
Originally Posted by
Malamasala
They did? Didn't notice that. Though they've gotten free ideas from me the last decade, so they better start reading them instead of asking for them.
Of our own, or regarding yours?
In any case there are two key points to making a job playable.
1) Cost efficiency
2) Activity
Lets start backwards with 2. The job needs to be active. COR has a 20 min Random Deal job ability. How often do I use it? Uhm... once every Einherjar? That is about how often I've used it the last 5 years. 20 min means a useless ability. Stepping down in time, we have Divine Seal 10 min job ability. When do we use it? Uhm, at very rare moments when a divine seal curaga II is worth the hate gain. As we can see, the longer the timer, the less often we bother to use it as it is ready. A few exceptions would be 5 min Siphon and 10 min convert, both too beneficial to neglect even with their timers.
A reasonable delay on an ability that is going to effect a 1 min recast ability though, needs to be shorter than 1 min. BRDs single target ability is the best example. It is ready when you need it, instead of being something ridiculous like 15 min recast that you have to sit and wait on and can only apply 1 ranged song each time. I'd propose 30 seconds recast, which goes hand in hand with a -15 delay on BP timer.
The roundabout issue here though is that you get a new ridiculous system that involves using one JA before you use another JA. Basically you turn SMN into DNC where you have to get finishing moves before you can use your abilities. First reduct BP timer, then use it. Repeat.
This means the idea to begin with is flawed. You can't make a BP timer reduction as an ability. It needs to be a trait. Suggestion:
Blood Sacrifice - Allows triggering Pacts while delay isn't over.
> 50% of the delay left. Lose HP and MP. According to pact cost * 0.5. All hate to SMN.
< 50% of the delay left. Lose MP. According to pact cost * 0.5. All hate as usual to pet.
Example:
BP timer is 45 after gear on activation. You use Earthen Armor followed by Earthen ward within 10 seconds. Since 35 > 45*0.5 = 23, you lose Earthen wards half cost in HP and MP. (About 50 MP/HP). Hate is no issue.
BP timer is 45 etc. You use Predator Claws followed by Predator Claws. You lose 70 HP, pay 210 MP for second predator claws (on top of the 140 you paid for first one, meaning a quick 350 MP spent) and you just got 1.5k hate on Garuda and 1.5k hate on yourself, and you are now co-tanking with your pet.
Tweaks should be done, but I think something along these lines would vitalize Summoner more than if you gave each Summoner player a 1 kg gold ingot in real life.