Quote Originally Posted by Leonlionheart View Post
Sigh, ok you're going to do this.
10% Sword/5% Genbu's Shield/X/Aqua Sachet
Anwig Salade(6MND 3% Cure potency)/Promise Badge/Neptune's Pearl/Neptune's Pearl
Mahatma Houppelande/Serpentes/Aquasoul/Aquasoul
Sunbeam/Cascade/Desultor Tassets/Serpentes
28% Cure Potency
316 Healing Magic
79+85=164 MND(Including Blue Magic Spell stats (+26), not including atmas)
73-8=65 VIT
Magic Fruit: 72MP, 669 HP healed (HP:MP 9.29)

There. Also note that 79 MND and 73 VIT are 90 stats, not 95.

Edit: It should be noted that the previous example was for level cap 90 and included no level 95 gear.
What's the exact impact of MND on Cure IV? Just curious as the RDM in question has 49/50% CP while the BLU only has 28%. That's a fairly large gap, even with blue magic's tendency to have higher caps than actual Cure spells (Wild Carrot for example is basically an uncapped Cure III isn't it?)


There's a fairly large MND gap there, but I was under the impression that MND didn't have a super-huge impact on cures (it used to way back in 2003 before SE nerfed it). The healing skill from Light Arts also contributes to this, but I maintain that a SCH/RDM will have far better MP endurance - particularly with Accession + Stoneskin/Phalanx.

Now granted that combo isn't quite as potent inside abyssea, but we're more or less done with Abby as far as future content goes. So SCH's 8/tic sublimation, extra stratagems, reduced spell cost etc etc. should keep it in the #2 slot. It's between BLU & RDM then I suppose for the #3 slot, as SMN seems to be losing out in the healing department more & more despite Carbuncle's new BP.