Diaga II. Made hot and fresh, just for you!
As far as new spells go, I'd love to see an Area of Effect form of Repose. Now that Horde Lullaby II is out, I think it's a big possibility.
For changes to abilities being tested, I'd liked to see Sacrosanctity remain as-is but with about half of it's current recast. Ten minutes is pretty nuts for an ability that lasts for one instance of magic damage with the pace of FFXI being what it is, but I love the general concept behind the ability.
I always found Diaga funny, since it is pretty much just "keep mobs alive so they kill your party -aga" or more usefully, "wipe shadows spell" but I suppose Diaga II would be effective when farming mobs with AOE weapon skills. We're more overdue for this spell then we are for Banish IV, which is pretty sad.
I have found always Diaga to be a spell vital to an enjoyable Final Fantasy XI experience...whenever someone whom I don't like has just slept multiple monsters.
I'd love to see WHM get Reviviscence. I've fallen in love with it ever since the WHM NPC from Pashhow Marshlands [S]. Would be VERY useful to use on tanks that go down during a big NM fight! Come on SE show WHM some love!!
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |