
Originally Posted by
Mefuki
That's exactly the point, Kwate. If SE wants to take the time to make an ability or spell, we need to give them feedback about how to retool them in order to make them worth even adding. There shouldn't be any "fail" spells or "fail" abilities for that matter, every one should have a certain form and function that helps one of our many roles. Even if that function is a niche one. Even if we only have a single solitary reason or situation to cast it, that'd be sufficent. Not ideal but, sufficent.
So, the reason Mortal Ray got the most attention in this topic was because it seems that out of all our upcoming spells, Mortal Ray needs the most work and concideration for it to be worth using.