I agree with the fact that Scarlet Delirium is far too short to use it correctly as a physical enhancement and more as a Magical enhancement, 1min... Like 1 or 2 spell casting ?
Very disappointing right now...
For the rest pointed in this topic, some ideas are good, others are probably unreal
See this is the kinda of small stuff we need SE it doesn't add much to DRK but it fits DRK well and also take a bit of strain off the WHMs which is probably one of the main issues with DRK also this would work well as DRK Double attack lol.
Like if u made SD a DMG negate ja as well it would be nice because avoiding 1 attack every 3 mins isn't overpowered and if you use it to avoid a Large attack then you'll get a DMG boost as your reward.
As for Blood weapon change making 30->60/120 secs doesn't seem that bad of an idea you can make it 1/2 effect with a 1 handed weapon if kclub is the issue cause i'm sure 90%-95% of all DRKs would agree kclub zergs are a thing of the past and we should focus on our main weapons.
Last edited by Rezeak; 09-03-2011 at 03:17 AM.
Main : 99 DRK
Subs : 99 SMN COR SCH MELEEWHM
Server : Ragnarök
Relics : 95 Ragnarok and 95 Apoc
Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them.
If your main concern about DRK is using a club for 30 seconds every 2 hours.
You were never a real DRK and need to gtfo.
Just like how the PS2 is holding FFXI back, you are holding our job back.
Realistically the only update I think we could get, is making our 2hr a JA. What would replace the 2hr? no idea. The fastcast is a cool idea, but I'm sure they're worried about us doing asborb zergs so....maybe.
Haiku's are easy
But sometimes they don't make sense
Refrigerator
Some of the ideas in this thread are so abysmally horrible they make me wish I could prick my wrists repeatedly with the vorpal safety pin of weeping and unleash vast cataracts of blood droplets.
1) SD needs a duration boost for sure. The function can work fine as is for now, just save it for when you anticipate a wicked AoE or Throat stab like move and then pop SD, Max power achieved, but the duration must, MUST be at least 3 minutes.
2) Sleep is a not a dark magic. It's a dark element spell, but it's enfeebling magic.
3) Of course the MAB part of SD does nothing for Drain/Aspir, they aren't affected by MAB.
4) BW does suck as a two-hour. No two-hour should be 100% useless on whole superfamilies of mobs! (Undead)
5) DRK doesn't really need a major fix, if you make all physical WSes capable of critical hits, you just balanced a lot of DD, not just DRK.
6) DNC doesn't have "better absorbs" than DRK. They get a crappy Drain/Aspir Samba, we get drains capable of over 500 damage each BEFORE Nether Void, making them some of the most mp efficient damage spells in the entire game, we can steal stats, soon will be able to steal enhancements, we can steal TP, and Aspir I and II are good tools when applicable.
7) If they want to be extremely extra nice, they can add Absorb-SPEED which would give us a 50% haste that stacks with WHM haste and inflicts a slow effect that stacks with slow. This would make DRK more powerful as a DD and desired for contributions outside of melee thanks to slow being a great enfeeble effect on higher level NMs.
PDodge doesn't dodge magic.
...Thief usually gets 2~3 shot by high-tier magic spells, moreso if they're resistant to usual spell-interrupting tactics when solo [resistant to sleep bolts, damage spike doesn't interrupt, high PDT, etc.].
Granted that thief only really needs to use PD as an emergency thing, and the high amount of magic-casting mobs, it just makes things a pain overall.
So hey, you're not alone on at least that kind of thing.
PS: I know people use PD for sac pulls as well, but I'm not referring to those kinds of situations, where you're literally killing yourself anyway.
Opinions are opinions. Keep 'em that way.
I even think the function of this ability is screwed up...listen to yourself "let the mob get off a throat stab so you can pop SD" thats ridiculous why would you let the mob get that off, you just cast stun to prevent the throat stab
FALSE we dont get drains of over 500, a good drain I is in the mid 200's or mid 300's range, and drain II rarely ever touch the 500 mark. Nether Void is used to make Drains reach a respectable number. Absorb stats are trash absolutely trash the time it took you to cast that useless spell you just missed a melee swing. Absorb stats need to also deal dark element damage as well. BTW how can you say a dnc's drain and aspir samba are crappy just the dnc sub only offers more survivability and utility then a lvl 90 main drk's entire arsenal.
The difference here is that you can't dodge magic attacks from any mob, and there aren't any mob families that have 0 physical attacks whatsoever, so you always get something from PD, whether you take advantage of it or not.
BW will never drain HP from Skeletons, Ghosts, Hounds, Shades, Fomors, Qutrub, Doomed, Corpselights, Draugars, Corses, Vampyrs, or Draugar Wyverns. Completely useless against a large number of mob types.
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