Seems I may have posted this in the wrong forum before. Or if not, then at least here it can be more widely viewed and discussed.
I think FFXI would benefit from a server-wide chat channel (or two, or three, etc.) If it's within the capabilities of programming and server load etc I think it could be a great help. Most MMO's utilize some form of server-wide chat for forming groups and trading. Two things that could stand to be made easier in this one simple way. As it is right now shouting is hamfisted; it only works in one zone. Which is inefficient considering Jeuno is 4 zones, and many players still use Whitegate.
Of course there would be bound to be misuses, but that's why any new chat element always comes with a chat filter to turn it off.
On top of making goals easier to orchestrate, it just makes the game feel more alive. Usually when you log on to an MMO you get a sense there is traffic, and plenty of stuff going on via the chat. Typically if you log onto FFXI you'll feel like you're the only person in the zone (especially for any noobie who might try wandering through). This isn't a primary reason to justify doing it but it helps.
How about this:
3 different settings in chat filters as well as text commands.
Filter Off - The server chat filter is set to off and you will see all chat in any zone.
Contextual Filter - This setting automatically turns the filter off when entering towns and automatically turns it on outside towns.
Permanent On Filter - Server chat is filtered out completely until you turn it off again.
Type commands could be something like:
/servchat off
/servchat on
/servchat town
And it goes without saying that a minimum wait time between messages and standard things like the same limits that apply to shouts and tells now should be used.
Why Seacoms Aren't as Good:
There's good reasons no one uses seacoms. Usually I only see them for things like magian, and indicating lotting. Or leaving moronic messages like "Kitty meow meow time now!". Hardly any NA ever use them and heres why.
-They're passive. Once you set one it remains and it could be old, you send someone a tell and they say like "oh yeah I was looking but now Im in an ls event" etc.
-You can only set one purpose with limited description. But there can be any number of things you might be interested in doing.
-They reset after you logout or D/C. It's Annoying to have to restate your seacom every time you reenter thee game.
-Most people particularly NA don't ever use them anyways.