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  1. #1
    Player Wo1verine's Avatar
    Join Date
    Jul 2011
    Posts
    20
    Character
    Spiro
    World
    Odin
    Main Class
    COR Lv 90
    Quote Originally Posted by Economizer View Post
    Did you hear me SE? This spell is very situational as is, it better not be another 100 MP for an extra 200 HP cured, that is useless.

    I don't want another spell that is only used by other jobs to complain that they don't have Cure V when it isn't even a good spell.
    Well I believe that once gear and other bonuses are applied the actual amount cured will scale up, with ratio of the 2 cures by a naked whm being the base of this calculation, not the actual amount cured.

    If the enmity properties are scaled the same as CureIV vs. CureV then I do see this spell being a nice useful addition.

    Also.
    Thanks to everyone for all the great info on BluMage! I think that fills in the "?" spot in my OP that i wasn't sure what job I was suppose to be thinking of. The reason i guess is I just dont see alot of blumages tossing around cures, especially cross alliance its not always an option. With the gear added, which I do not have for testing server, I wonder how good a White Wind a blu/whm or blu/sch could pull off? Although considering the last blu I played with would rather set spells to gain a low lvl Dual Wield JA and whack stuff than play support, I wonder if this support trend will actually catch on for blu with the new White Wind, or will it remain an afterthought.
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    Last edited by Wo1verine; 09-07-2011 at 08:28 AM.

  2. #2
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Wo1verine View Post
    Well I believe that once gear and other bonuses are applied the actual amount cured will scale up, with ratio of the 2 cures by a naked whm being the base of this calculation, not the actual amount cured.
    I seriously have not had the time to sign up and get on the test server. What is the MP cost of the spell currently? That would clear things up for me greatly.
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  3. #3
    Player Vortex's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    Quote Originally Posted by Economizer View Post
    I seriously have not had the time to sign up and get on the test server. What is the MP cost of the spell currently? That would clear things up for me greatly.

    Curaga VI? it was about 360 MP or around there last i checked, pretty expensive. i don;t see it used unless obvious emergency situations or and without penury. people /rdm should basicaly never use it. if they aren't already out of mp.
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  4. #4
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Vortex View Post
    Curaga VI? it was about 360 MP or around there last i checked, pretty expensive. i don;t see it used unless obvious emergency situations or and without penury. people /rdm should basicaly never use it. if they aren't already out of mp.
    It really depends. Based on the numbers:

    Quote Originally Posted by Wo1verine View Post
    Just doing some raw numbers outside of moghouse with no gear.
    Race: Tarutaru Job: Whm95/Rdm47 MND(base)87 healing magic skill(base):396
    no job abilities used
    cast CuragaV on myself and healed 857hp
    cast CuragaIV on myself and healed 622hp
    Curaga IV costs 260, if Curaga V costs 360 (100 more) it would cost 324 or so when under Light Arts. Combined with the AF3+2 pants, and 857 HP healed, this would mean an MP return of 42 per person with Curaga V, or 257 with six people. With 50% potency gear, this would be 1285 HP healed, which would be an MP return of 64 per person healed, or 385 MP returned with six people healed. Assuming all these numbers check out, this means that Curaga V would fit the "free cure" that Curaga spells get with AF3+2 pants, although, given the higher tier, it would be harder to get the cure to be free without /SCH (but what good WHM isn't /SCH without a very good reason?).

    I hope this spell heals a bit more if you have decent amounts of Mind gear, but I'll have to wait and see. Still, based on the number you gave me of 360 MP (I think back when it was still only in the dats, the numbers we got were 450, which was unreasonable unless it healed much, much more), it still fits the basic expected confines of a Curaga spell, which is a good sign for now. It will be harder to use correctly, but lower enmity generation may make it more useful then Curaga spells have been in the past.
    (1)

  5. #5
    Player Wo1verine's Avatar
    Join Date
    Jul 2011
    Posts
    20
    Character
    Spiro
    World
    Odin
    Main Class
    COR Lv 90
    Slight oversight on leaving out the base mp cost thanks for bringing that up.

    Curaga V = 380 base mp cost

    Likely this is the final aoe cure whm will receive, I am thinking its uses at lvl99 will be nice considering big aoes that higher tier NM's do, also the HP bar maximum will continue to rise but these cures will not get very much stronger considering we are maxing out cure potency etc. already. As far as I know, it is still speculation whether or not hard caps will be lifted at some point.
    (0)

  6. #6
    Player Vortex's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    Quote Originally Posted by Wo1verine View Post
    Slight oversight on leaving out the base mp cost thanks for bringing that up.

    Curaga V = 380 base mp cost

    Likely this is the final aoe cure whm will receive, I am thinking its uses at lvl99 will be nice considering big aoes that higher tier NM's do, also the HP bar maximum will continue to rise but these cures will not get very much stronger considering we are maxing out cure potency etc. already. As far as I know, it is still speculation whether or not hard caps will be lifted at some point.
    Even outside abyssea curaga IV would be enough, V is simply aoe cure 6 which is already a no no outside. only jobs that will have enough Hp to warrent using it is Galka MNKs, i don't see this useful at all outsides. so unless more abyssea content comes, this will likly not see much use, especialy for that hefty MP cost
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  7. #7
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Vortex View Post
    this will likly not see much use, especialy for that hefty MP cost
    If you actually come into a situation where people are missing huge amounts of HP, even if it doesn't make it free, the AF3 pants definitely encourage using it... however situational it is (good luck getting three to five people to be missing huge chunks of health and having them stand still long enough to get the Curaga off). The main thing that will encourage the usage of this spell is probably going to be the enmity change, assuming you can get away with casting Curaga V like it is Cure V.

    The main problem we have is that there aren't a lot of people who can test this spell on the test server, especially since there aren't a lot of situations it can be used. For SE, my feedback would be to make sure the spell hardly gives any enmity at all - since I can't exactly test it at this time.
    (1)