Really don't want any more of SE's completely broken experience point calculation systems. Causes enough drama in Walk of Echoes.Or like campaign, where your exp depends on how well you did, so how much you contributed to defeating the mobs. So dynamis currency could go like how ever much you contributed to killing the monsters that were fought or healing you'll get paid. But of course there's gotta be tweaks to how it works; cuz of stuff like how fast the mobs go down :P at the end of dynamis when ppl timeout is when we're paid
Unless you want the whole zone filled with dancers.
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