When overload first was announced I was all "Hey neat, I can go wild with my maneuvers more!"
Then I looked at the testing some peeps've done, and thought "...hmmmm...doesn't really help too much."
I agree it needs something to make it relevant.
When overload first was announced I was all "Hey neat, I can go wild with my maneuvers more!"
Then I looked at the testing some peeps've done, and thought "...hmmmm...doesn't really help too much."
I agree it needs something to make it relevant.
Player
a good pup rarely over loads at 90. Look at bismarck server, jonadriel, she doesnt have mythic yet but I never see her over load and she constanly out dd every job except maybe another frind of mine who's an empyrean sam on a 2 hit zanshin build (if zanshin procs its 2hits, he still uses 5hit build on his relic but tht doesnt see much use anymore, lol) The +2 body is amazing, and she constanly spams maneuvers. If on Bismarck, give her a buzz she knows her stuff and firmly believes cooldown is great at low levels but not needed at 90 if one knows how overload works.
How bout fixing pup's broke 2hr, and nin's as well. Add damage to smn's.
Last edited by Concerned4FFxi; 09-13-2011 at 09:53 AM.
If we could reduce the recast of maneuvers down to 3~5 seconds, or we even had maneuvers on separate recast timers, I could see cooldown on a 5 min recast actually having some merit. We don't NEED 3~5 second maneuvers by any means, but if we had them, this JA wouldn't be totally worthless.
ftfy. Also welcome to pup forum, where we pretend SE actually cares about anyone other than the JP players opinions about pup. The nin and smn forums are {That way.}. Just sayin'
I think it stoped being top secret when he basicly reposted 3 different threads into a single one. Nothing said was new news.
Then again sarcasim is lost in forms :-/
Player
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