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  1. #27
    Player Chamaan's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Character
    Chamaan
    World
    Valefor
    Main Class
    PUP Lv 99
    I been thinking on it a little bit. And you know what'd make this JA useful? A Trait that comes in at the same level that halves maneuver recast time. Or just add -Maneuver Recast to animators like they should've done at the start so there's a reason to upgrade them beyond more Dex and +HP for puppets.

    Would be fun to do some gambling with a freshly summoned Spiritreaver, throwing up three ice with a 3-5 second recast on maneuvers.

    To explain my line of reasoning a little more. The ten second recast is a limiter that keeps us from overloading all the time when we start up the job. By the time the timer resets most of the burden created by the last maneuver has already decayed. By 90 all the gear we have makes it so that every maneuver creates barely any burden at all, so why keep the 10 second limitation? It's not protecting us from anything.

    At 90 you should know enough about your puppet to know the risks in spamming that many maneuvers, we don't need tutorial mode anymore at that point. And it's even more situational considering the constant JA spam is going to slow down your own melee damage. I think it could add some excitement back to the job.
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    Last edited by Chamaan; 09-12-2011 at 02:11 AM.