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  1. #1
    Player Cabalabob's Avatar
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    Mar 2011
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    my idea for smn job ability is grand summon, 30min recast lvl 90 JA tht makes ur next summoned avatar have no recast (or half recast if no recast is too much) on blood pact timers but makes avatar unaffected by -perpetuation gear or refresh effects, ability wears off when avatar is summoned but remains in effect until the avatar is released killed or you run out of mp.

    thought it would be a nice idea as i've been reading through other threads about how people think the blood pact timer is getting in the way of smns DD potential, would be a nice way to make smn more powerful not only through giving them faster blood pacts but seeing as perpetuation won't work under the JA's effect it would give smns a reason to get some "pet:" gear where there -perp gear used to be to make the avatar even stronger
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    Last edited by Cabalabob; 03-21-2011 at 09:15 AM.

  2. #2
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    Quote Originally Posted by Cabalabob View Post
    my idea for smn job ability is grand summon, 30min recast lvl 90 JA tht makes ur next summoned avatar have no recast (or half recast if no recast is too much) on blood pact timers but makes avatar unaffected by -perpetuation gear or refresh effects, ability wears off when avatar is summoned but remains in effect until the avatar is released killed or you run out of mp.

    thought it would be a nice idea as i've been reading through other threads about how people think the blood pact timer is getting in the way of smns DD potential, would be a nice way to make smn more powerful not only through giving them faster blood pacts but seeing as perpetuation won't work under the JA's effect it would give smns a reason to get some "pet:" gear where there -perp gear used to be to make the avatar even stronger
    8k Bloodpacts on a 31 second cooldown is hardly in the way, its more like 15-20 seconds by time the animation finishes with next to no hate(other then BP action) on the caster. Alternate it with a BP:Ward and you can spam it.
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  3. #3
    Player Cabalabob's Avatar
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    Quote Originally Posted by Syntex View Post
    8k Bloodpacts on a 31 second cooldown is hardly in the way, its more like 15-20 seconds by time the animation finishes with next to no hate(other then BP action) on the caster. Alternate it with a BP:Ward and you can spam it.
    Im vry interested 2 see ur gear + atma combo 2 reach -29 BP delay and still do 8k dmg and even so other DDs can probably pop tht kind of dmg out in half the time. ive seen tachi: fudo's doin 5k dmg and being used pretty much back to back
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  4. #4
    Player Karbuncle's Avatar
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    Quote Originally Posted by Cabalabob View Post
    Im vry interested 2 see ur gear + atma combo 2 reach -29 BP delay and still do 8k dmg and even so other DDs can probably pop tht kind of dmg out in half the time. ive seen tachi: fudo's doin 5k dmg and being used pretty much back to back
    Unless something changed, BP Reduction from gear is capped at -15 Isn't it? I could have sworn it was.

    Anyway, theres an Atma with BP Delay -: Minor, that reduces BP Delay i think 10 seconds. Which i Think goes beyond the BP Cap for -25 seconds off. I dunno where -29 would be from ;x
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