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  1. #11
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Malamasala View Post
    I unblocked your post to read your praise of SE, and what do I see? Complaints! If I didn't know better, I could have thought it was my own post. (Not that I've tested the abilities)

    Honestly though, I don't see SE doing anything about this. They don't care about function, they care about appearance. Ramuh reading a giant AOE stun is cool. As with the whole Summoner job it will be up to us to try our best and find a purpose for the ability. (And so far we've guessed that this might help after sleepga to pull hate on ramuh)

    SE are welcome to prove my ever negative opinion wrong by fixing it though. I dare them.
    I swear, I did the same, was expecting the same. We may be soulmates...
    (1)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  2. #12
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    I think there is a line between bugs and feedback Anyways still trying to get on the test server to try this out myself....
    (0)

    Hail to the king baby, Sig by Kingfury

  3. #13
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    My feedback for you SE

    Test Server MP
    Soothing Ruby MP Cost 74
    Shocksquall MP Cost 67

    Testing with Shocksquall on multiple mobs.

    It seemed that every time I got more mobs of the same type one mob would be 1/2 resist to a 2 second stun and the others will get the full effect.

    1 mob = 4-5 second stun
    2 mob same type = A chance for a 4-5 second stun
    2 mob different type = A chance to stun for 2 seconds the other will be 4-5 seconds

    So I had 4 Raptors and 4 Beetles...
    2 Raptors = 4-5 second stun
    Other 2 raptors = 2 second stun
    2 Beetles = 4-5 second stun
    Other 2 Beetles = 2 second stun

    With testing on the same two mobs over and over it looks as if whatever the full stun effect will be the 2nd mob is reduced to half that effect or possible 1/4. Sometimes this is not the case, sometimes they are both stunned for the same exact time.

    My final feedback for Shocksquall

    -MP Cost is fair amount
    -The distance from Avatar to target is good to BP while staying out of harms way.
    -The AoE range on the target is terrible It's like 8-10 should be at least 15 like Protectra.
    (0)

    Hail to the king baby, Sig by Kingfury

  4. #14
    Player
    Join Date
    Jul 2011
    Posts
    146
    SMN! POWER! @ its finest!
    (0)

  5. #15
    Player Tamoa's Avatar
    Join Date
    Mar 2011
    Location
    Norway
    Posts
    1,061
    Character
    Tamoa
    World
    Asura
    Main Class
    SAM Lv 99
    You realize SE already said the following about SMN's new BPs:

    Summoner

    Carbuncle Blood Pact: Soothing Ruby
    The number of ailments removed is scheduled to vary according to the character's summoning magic skill, but is currently a set number.

    Ramuh Blood Pact: Shock Squall
    The amount of time before it takes effect as well as its maximum casting distance, effect duration, and MP cost are scheduled to change.

    Here: http://forum.square-enix.com/ffxi/th...he-Test-Server
    (1)

  6. #16
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    Quote Originally Posted by Tamoa View Post
    You realize SE already said the following about SMN's new BPs:




    Here: http://forum.square-enix.com/ffxi/th...he-Test-Server
    Yes I am aware, I quoted it a few times...

    http://forum.square-enix.com/ffxi/th...ummoner/page49
    and
    http://forum.square-enix.com/ffxi/th...ummoner/page50
    (0)

    Hail to the king baby, Sig by Kingfury

  7. #17
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    I'm still surprised nobody has pulled the classic "Summoner is overpowered" line based on being able to perma stun stuff with 18 Summoners. They always pulled it in regards to topics like "Why not remove perpetuation?" or "If our astral flow pacts are so weak, why don't we get them on a 20 min timer like the DRG update did with wyverns?".

    I guess it will always be that whatever is in the game (even the test server) is balanced, and all suggestions are overpowered.
    (0)

  8. #18
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    The reason why they won't remove Perpetuation is because they would have to change pretty much everything about SMN, from keeping avatars active all the way down to armor slots and Auto-Refresh.

    The reason why they won't move the Astral Flow time from 2 hours to 20 minutes is because then we will be left with 9 new moves to use with the new 2hr. I think that would be a major headache for the devs to deal with.

    SMNs can't stunlock anything, even with 18 Ramuhs out, because we won't know when the Stun is off the mob. Since we were technically not the character to actually stun the mob, we don't know when stun will wear off until the mob starts moving again. Can't stunlock with that.

    Nobody but you are saying that SMN is overpowered.
    (1)

  9. #19
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,112
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    changing the 2-hour to be not a 2-hour does not make any sense. Also the real reason is 2-hours are all on a shared timer.

    It's not fair for the other jobs for ours to be 20 minutes.
    (0)

  10. #20
    Player Soundwave's Avatar
    Join Date
    Mar 2011
    Posts
    402
    At the current time the way Shocksquall works, its not practical to try to stun lock a mob.
    (0)

    Hail to the king baby, Sig by Kingfury

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