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  1. #1
    Player Tetsujin's Avatar
    Join Date
    Mar 2011
    Posts
    150
    Character
    Tetsujin
    World
    Cerberus
    Main Class
    PUP Lv 99

    Replacing CoolDown?

    So it seems that most everyone's come to a conclusion that Cool Down is relatively useless, save for using it upon activation.

    My humble suggestion to the devs is Job Trait replacement.
    This Job trait would start at level 30 or 40 maybe and scale up (I / II / III etc)

    Effect: Lowers the amount of default Burden automatons spawn/zone with.
    and/or
    Effect: Increases rate of Burden decay
    and/or
    Effect: Decreases duration of Overload



    I know the topic that bounces is around is that "PUPs don't need to worry about overload" but since the Devs were so set on adding this, I figure a more useful, applicable replacement made sense.

    Sincerely, Please read my posts devs. (lookin at you Camate <3)
    (0)

  2. #2
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    thing is cooldown is a great JA, but not at 95, at 30 it would have been great.
    (1)

  3. #3
    Player Tetsujin's Avatar
    Join Date
    Mar 2011
    Posts
    150
    Character
    Tetsujin
    World
    Cerberus
    Main Class
    PUP Lv 99
    agreed. either way, it's clear that at its current level, a change is necessary. Either change it or drop it to a more base-level, or even both.

    Also, this JA shows that its possible to make a job ability erase Overload. Why not make our Two Hour do the same? C'mon.
    (0)

  4. #4
    Player Anza's Avatar
    Join Date
    Mar 2011
    Posts
    95
    Character
    Capuchin
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by Tetsujin View Post
    agreed. either way, it's clear that at its current level, a change is necessary. Either change it or drop it to a more base-level, or even both.

    Also, this JA shows that its possible to make a job ability erase Overload. Why not make our Two Hour do the same? C'mon.
    Cooldown -> Overdrive. Problem solved.
    (0)

  5. #5
    Player Shinron-PUP's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    Instead of replacing cool down or getting rid of it, why not make it reset attachment Job abilities, but still have the overload reduction... Also a 5 minute recast time would be good. With all that you could do back to back Strobes/Replicators/Heat capacitors, or just reset Job abilities when you first spawn your pet since there is a "Cool Down" on job abilities for the first 2 minutes.
    (1)
    Last edited by Shinron-PUP; 09-03-2011 at 05:33 PM.

  6. #6
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Quote Originally Posted by Tetsujin View Post
    agreed. either way, it's clear that at its current level, a change is necessary. Either change it or drop it to a more base-level, or even both.

    Also, this JA shows that its possible to make a job ability erase Overload. Why not make our Two Hour do the same? C'mon.
    how about giving us a new, better 2hour while they're at it?
    (0)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  7. #7
    Player Yoky's Avatar
    Join Date
    Jun 2011
    Posts
    27
    Character
    Yokyumosheemo
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Cooldown is like our 2 hr.. useless @ 95.

    I cant even make myself overload to use cool down...I think Cooldown should be changed to a level 30 or lower job ability.

    I wanna test it but at the same time i know i will never use it.. EVER
    (0)

  8. #8
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    130
    Based on player feedback, the recast time for Cooldown has been lowered from 10 minuted to 5 minutes. (3 minutes would be a bit too much...)
    (2)
    Matt "Bayohne" Hilton - Community Team

  9. #9
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,882
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Easily obtainable gear to counter overload possibility severly diminishes the usefulness of the ability with any recast. It would be much more useful at lower levels, as mentioned by many others, or perhaps if it applied a more lingering effect.

    Basically, we barely need this ability at all in its current state. It doesn't really matter what the recast is.
    (5)

  10. #10
    Player Chamaan's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Character
    Chamaan
    World
    Valefor
    Main Class
    PUP Lv 99
    Shinron's idea of making Cooldown reset JA attachments is really good, though I'd like it if it did spell recast instead. For those "Remove Para, you stupid puppet, not silence, I'm /war you idiot" moments.

    Sadly it's looking more and more like Cooldown is going to be our Footwork.
    (1)
    Last edited by Chamaan; 09-03-2011 at 08:19 AM.

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