shinron's post
08-31-2011 10:44 PM
my postInstead of replacing cool down or getting rid of it, why not make it reset attachment Job abilities, but still have the overload reduction... Also a 5 minute recast time would be good. With all that you could do back to back Strobes/Replicators/Heat capacitors, or just reset Job abilities when you first spawn your pet since there is a "Cool Down" on job abilities for the first 2 minutes.
08-30-2011 08:55 PM
http://forum.square-enix.com/ffxi/th...dback-Cooldown
I obviouslly agree with shinron, however i cant give him credit as to it being his idea when i posted the same thing the day before.My suggestion since overload is really not an issue at all anymore. (again just my personal oppinion)
1) Resets all of the pets JA (barrage, shield block, flash bulb, stoneskin, spell recast)
2) 2 minute reuse timer
Example of a use:
1) Sharp shot pet uses barrage - > weapon skill -> cooldown -> barrage again
2) whm pet sees you are 50hp and have blind on -> casts blindna -> cooldown -> casts cure 6
3) blm pet casts aspir (sub 75% mp) -> cool down -> nuke
And its not a 'fix' to the ai, we all want that first, but think of it like this.
Your at 23% hp, pet cure 6's
Mob does tp move and you back at 23%,
cool down
instant cure 6 again (no 20 second wait)
Once every 2 minutes is useful and doesnt have to be just as a fix to the ai, it could easily be a usefull upgrade all around

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