magic spells, moreso if they're resistant to usual spell-interrupting tactics when solo [resistant to sleep bolts, damage spike doesn't interrupt, high PDT, etc.].

    Granted that thief only really needs to use PD as an emergency thing, and the high amount of magic-casting mobs, it just makes things a pain overall.

    So hey, you're not alone on at least that kind of thing.

    PS: I know people use PD for sac pulls as well, but I'm not referring to those kinds of situations, where you're literally killing yourself anyway.
    (0)
    Opinions are opinions. Keep 'em that way.

  9. #29
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Return1 View Post
    1) SD needs a duration boost for sure. The function can work fine as is for now, just save it for when you anticipate a wicked AoE or Throat stab like move and then pop SD, Max power achieved, but the duration must, MUST be at least 3 minutes.
    I even think the function of this ability is screwed up...listen to yourself "let the mob get off a throat stab so you can pop SD" thats ridiculous why would you let the mob get that off, you just cast stun to prevent the throat stab


    Quote Originally Posted by Return1 View Post
    6) DNC doesn't have "better absorbs" than DRK. They get a crappy Drain/Aspir Samba, we get drains capable of over 500 damage each BEFORE Nether Void, making them some of the most mp efficient damage spells in the entire game, we can steal stats, soon will be able to steal enhancements, we can steal TP, and Aspir I and II are good tools when applicable.
    FALSE we dont get drains of over 500, a good drain I is in the mid 200's or mid 300's range, and drain II rarely ever touch the 500 mark. Nether Void is used to make Drains reach a respectable number. Absorb stats are trash absolutely trash the time it took you to cast that useless spell you just missed a melee swing. Absorb stats need to also deal dark element damage as well. BTW how can you say a dnc's drain and aspir samba are crappy just the dnc sub only offers more survivability and utility then a lvl 90 main drk's entire arsenal.
    (0)

  10. #30
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    The difference here is that you can't dodge magic attacks from any mob, and there aren't any mob families that have 0 physical attacks whatsoever, so you always get something from PD, whether you take advantage of it or not.

    BW will never drain HP from Skeletons, Ghosts, Hounds, Shades, Fomors, Qutrub, Doomed, Corpselights, Draugars, Corses, Vampyrs, or Draugar Wyverns. Completely useless against a large number of mob types.
    (0)

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