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  1. #31
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,943
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    any global chat would become a spam fest. No thanks.
    (0)

  2. #32
    Player Naturebeckles's Avatar
    Join Date
    Mar 2011
    Location
    Sandy - Sylph
    Posts
    210
    Character
    Naturebeckles
    World
    Sylph
    Main Class
    SMN Lv 99
    I actually think that global chat is an excellent idea. No, I won't enjoy the sometimes stupid conversations going on in Port Jeuno right now, but the idea of actually PLAYING the game getting exp or working on weapons trials and catching an event in global chat that I'll want to go to would be a really awesome thing to happen in this game. I think the development team should highly consider it.
    (0)
    Level 99 jobs: THF, WAR, SAM, SMN, WHM. Haste is overrated. Ok. Not really. But that's what you all think I believe anyway.

  3. #33
    Player
    Join Date
    Mar 2011
    Location
    Siren
    Posts
    93
    Quote Originally Posted by Varchesis View Post
    Server chat would be interesting but wouldn't solve PJ (or anyplace) over-crowding either. I feel people would still congregate in one central spot as that is how people are.
    The main thrust of my suggestion isn't to solve congestion. It's to make completing goals and interacting with players easier. No matter what there will always be that one zone that is at least just a little more important and populated than others. That's just how reality works. But actually this can help me illustrate why it's needed.

    Let's pretend that the upcoming changes to lessen congestion work great. Abyssea NPC's in the 3 nations, AH merging, and worthwhile Campaign make players spread out again. So now what? Now your chances of successfully forming a pickup group for that one troublesome mission you got stuck on are even worse than ever. FFXI has more zones than ever, and the players are more spread out than ever. Grouping wasn't so bad when Lower Jeuno or Whitegate were THE place. But there's no real single zone to go for grouping now, and it's gonna be less so with the upcoming (welcomed) changes.
    (0)

  4. #34
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    They should just make the Shout channel while in cities the same in every major city, Jeuno, Sandoria, Bastok, Windurst, Whitegate. Then you could easily make groups no matter what city players are currently in, and it be a lot easier to form groups to do stuff if more people can see it.

    If you don't want to see it you can always turn shout off in the filters.

    Problem solved.
    (0)

  5. #35
    Player GlobalVariable's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Arisingchicken
    World
    Odin
    Main Class
    PLD Lv 60
    Quote Originally Posted by Zumi View Post
    They should just make the Shout channel while in cities the same in every major city, Jeuno, Sandoria, Bastok, Windurst, Whitegate. Then you could easily make groups no matter what city players are currently in, and it be a lot easier to form groups to do stuff if more people can see it.
    This. I really don't need to see {zone boss} {do you need it?} in the middle of say, Korroloka Tunnel. Which is what would happen. All those shouts would move to world chat.
    (0)

  6. #36
    Player Raiyoh's Avatar
    Join Date
    Mar 2011
    Posts
    1
    Character
    Raiyoh
    World
    Fenrir
    Main Class
    WAR Lv 99
    I think that would be a great idea! And players who don't care to have the extra spam wouldn't even have to pick it up, or equip it.
    (0)

  7. #37
    Player
    Join Date
    Mar 2011
    Location
    Siren
    Posts
    93
    Quote Originally Posted by GlobalVariable View Post
    This. I really don't need to see {zone boss} {do you need it?} in the middle of say, Korroloka Tunnel. Which is what would happen. All those shouts would move to world chat.
    Why should you have to go to towns to lookout for groups you're interested in? If I'm sitting in town there's not much I can do while I wait. You can talk to people, you can synth, you can stare toward the AH vapidly. I'd rather be out doing other things and still be free to look out for pickup groups than be confined to a city.
    (0)

  8. #38
    Player GlobalVariable's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Arisingchicken
    World
    Odin
    Main Class
    PLD Lv 60
    Quote Originally Posted by Gwynplaine View Post
    Why should you have to go to towns to lookout for groups you're interested in?
    Why should I have to toggle a filter on and off when I zone to remove your log spam? I'm either a)going to get burried in spam because it will be abused far worse than normal shouts or a combined city shout would be or b)forget to turn the filter for it back off when I zone into town and miss something important.

    If I'm outside at least I'm already doing something worthwhile unless I'm doing something horribly mundane (which isn't that different from being bored in town) because there was nothing worthwhile to do. And I certainly hope you don't intend to just up and ditch something you joined just because something shinier got shouted.

    For what its worth if they say they can't program shout that way, I'd except the inevitable spam deluge that world chat would bring over no changes at all.

    tl;dr
    Both situations have inconveniences, we have differing opinions on which one we prefer. I don't see anything to more to discuss/debate/questions to ask about it. /shrug
    (0)

  9. #39
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    54
    I came across a similar suggestion for this in another thread, and I liked their idea of having a 3 minute cooldown to prevent spamming in the channel. There are many times where I wish I could find people for a specific event, but couldn't, and this could be a good possible solution for that just as long as the channel is filterable and can be turned off/on.

    That being said, I wish the seacom system was more widely used and made much more efficient as well. If that was fixed I don't see as much of a need for this, though I still wouldn't really mind it.
    (0)

    Burmecia | DRG | COR | SMN | NIN | PLD | SAM | BRD | RDM |

  10. #40
    Player
    Join Date
    Mar 2011
    Location
    Siren
    Posts
    93
    There's good reasons no one uses seacoms. Usually I only see them for things like magian, and indicating lotting. Or leaving moronic messages like "Kitty meow meow time now!". Hardly any NA ever use them and heres why.

    -They're passive. Once you set one it remains and it could be old, you send someone a tell and they say like "oh yeah I was looking but now Im in an ls event" etc.
    -You can only set one purpose with limited description. But there can be any number of things you might be interested in doing.
    -They reset after you logout or D/C. It's Annoying to have to restate your seacom every time you reenter thee game.
    -Most people particularly NA don't ever use them anyways.
    (0)

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