Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 99

Dev. Posts

Hybrid View

  1. #1
    Player tarolin's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    21
    Character
    Tarolin
    World
    Phoenix
    Main Class
    RDM Lv 92
    Mortal ray would maybe be set if it had the following changes:
    1: 30 second doom countdown on mob
    2: single target nuke no gaze (asking a lot but hey why not =P) or even have gaze but small cone area effect.
    3: mp down to 200 to cast
    4: Lets say if you faced a mob same level with a magic gear and atmas maybe it could hit inleast 40% of the time
    however i do agree nm's should be very low accuracy indeed.

    Again asking a lot but if we dont ask then they wont make any changes.
    Also SE please give us some multi hit Magic based Blu spells that hit good or give good stuff , Magic attacks for blu are hardly used and its a real shame.
    (0)

  2. #2
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    NMs are currently immune to Mortal Ray, which is completely fine and within the bounds of reason.
    (0)

  3. #3
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    Well, if all NM's are immune to doom (as it should be), then what's wrong with having it be a little more effective.
    (3)
    Last edited by Mefuki; 09-02-2011 at 03:36 AM.

  4. #4
    Player Demonofhunger's Avatar
    Join Date
    Apr 2011
    Posts
    43
    Character
    Demonprince
    World
    Phoenix
    Main Class
    BLU Lv 99
    I've been trying to think of a situation to use Mortal Ray in. I mean, the number of monsters that I sleep/nuke is pretty small right now, so Mortal Ray's ability to kill things that are asleep seems to be of minimal use.

    Maybe elementals, assuming some high-level non-NM ones will be added? Oozes? MNK or NIN or SMN mobs in Dynamis?
    (0)

  5. #5
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    surprised Mortal Ray is getting so much attention.....
    I'm just going throw it in the "sh*t bin" along with 1000 needles, bad breath and other epic "Failed" spells.

    seriously, while the gimmick of "Doom" is enticing and fun to talk about, who's gonna use it for anything serious?

    60 sec countdown
    267mp (lets assuming it takes 1-3 casts to land), that's alot of both time and mp wasted

    ....on the bright side we should be thankful SE isn't forcing us to proc with this.
    (0)

  6. #6
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Kwate View Post
    ....on the bright side we should be thankful SE isn't forcing us to proc with this.
    It's not a proc yet.
    (0)

  7. #7
    Player Shiyo's Avatar
    Join Date
    Jun 2011
    Posts
    705
    Character
    Kitori
    World
    Bahamut
    Main Class
    NIN Lv 99
    Won't it be a proc in voidwatch?
    (0)

  8. #8
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Quote Originally Posted by Shiyo View Post
    Won't it be a proc in voidwatch?
    ^ just killed my buzz....
    (0)

  9. #9
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    That's exactly the point, Kwate. If SE wants to take the time to make an ability or spell, we need to give them feedback about how to retool them in order to make them worth even adding. There shouldn't be any "fail" spells or "fail" abilities for that matter, every one should have a certain form and function that helps one of our many roles. Even if that function is a niche one. Even if we only have a single solitary reason or situation to cast it, that'd be sufficent. Not ideal but, sufficent.

    So, the reason Mortal Ray got the most attention in this topic was because it seems that out of all our upcoming spells, Mortal Ray needs the most work and concideration for it to be worth using.
    (0)

  10. #10
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Quote Originally Posted by Mefuki View Post
    That's exactly the point, Kwate. If SE wants to take the time to make an ability or spell, we need to give them feedback about how to retool them in order to make them worth even adding. There shouldn't be any "fail" spells or "fail" abilities for that matter, every one should have a certain form and function that helps one of our many roles. Even if that function is a niche one. Even if we only have a single solitary reason or situation to cast it, that'd be sufficent. Not ideal but, sufficent.

    So, the reason Mortal Ray got the most attention in this topic was because it seems that out of all our upcoming spells, Mortal Ray needs the most work and concideration for it to be worth using.
    I would like for SE to address the concerns that a number of BLU's expressed over this spell. If they can nerf the ACC on HS because of the perception of it being overpowered....well this spell is extremely "underpowered", "expensive", and very situational at best....

    All we can ask for is consistency....this spell needs to be adjusted/modified.
    (0)

Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast