except that even with the right set up, you'd still be doing more damage without footwork.
and also, I think what was meant bythat wasn't footwork as it is now, with tall the gear that buffs both it, and kicks, but rather how completely useless it was when it was released
While I appreciate the concern, devs, in lowering the cooldown recast to 5 minutes, the practical points of our arguments have not been addressed.
- It's still level 95.
- It's still of little use to people who gear properly.
- Compared to what other jobs attain at level 95 it's a tad bit underwhelming.
Player
I agree wholeheartedly. Cooldown is pretty much poaching a COR JA - it's Fold, but removing the negative effect of Overload/Burden instead of removing the negative effect of Bust. I'd much rather have had them be inspired by Random Deal, and have a PUP JA that resets puppet ability/spell timers. Now THAT would make sense talking about how long of a recast timer would be too often to be fair. AsJinteTheytak (sorry old habit!) said, if you're using Cooldown only in extremely rare situations, recast time being 20min or 30sec doesn't make a lick of difference.
lol, it's just as weird for me. I takes a little bit for me to register that someone on a forum talking to "Theytak" is talking to me, despite theytak being my in game name, and my RP/Fantasy/Game name since before I was rockin a windows 95..., and being a name I've never seen anyone else use
I been thinking on it a little bit. And you know what'd make this JA useful? A Trait that comes in at the same level that halves maneuver recast time. Or just add -Maneuver Recast to animators like they should've done at the start so there's a reason to upgrade them beyond more Dex and +HP for puppets.
Would be fun to do some gambling with a freshly summoned Spiritreaver, throwing up three ice with a 3-5 second recast on maneuvers.
To explain my line of reasoning a little more. The ten second recast is a limiter that keeps us from overloading all the time when we start up the job. By the time the timer resets most of the burden created by the last maneuver has already decayed. By 90 all the gear we have makes it so that every maneuver creates barely any burden at all, so why keep the 10 second limitation? It's not protecting us from anything.
At 90 you should know enough about your puppet to know the risks in spamming that many maneuvers, we don't need tutorial mode anymore at that point. And it's even more situational considering the constant JA spam is going to slow down your own melee damage. I think it could add some excitement back to the job.
Last edited by Chamaan; 09-12-2011 at 02:11 AM.
I wouldn't mind a job trait or ability to give puppet 50% of the food we eat, we know it can be done considering dragoon. This is probably something that should be added to all pet jobs by 99. Would really help to differentiate puppets and bst pets by choose a more defensive, magical or offensive setup.
SE please don't even add Cooldown... as it's been stated over and over again, it's not necessary; and if you feel it is, please take a moment and explain why--beyond your current explanation--in the meantime, let's discuss a little about the proposed adjustments or changes are in the works for attachments in general:
As it stands attachments just are not effective enough... it's great that they are intended to enhance the automaton's overall effectiveness, in and outside of combat, however I believe that certain attachments (perhaps not all of them) should be reviewed, re-re-reviewed and then re-re-re-reviewed again to ensure they are working as intended. For Example:
If you want the ValorEdge head/frame combination to function as a "Paladin" class, obviously MORE -pdt (alot more) is needed...
Armor Plate (change it from enhancing defense) to (enhancing -PDT%) - I honestly believe defense takes a backseat to actual -PDT...please correct me if I'm wrong.
The Scanner attachment continues in the game as a "bug"...what I mean is, it's taking up a slot on the soulsoother. Even though you modified it to prevent the automaton from casting "Silence" unless certain conditions are met; is this really the best way to correct this problem...by forcing players to equip an attachment in order to prevent a bug from occurring? Why not actually fix the issue so as to prevent the soulsoother from casting silence in the first place if those previously mentioned conditions have been met? This really is a slight short-change for the PUP job, at least for that specific head/frame combination since one slot is lost during customization in order to prevent a bug.
Strobe... you mentioned in a previous post about potentially adding "Strobe II"... ok, all the cool attachments to add are great and all, BUT, why add strobe II?... Is it not feasible to increase the strength of Strobe and then scale the effects over the skill or level of PUP?
This "might" be ok, if you re-worked the elemental capacities as you mentioned you were looking at doing. If you decide to adjust the elemental capacities over the head/frame combinations then I wouldn't have a problem with adding additional attachments for the purpose of enhancing the effectiveness of the job.
As it stands PUP is strong... quite a few things can be tweaked to make the job a lot more balanced than it is--and increasing it's effectiveness at soloing stronger and stronger enemies as the level cap is raised and newer, more difficult content, is released will make many PUPs very very happy.
Thanks for reading.
Last edited by xiozen; 09-13-2011 at 04:15 AM.
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{DISCLAIMER} Posts may contain opinions based on personal experiences that are not meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations.
Xiozen you do really that SE already are reviewing all the attachments, and have already said they were going to change the armor plate to do -pdt? They already admitted scanner was bugged and are looking at it.
I personally would have no issue with stuff like "strobe II" or "ice maker II" of "turbo charger II".
I have always wanted attachments that are rare/ex and from HNM type events to prevent every pup from being a clone. Something that is not AH buyable and useable at level 1 would be fantastic.
Give us attachments that have required levels of 90, 95, 99. I'll gladly wait till 99 for ice maker 2, rare/ex, double the bonus of ice maker 1, and adds magic acc to boot.
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