Results 1 to 10 of 34

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Location
    うぃんだす
    Posts
    14
    Quote Originally Posted by Leonlionheart View Post
    If I remember correctly,

    Curaga V has the enmity properties of Cure V.

    Edit: @ the BLU not being able to cure argument:

    New +10% Cure Potency Sword says hi.
    Here we go:
    BLU/SCH: Healing Magic 312@90
    10% Weapon
    3% Hat
    5% Legs
    5% Hand/Feet
    MND: 75, no +MND in gear accounted for
    Magic Fruit: 72 MP, Heals for 510 (HP:MP Ratio: 7.08)
    Plenilune Embrace: 106 MP, Heals for 645 (HP:MP Ratio: 6.08)

    RDM? Let's give it what it can get.
    305 skill (iirc)
    10% Weapon
    3% Hat
    4% Hands
    5% Legs
    3% Feet (A Feet perfect aug)
    3% Neck
    5% Earring
    MND: 90 for fun.
    VIT: 75?
    Cure IV: 88 MP, 525 HP healed (HP:MP: 5.96)
    With about ~10mil more in gear depending on how lucky you are with augments, RDM can cure 15 more HP.
    RDM has 22% for weapon, but if counting new armor then:
    23% Weapon
    3% Head
    15% Body
    5% Hands/Feet
    4% Back
    Only item bought being cape, since rest Ex Rare.
    This would give the RDM/SCH(Lv95) with just this armor:
    Healing Magic 376
    MND 102
    VIT 78
    Cure IV: 80MP, 603HP healed (HP:MP 7.54)
    (0)

  2. #2
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by OuShiroHeart View Post
    RDM has 22% for weapon, but if counting new armor then:
    23% Weapon
    3% Head
    15% Body
    5% Hands/Feet
    4% Back
    Only item bought being cape, since rest Ex Rare.
    This would give the RDM/SCH(Lv95) with just this armor:
    Healing Magic 376
    MND 102
    VIT 78
    Cure IV: 80MP, 603HP healed (HP:MP 7.54)
    Sigh, ok you're going to do this.
    10% Sword/5% Genbu's Shield/X/Aqua Sachet
    Anwig Salade(6MND 3% Cure potency)/Promise Badge/Neptune's Pearl/Neptune's Pearl
    Mahatma Houppelande/Serpentes/Aquasoul/Aquasoul
    Sunbeam/Cascade/Desultor Tassets/Serpentes
    28% Cure Potency
    316 Healing Magic
    79+85=164 MND(Including Blue Magic Spell stats (+26), not including atmas)
    73-8=65 VIT
    Magic Fruit: 72MP, 669 HP healed (HP:MP 9.29)

    There. Also note that 79 MND and 73 VIT are 90 stats, not 95.

    Edit: It should be noted that the previous example was for level cap 90 and included no level 95 gear.
    (2)
    Last edited by Leonlionheart; 09-06-2011 at 07:11 PM.

  3. #3
    Player Malacite's Avatar
    Join Date
    Mar 2011
    Posts
    228
    Quote Originally Posted by Leonlionheart View Post
    Sigh, ok you're going to do this.
    10% Sword/5% Genbu's Shield/X/Aqua Sachet
    Anwig Salade(6MND 3% Cure potency)/Promise Badge/Neptune's Pearl/Neptune's Pearl
    Mahatma Houppelande/Serpentes/Aquasoul/Aquasoul
    Sunbeam/Cascade/Desultor Tassets/Serpentes
    28% Cure Potency
    316 Healing Magic
    79+85=164 MND(Including Blue Magic Spell stats (+26), not including atmas)
    73-8=65 VIT
    Magic Fruit: 72MP, 669 HP healed (HP:MP 9.29)

    There. Also note that 79 MND and 73 VIT are 90 stats, not 95.

    Edit: It should be noted that the previous example was for level cap 90 and included no level 95 gear.
    What's the exact impact of MND on Cure IV? Just curious as the RDM in question has 49/50% CP while the BLU only has 28%. That's a fairly large gap, even with blue magic's tendency to have higher caps than actual Cure spells (Wild Carrot for example is basically an uncapped Cure III isn't it?)


    There's a fairly large MND gap there, but I was under the impression that MND didn't have a super-huge impact on cures (it used to way back in 2003 before SE nerfed it). The healing skill from Light Arts also contributes to this, but I maintain that a SCH/RDM will have far better MP endurance - particularly with Accession + Stoneskin/Phalanx.

    Now granted that combo isn't quite as potent inside abyssea, but we're more or less done with Abby as far as future content goes. So SCH's 8/tic sublimation, extra stratagems, reduced spell cost etc etc. should keep it in the #2 slot. It's between BLU & RDM then I suppose for the #3 slot, as SMN seems to be losing out in the healing department more & more despite Carbuncle's new BP.
    (0)

  4. #4
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Malacite View Post
    What's the exact impact of MND on Cure IV? Just curious as the RDM in question has 49/50% CP while the BLU only has 28%. That's a fairly large gap, even with blue magic's tendency to have higher caps than actual Cure spells (Wild Carrot for example is basically an uncapped Cure III isn't it?)


    There's a fairly large MND gap there, but I was under the impression that MND didn't have a super-huge impact on cures (it used to way back in 2003 before SE nerfed it). The healing skill from Light Arts also contributes to this, but I maintain that a SCH/RDM will have far better MP endurance - particularly with Accession + Stoneskin/Phalanx.

    Now granted that combo isn't quite as potent inside abyssea, but we're more or less done with Abby as far as future content goes. So SCH's 8/tic sublimation, extra stratagems, reduced spell cost etc etc. should keep it in the #2 slot. It's between BLU & RDM then I suppose for the #3 slot, as SMN seems to be losing out in the healing department more & more despite Carbuncle's new BP.
    idk! i just use the calculator so these numbers are approximate not exact
    (0)

  5. #5
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Malacite View Post
    What's the exact impact of MND on Cure IV? Just curious as the RDM in question has 49/50% CP while the BLU only has 28%. That's a fairly large gap, even with blue magic's tendency to have higher caps than actual Cure spells (Wild Carrot for example is basically an uncapped Cure III isn't it?)
    I'll just throw out rough numbers instead of digging up formulas because I don't want to butcher the math somehow, but I think I can explain it okay.

    One point of MND adds about .5 HP cured to Cure IV before potency is figured in. That's far from exact, since the amount changes in accordance with soft caps and stuff, and generally it adds less than that if you have a ton of MND. That should give you some idea how small the effect is, though.

    Magic Fruit and Peeonallofthem Embrace are more in line with the formula for Cure V, except starting with much lower base values and lower MP costs. So the effects of MND and even Healing Magic skill (stuff players can actually control) are very pronounced on these spells, compared to most cure spells which start with "large" base values and "large" MP costs.

    Long story short, Blue Mage skips Cure IV and goes straight to weird Cure V's and that's why Blue Magic cures work the way they do.
    (0)